Wayfarer
Author: ustcers
Link:
http://www.maps4heroes.com/heroes3/maps.php?keywords=wayfarer&type=&size=&difficulty=&sort=3My dear wayfarer,
Where are you, what happened to you?
In what unknown land do you dwell?Perf. I. Allegrova Genre: RPG.
Plot: Very hard to find the way, it's an extremely tough journey! My Hero, can you still sweep away all obstacles?In general, this is the story of Yog, who was left with nothing but is determined to deal with all his enemies.
By nature, it is a typical linear RPG map with one main hero (although some important tasks are performed by his assistants). There are many hidden paths, hidden objects, deceptive routes, monsters that must be bypassed instead of fighting them, ambushes, and more. In several places, you will see the author's "pranks" in the spirit of "the eye sees but the tooth cannot reach," and some areas in the style of "do not trust your eyes" (land that is actually sea, etc.). Even two steps away from victory, the author manages to fool the player with the last enemy garrison. You certainly won't be bored at any stage.
According to
data from the Maps4Heroes site, this map is the most commented on of all those presented there for "Heroes 3".
Pros:
Perhaps the main factors that determined the success of the map are the possibility of completing it by players of various skill levels and the fact that it is simply interesting in the most literal sense of the word.
There is almost no text, so reading and translation will not be a burden.
Except for the first 5 days, there is no timing on the map (strict deadlines for completing tasks). Consequently, players of different levels can complete the map at their own pace — some in 6 months, others in 70. Of course, the faster you progress, the harder the battles will be, but then the completion time can become a clear indicator of your skill level.
All the skills needed by the main hero are provided by witch huts on the Barbarian lands.
At no stage is it necessary to sit and spend weeks accumulating resources or troops (one passage guard task might scare you, but do not be afraid: you will get what is required only later). With whatever forces you come to someone — with those you will defeat them, although sometimes you'll have to figure out how to do it.
The enemies cannot reach and attack you on their own, so there is no need to rush too much. But, of course, the sooner you do something, the faster you will move forward (perhaps the time taken to capture the second Stronghold will be the most decisive factor for the overall speed).
The strength of enemies gradually and constantly increases as you advance (only a few are clearly weaker than others, but they must be defeated to proceed further).
To keep the game from being too easy, the author planned the gradual acquisition of everything necessary: in the first months, you can only learn spells of levels 1-3 (and new useful ones in each captured city), and only later — high-level ones; you will get Berserk only closer to the finale for dealing with the toughest bosses and monsters, and the Sphere of Vulnerability even later, when it also becomes necessary.
You may also notice that by the end of the game, your army will consist of the best units from exactly those cities that allow you to assemble an Alliance of angels (which you will also have) without a drop in morale.
All seer tasks can and should be boldly completed without fear that you will make a wrong choice or an unfavorable exchange: there is no such thing here.
All existing enemies and tasks are executed in a completely "classic" style, not requiring the use of particularly sophisticated techniques or game bugs — it is enough to simply know the rules and features of the game well.
And, of course, one cannot forget the very impressive super-long run on water, which is no less spectacular than Bond's flights in "007 chases Dr. No".
Cons:
There is practically no plot as such (but this is not critical). For example, I would like to know how the enemies managed to lure the traitor Gunnar to their side and so on.
You must figure out for yourself which skills are necessary for the main hero (I will write about this below).
My personal dislike goes to the author for an event that
repeats every time before the first Magic Spring, reducing morale and luck by 2: if I visit it and go back over water to save maximum mana, I will have -3 to morale and luck until I defeat some neutrals (whom I still need to find). I won't put on extra artifacts that increase these stats since the Sniper Bow takes up 3 slots. However, this nuisance ceases to be relevant after capturing the 3rd Stronghold, where the 2nd Magic Spring is nearby.
Tips and Hints
The Internet is now full of materials on completing this map, including walkthrough videos on Youtube. But try to handle all the difficulties yourself, resorting to outside help only if necessary. Periodically examine the map carefully in a reduced scale: many hidden objects become visible this way. If necessary, use the editor; in transparency mode, all secret paths and hidden objects become visible. Some powerful guards do not need to be broken through: they can be bypassed or the items behind them are not needed at all ("prank").
The first 5 days until the capture of the Stronghold may stress you out, especially for the first time and without preparation. Here is a brief guide:
Do not take a single extra step! You will return for everything left behind later.
Attack the medusas immediately: first stand still, wait until they run out of shots, take a convenient position where they can attack you one stack at a time, and defeat them.
Go east to the shore, take the 2 right piles of gold and wood: they are necessary for building a boat.
The battle with vampires will go smoothly, and you will get 2 more trolls.
Getting into the boat, sail to the sirens, sacrifice 1 troll, and choose advanced logistics as your reward! One more troll must be dismissed!
Give the last troll to the guard and continue your journey without troops. Visit the lighthouse, do not touch the Sign of Courage! Build a boat. Pass the guard, then sail north and make a detour past the palms — there is a hidden passage; land in front of the scholar. Further on, there will be no particular difficulties in the near future.
About the main hero's skills: Earth and Water magic are necessary; Fire magic, Tactics, and Ballistics are desirable. Accuracy (since Yog is a specialist in it) and Intelligence (the more mana, the better) will also be useful.
About limitations: there are no taverns on the map! Therefore, you cannot flee from the battlefield and hit-n-run is impossible. There are no markets or mercenaries guilds in the Strongholds (they will be built by an event on 4-3-2). You will find the first external market only in the swamps.
Given the absence of taverns,
not a single hero can be lost!After freeing Ciel, try to have her visit all possible "boosters" and cities, and learn all available spells: later she will play a key role in completing one section.
For Ciel, almost the same skills as for Yog are desirable: Fire magic, Intelligence, Ballistics (for storming the Stronghold).
North of the first Stronghold is a
gem pool, which is very cleverly disguised and looks like a pit, but viewing the reduced map reveals it.
How to reach the peasants we need? Only Ciel can do this, and for that, she must visit the seer west of the Rampart: he gives the necessary experience points to upgrade her (she specializes in logistics). Then Yog must give all useful artifacts to Ciel for the 3 battles she will face.
To reach the far shore, Ciel must wear boots and gloves, visit the stables, and have troops with a speed of no less than 8 (Cyclops Kings). The day should start from the event cell (76,124), stopping there the previous day. A video showing how Ciel reaches the peasants is here:
https://www.youtube.com/watch?v=7ijDumAmdo4Immediately upon arrival, 100 peasants will join Ciel and 7500 infernal spawn will attack.
You must gather all the peasants and not lose a single one! It is convenient to leave them guarding the nearest mine.
About my walkthrough
In my walkthrough, Yog was lucky enough to get almost all necessary skills naturally, without visiting witch huts: Earth, Water, Fire magic, Accuracy, Tactics, Ballistics. I only failed to get Intelligence, which already affected the battle with Nella.
On 4-2-7, after defeating Adrien, I finished off Blue, the first enemy.
On 8-1-2, I defeated the Dragon, and Brown disappeared from the map.
On 9-1-1, I defeated Xeron, and the next day captured the last Inferno, and Green disappeared.
On 11-2-3, I defeated Jela, and Purple disappeared from the map.
After that, I came to Roland. On 11-3-2, I defeated him and finished off Orange.
On 13-2-3, I overcame Mutare Drake. Turquoise disappeared. Only Pink remained.
After many unsuccessful attempts, I was able to defeat the main villain Finneas thanks to correct tactics and great luck. It was clear that the key to victory in battle was Berserk, but one important detail was missing. And only when it "fell into place" did everything work out.
After that, I just dug up the Grail and captured the Conflux, where a relatively small garrison without a hero could not put up a decent resistance.
On 15-4-3, I was congratulated on victory.
Result: 416 days. Of course, this is relatively long, but it was my first walkthrough, and I achieved my main goals: completed the map and received great pleasure in the process, which I wish for you too. And many more interesting uncompleted maps await me...