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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
#3690
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Yeah, for ten years I had no luck, the monsters didn't want to gather in one place, but lately, in the past few weeks, they've been coming in droves – it's just a flood. They probably just don't know what we're talking about.
Summer 2013


#3691
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So, please clarify so that you are understood correctly.
In reply to rebellious
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#3692
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rebellious
Yeah, for ten years I had no luck, the monsters didn't want to gather in one place, but lately, in the last few weeks, they've been coming in droves – just a constant stream. They simply don't seem to understand what's going on.

Calculate the value according to the physics model; the neutrals should be divided into a certain number of stacks, based on the value ratio of your army and the neutrals. If the numbers don't match, then you really need to figure out the new numbers.
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#3693
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To quickly determine if there is a difference and whether the HD mod is the cause, run a battle in the "vanilla" *Shades of Darkness* and in the HD mod. You can attach screenshots so that everyone can see everything clearly.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
#3694
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As we can see, depending on the strength of the hero's army, the creatures are divided into a different number of units. So, either the guy is lucky, or he's not saying the right thing.
#3695
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Attention! In the current (5.0 beta 37) version of the HD mod for HotA, on mirrored templates in banks with artifact rewards,
artifacts may not correspond to the bank's guards.
That is, a minimal crypt might give an artifact, while a maximal one might not. In a maxi Dragon Utopia there might be artifacts as in a mini, and vice versa...

I will try to fix this bug as soon as possible.

Added after 2 hours 54 minutes
Attention! In the current (5.0 beta 37) version of the HD mod for HotA, on mirrored templates in banks with artifact rewards,
artifacts may not correspond to the bank's guards.
That is, a minimal crypt might give an artifact, while a maximal one might not. In a maxi Dragon Utopia there might be artifacts as in a mini, and vice versa...
Fixed in beta 38.
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

полное подробное описание
#3696
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Is it possible to install an HD mod without administrator privileges? Thank you.
In reply to cTapblu_TTec
#3697
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Please provide a working version of Heroes, preferably with a mod included. There's a version on the site, but it doesn't have Russian language support. Thank you.
#3699
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Can anyone tell me how to enable Russian language input in the game? It only recognizes English, and when I try to type in Russian, it displays only hieroglyphs. Thank you.
In reply to bul
#3700
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For some reason, when there are only a few seconds left on the timer, there are no audio (or text, I think) notifications every second during the last 10 seconds, as there used to be. I assumed that these changes appeared after the HD mod update. Can you tell me what and where I need to change to restore the notifications?
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#3701
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There's a subtle nuance that might occur when loading a save file regarding the turn order.

We started the game with turn order 116. The opponent is the host.
Then (due to today's lobby crash, which, however, is irrelevant), I load my (blue) auto-save from the end of turn 116. But I have turn order 117 set in my settings, and the game takes the turn order information not from the save file, but from my settings. And it glitches (or maybe it doesn't glitch, but simply lets us play with turn order 117? I didn't investigate; in any case, after loading, I passed the turn to the opponent, but instead of his turn, I got the start of my turn 117 and immediately exited).
When I set the turn order to 116 in the settings, it loaded normally.
https://www.twitch.tv/grando__
In reply to Grando
#3702
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Al Feyn
There's a subtle nuance with the Overlord Health (OH) when loading a save.

We started the game with OH 116. The opponent is the host.
Then (due to today's lobby crash, which, however, is irrelevant), I load my (blue) auto-save from the end of turn 116. But I have OH set to 117 in my settings, and the game takes the OH information not from the save, but from my settings. And it glitches (or maybe it doesn't glitch, but just lets us play with OH 117? I didn't bother to figure it out; either way, after loading, I passed the turn to the opponent, but instead of his turn, I got the start of my turn 117 and immediately exited).
When I set it to 116 in the settings, it loaded normally.

This is normal. You can extend the OH this way.
ICQ - 703804372
Discord - Xocenk#2473
In reply to Xocenk
#3703
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Decided to play Heroes online with this mod! I'm simply thrilled! Everything is so well done. So much has been improved, and now it's so convenient to communicate through chat and find an opponent, and play without cheaters. Simultaneous turns are amazing! Before this, I sometimes played the WT version. I would like to have the same balance as in WT because the balance in SOD is simply terrible. Here's an example. At the beginning of the game, I attacked Dendroids. Everything was calculated perfectly; I should have defeated them without any losses, but then their MORALE kicked in. It turns out to be just a lottery; any experienced player would have attacked those Dendroids in my case, and no matter how good the player is, randomness ruined everything. I remember how I used to defeat maximum-level Dwarves with my starting army in WT. Everything was calculated like in chess, a battle without losses, but in SOD, one random morale of a neutral creature ruins everything, and no matter how well you play, you won't attack such Dwarves. And it turns out that at the beginning of the game, the maximum risk of losing is due to the morale of neutral creatures. It's great that you added the option to set a mandatory 2nd level and 2 stacks of the army. But even 2 stacks don't seem fair to me because one player might get one stack less of an army. But if you disable these options, I can't even imagine how people play. One player might get 1 stack of the army without a 2nd-level building, while another gets 3 stacks and a 2nd level. I would really like it if you could add one more checkbox - the option to disable morale for neutral creatures! :smile41: Maybe you could create something like "Game with balanced rules," and these additional balance settings would be enabled by default. Everyone would know what these settings are.
701527109
#3704
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No.
648050691
#3705
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Recently, I learned about the development of the HD and HotA mods and became interested in trying them out. I've been struggling for several hours to install the latest versions of HotA 1.5.3 + HD 5.0 beta 46. I really want to see/try the lobby and all the new features from the last 5-7 years. It's not easy to figure out the latest releases; maybe my experience will be useful to someone, as studying all the sources for the latest information about the releases revealed a lack of it. When installing HotA 1.5.3, HD 5.0 beta 43 is installed as part of the package, but with the update option enabled, it detects a new version of HD 5.0 beta 46 with a "delicious" description of the changes in the lobby in the launcher. But attempts at automatic installation led to numerous failures, errors, and other "joys" (I can describe them if necessary). At the same time, it refuses to connect to the lobby with a message that the latest version of HD 5.0 beta 46 is required. I also couldn't install it manually at first, because the first link https://sites.google.com/site/heroes3hd/eng/download downloads version HD 5.0 beta 43, while the header of the page says HD 5.0 beta 46. Fortunately, the second link to the mirror contains HD 5.0 beta 46, and I installed it, and now I'm finally going to try all this.
Thank you, developers, for everything!

Suggestions:
- an installation guide with a list of files - what they are for, in what order to install and run them, and what goes with what.
- version numbering in the names of the installers.

And a question: is there no activity in the community, or is there some other resource where all the up-to-date information is gathered? Am I really the first one trying to play with version HD 5.0 beta 46?