Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.
Yeah, for ten years I had no luck, the monsters didn't want to gather in one place, but lately, in the last few weeks, they've been coming in droves – just a constant stream. They simply don't seem to understand what's going on.
Calculate the value according to the physics model; the neutrals should be divided into a certain number of stacks, based on the value ratio of your army and the neutrals. If the numbers don't match, then you really need to figure out the new numbers.
(Василь Симоненко. Люди – прекрасні)
artifacts may not correspond to the bank's guards.
That is, a minimal crypt might give an artifact, while a maximal one might not. In a maxi Dragon Utopia there might be artifacts as in a mini, and vice versa...
I will try to fix this bug as soon as possible.
Added after 2 hours 54 minutes
Attention! In the current (5.0 beta 37) version of the HD mod for HotA, on mirrored templates in banks with artifact rewards,
artifacts may not correspond to the bank's guards.
That is, a minimal crypt might give an artifact, while a maximal one might not. In a maxi Dragon Utopia there might be artifacts as in a mini, and vice versa...
последняя версия - 5.0 RC96 (19.09.2020)
последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8
полное подробное описание
Discord - Xocenk#2473
We started the game with turn order 116. The opponent is the host.
Then (due to today's lobby crash, which, however, is irrelevant), I load my (blue) auto-save from the end of turn 116. But I have turn order 117 set in my settings, and the game takes the turn order information not from the save file, but from my settings. And it glitches (or maybe it doesn't glitch, but simply lets us play with turn order 117? I didn't investigate; in any case, after loading, I passed the turn to the opponent, but instead of his turn, I got the start of my turn 117 and immediately exited).
When I set the turn order to 116 in the settings, it loaded normally.
There's a subtle nuance with the Overlord Health (OH) when loading a save.
We started the game with OH 116. The opponent is the host.
Then (due to today's lobby crash, which, however, is irrelevant), I load my (blue) auto-save from the end of turn 116. But I have OH set to 117 in my settings, and the game takes the OH information not from the save, but from my settings. And it glitches (or maybe it doesn't glitch, but just lets us play with OH 117? I didn't bother to figure it out; either way, after loading, I passed the turn to the opponent, but instead of his turn, I got the start of my turn 117 and immediately exited).
When I set it to 116 in the settings, it loaded normally.
This is normal. You can extend the OH this way.
Discord - Xocenk#2473
Thank you, developers, for everything!
Suggestions:
- an installation guide with a list of files - what they are for, in what order to install and run them, and what goes with what.
- version numbering in the names of the installers.
And a question: is there no activity in the community, or is there some other resource where all the up-to-date information is gathered? Am I really the first one trying to play with version HD 5.0 beta 46?



