Skip to content

Posts from TBM - Tournaments balance mod

1.0 (1 rating)
In reply to Magog
#123
Auto-translated
We wanted to make a minimum of changes so that they could be viewed quickly and it would be easy to understand what's what and how to play.
The list of changes is already huge, and I don't think it will stop there. I especially like the 'very important' changes that radically change the gameplay :)
- Cerberuses: defense 3 (+1)
- Lateniks: health 28 (+2)
- Zealots of Faith: health 24 (-2)
...
Some people like to study new games and mechanics, some like to improve and come up with ideal strategies, and some just like to tap on the screen and admire the visual effects...
If the emphasis is on a minimum of changes, then leave 1-2 of the most necessary ones - and let's play, you don't even need to learn anything.
In reply to JonnyP
User Avatar
#124
Auto-translated
JonnyP
An excellent way to promote a mod is to bash other mods.

An excellent way to promote a mod is to barge into threads about other mods that have somewhat different goals than yours, and say that the mod is garbage because "IT'S NOT ORTHODOX ENOUGH!!1111". I think you're confusing apples and oranges, because it wasn't me who barged into your threads about the mod and tournaments, but the other way around. So think about who is "bashing" whom.
JonnyP
It's not bad; it was developed over many years with an emphasis on equal initial conditions for all factions. Yes, it's a bit specific, and playing it takes a considerable amount of time. But if you only need fun, entertainment, and laughs in strategy games, maybe you should just play tanks or Dota - it's dynamic, there are a lot of people, and it's fun :D

I like people who resort to dirty tricks in arguments, namely hyperbole, exaggeration, and absurdity. No, sir, you don't have to go that far (to tanks, Dota, etc.). You can look at your old, good competitor: the hRTA discipline. hRTA is dynamic, interesting, diverse, and viewer-friendly; it has a significantly lower barrier to entry for newcomers. This is reflected in the high online viewership on hRTA streams and the total number of subscribers on these channels. And don't tell me that "the games are interesting, it's just that no one from the TE community streams." I actively follow the activities of player alex_nv, who has 18-25 viewers on his hRTA streams, and 2-3 on his TE streams (and one of the regular viewers is your favorite "basher").
JonnyP
Now the mod resembles a sequel to TE, but only with the whims of 'we'll do everything ourselves'.

I think you just don't quite understand the specifics of playing on standard settings. As someone rightly said, in our changes, we first focus on the balance in the final battles, secondly, on the balance in the pace of development on the map, and only then on the rushes. In TE, everything revolves around rushes, and the balance is built around this aspect of the game. The ideology of the game in TE is to create a build that allows you to quickly and efficiently clear out mobs and grab all the best loot before your opponent, and in the final battle, be the strongest just because of better stats and artifacts. That's why it's not customary in TE to evaluate the artifact setup, plan the final build, or micro-manage the upgrade path during the game. As a result, we get a game called "50 Shades of Ranged, a Little Chaos, and a Pinch of Summoning." In the original, especially on equal templates (Z8, Z4, Z12), it is necessary to do this. Let me give you the most striking example: the Necromancer's Blood Dragon Potion (BDP) and why we didn't ban it, as in TE. There are a number of matches where the Necromancer simply cannot survive without a strong defense (against Human, Dwarf, Elf, Barbarian), so you can increase your rush speed with BDP, but at the same time, significantly reduce your position in the final battle. And here begins what I call micro-managing the upgrade path. You have a choice, as in the case of two chairs, where one has sharp tacks and the other has *censored*. In games focused on mob clearing, the choice will be clear, but in games where tactics and strategy in the final battle are also important, the choice will be ambiguous. This is the gameplay that we would like to achieve, because it is much more interesting and... well... skill-dependent. I hope I have explained my position on why the principles of TE don't work here, with all due respect to your mod, which I have played for about six months.

Added 8 minutes ago
KillAndAction
This is a very one-sided interpretation.
Let's not make unfounded and incorrect conclusions.
Right now, we're having a dialogue like this: I haven't read it, but I'm judging it.
BUT, to be fair, there is a certain bias in the assessment of TE towards its "nerdiness," "mob clearing," etc., which leads to very clear conclusions about those who use these expressions...
I hope we will communicate in a different way: like adults. Please please take this phrase correctly and don't be offended.
I hope for understanding and mutually beneficial cooperation...

The thing is, I played TE and I know its specifics quite well. I also periodically watch TE streams from alex_nv, who is much more skilled than me in this discipline, and is generally part of the top players. So, believe me, I know what I'm talking about. I understand the specifics of the game in TE, what works and what doesn't; how you need to approach the process of choosing upgrades; how to plan logistics; where and what to upgrade. But you don't understand the specifics of playing on standard settings and you are trying in every way to remake it in the TE style.

But, in fact, I agree that this argument has dragged on and it is unlikely to have an effect on people with a rigid mindset.
#125
Auto-translated
And what’s the point of this emotional outburst? I won’t even bother analyzing it. The simpler the game, the more players it attracts (in short).
I’ve played enough games, in all variations (including fixes that reduce turn time to 1 minute, RTA, random battles, and many other fancy terms :). And I didn’t say that TE is the best mod of all. It’s unclear why it’s being criticized, especially since it’s essentially moving in the same direction (with minor changes).
For example, consider NHF, 5.5, or WGE – they generate more interest and respect for the developers.
User Avatar
#128
Auto-translated
JonnyP
Come on, let's throw feces at each other :cool:
Are you an idiot?

No, I prefer to throw invigorating doses of quality arguments.
Thanks for showing that you've run out of them.
As they say, take the patient away.
#129
Auto-translated
to SomeoneUnknown
If you build a game around mindless grinding, you’ll end up with nothing but logistics experts and engineers, which is what currently dominates in the game.
That’s not true. It’s a superficial view, not a deep one. Logistics experts and engineers are prevalent for other reasons, but I won’t explain it to you; you wouldn’t understand anyway.
There’s no diversity in tactics, builds, or micro-management of upgrades; you just go straight for ranged units and dominate.
It’s generally difficult to find any diversity in tactics, builds, etc., in Heroes, even after 10 years (?). You can’t really add anything fundamentally new, no matter how hard you try.
This is a flawed and boring gameplay.
...because games in this style are incredibly boring, monotonous, and long.
I’ve already written about this. Learn to read :) But this doesn’t mean that it’s flawed and boring.
Some people enjoy learning new games and mechanics, some enjoy perfecting their skills and coming up with ideal strategies, and some just like tapping on the screen and admiring the visual effects...

Now we’re moving on to personal insults and provocations.
I understand your skepticism due to your conservative mindset and views on the game.
What does that even mean?

Moderated: SPAM in message

'everyone is an idiot except me'
. Okay, your opinion is wrong, and everything is exactly the opposite.

Moderated: SPAM in message

It’s a pity that the forum rules prohibit accusing the other person of being stupid. It’s a real pity.
Start with yourself.

P.S.: I don’t know if you’re aware, but there are plenty of people around who do things purely out of altruistic motives. But that’s just a thought :smile01:
In reply to Someone Unknown
User Avatar
#130
Auto-translated
Someone Unknown

That's exactly the point – I've played TE and I know its specifics quite well. I also watch streams of TE by alex_nv from time to time, who is much more skilled than me in this discipline and is generally among the top players. So, believe me, I know what we're talking about. I understand the specifics of playing TE, what works and what doesn't; how to approach the process of choosing upgrades; how to plan logistics; where and what to focus on. But you don't understand the specifics of playing the standard version and are trying to adapt it to the TE style.

However, I agree that this argument has dragged on and is unlikely to have any effect on people with rigid thinking.
I played the standard version for 5-6 years on Heroes and other platforms, so I definitely have as much experience as you have gained in TE in half a year.
But arguing is pointless.
Different mods solve different problems, and they are completely different...
Будьте осторожны со своими желаниями. Иногда они исполняются.
Сервер в Discord
Стрим на twitch.tv
Стрим на GG

ЛИДЕР Клана"ХРАНИТЕЛИ НЕБЕСНЫХ ВРАТ" Рейтинг: Латник
Вступление в клан "Хранители небесных врат"
In reply to JonnyP
User Avatar
#131
Auto-translated
JonnyP
It's hard to find any diversity in tactics, builds, etc. in Heroes, even after 10 years (?). You can't really add anything fundamentally new, no matter how hard you try.

Tell that to the RTA players, especially Almedeme and Gedikblood. They'll laugh in your face :)
JonnyP
I've already written about this. Learn to read :) But this doesn't mean that it's flawed and boring.

Read my posts about how interesting this kind of gameplay is for viewers and how many people Axel gathers on his streams for TE.
Plus, again, keep in mind that this is a standard game, not TE, and maybe I'll surprise you and turn your world upside down, but in standard, machines often don't carry *ta-da-da-dam, what a twist*.
If you have any doubts about this, I can suggest that you play one or more games in standard mode, where in 95% of cases I will beat your machine player. Although, I agree, there are a number of matches where a machine build plays well, like orc-demon, human-demon, league-orc, etc.
I repeat, you don't need to project the principles of TE onto standard, because these are ideologically different disciplines.
JonnyP
What does this even mean? Like, 'everyone is an idiot except me.' Okay, your opinion is wrong, and everything is exactly the opposite.

That's exactly how it should be understood. It's like if I came into a TE mod discussion and started telling you how you need to play and balance the maps, based on the principles of playing in standard. I would do this, even though I'm not knowledgeable about TE, I'm not a regular there, I'm not a good player, I've only played about 10-15 games in total. In other words, I'm a noob. But you come into the standard game community and try to impose your rules on them, without understanding the specifics and strategies, but acting like a guru and a pro. I'm sorry to disappoint you, but that's not the case.

But at least I try to argue my position and explain why commentator X is wrong. But a comment like
JonnyP
That's not true. It's a superficial, shallow view. Logisticians and machine players are more common for other reasons, but I won't explain it to you, you won't understand anyway.

is exactly like
JonnyP
'everyone is an idiot except me'
User Avatar
#134
Auto-translated
I urge everyone to be more careful with their words. To be fair, I don't see a low barrier to entry. Yes, compared to TE, it might seem low, but overall, there have already been a lot of changes. For me, the most important thing is the interest in the game, and then the balance and other features. The guys are doing a great job – they are attracting an audience to the game. Well, they wanted to create something of their own – and they did. People are already playing. That's already great. Arguing about which is better: an apple or a pear – what's the point?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Someone Unknown
#135
Auto-translated
Someone Unknown
You just don't understand the specifics of playing the standard game and are trying in every way to remake it in the style of TE.

And now, can you explain it in simpler terms? What is the essence of playing the standard game? What is its sacred value, worthy of protection and the reason for all this arguing?

Perhaps it's in the routine of clearing monotonous, unbalanced packs of guards left for us by Nival with the latest patch?

Or maybe it's in the circular marathon around your location, through the labyrinths of poorly generated landscapes?

Or in the tons of clever artifacts, bags of gold, and crowns of the All-Seeing, lying around everywhere like trash?

But it's quite possible that it's in the deliberate dragging out of games due to a lack of resources for buying and building.

No, no. What's the point of a 15-minute finale after 6-7 hours of monotonous clearing? A 15-minute finale between hero-cripples, since Uncle Mentor goes for a walk on the map once every six months.

So, what is this great, sacred meaning of the standard maps?

You, gentlemen, are like a pack of schoolchildren arguing about which superhero is stronger.

Samvan, you, sir, have apparently already decided for yourself that your mod is wonderful a priori and you are filtering any constructive criticism offered in this thread through a prism of bias and distrust, completely forgetting why you even came here.

And you, TE enthusiasts, are so set in your views and preferences that you are mostly no longer able to accept mods even with absolutely minimal changes.

STOP! And start talking about the mod.
In reply to coldbloodedvlad
User Avatar
#136
Auto-translated
coldbloodedvlad
And now can you spell it out for the dumb? What exactly is this specificity of playing in standard? What is its sacred value, worthy of defense and keeping the flame war going?

Read the previous comments in plain Russian and you won't need to ask stupid questions.
Someone Unknown
And the main stumbling block is that TE balance is built not with a focus on the endgame, but with a focus on breakthroughs. In standard, the culmination of the entire game is the fight between main armies, not a broken ГО in the main treasure zone.

As a result, the approach to the game is significantly different from TE, because you need to break through, relying on the build you want to field in the endgame against your opponent. If you remember, I was breaking through for 40 minutes in a game against you, because I was playing as demon without machines, cursed sign, БДП and other tempo things, since they don't help much against a mage in the endgame. You need to turn on your brain to figure out how to break through 27 trees with sorrow, plague, and gating. And the principle "I see Deleb - I level Deleb", quite common among TE players, doesn't work, because the ballista gets disabled on cooldown even by a fifty-stack of gremlins. Also, you need to consider the resource distribution at the respawn, because on most original templates there is no main treasure zone where you can clearly gear up and leave your opponent empty-handed. And you need to plan your build so that it synergizes as much as possible with what was dealt to you.
coldbloodedvlad
Or maybe it's in a circular marathon around your own area, through labyrinths of poorly generated landscape?

Or in tons of clovers, bags of gold, and crowns of the all-seeing lying around like trash here and there.

But it's quite possible in the deliberate dragging out of games due to a lack of resources for buying and building.

Vlad, these are complaints of the "make the maps and mod so that I start winning" variety. Wouldn't it be more prudent for you to learn how to win in such conditions, since there are a number of players who excel at tempo and systematically reach the endgame by 2-2/2-3, which, as it were, hints at where the root of the problem is :)
coldbloodedvlad
Oh nooo. The point of a 15-minute endgame after 6-7 hours of monotonous breakthroughs. A 15-minute endgame between crippled heroes, since mister mentor goes out for a walk on the maps once every six months.

And who asked you to rely on the mentor? Plan your breakthroughs based on the final build. Here you need to decide, either you take and maintain tempo with machines, logistics, chaos, etc., i.e., you play a rush, or you play for development. Again, the mod author can't fix the players' shaky hands :)
coldbloodedvlad
Samvan, you, Sir, have apparently already decided for yourself that your mod is wonderful a priori and you filter any constructive feedback offered in this thread through a prism of bias and mistrust, completely forgetting why you even came here in the first place.

No, no, and again no. I decided that our mod should not become a new TE, and this very thesis is being imposed on me. Hence the quarrels are flaring up.
Let the people who want to turn everything into TE keep their constructive feedback to themselves. But if they, like KillAndAction, understand the goals and objectives of the mod, and can offer something within the context of these goals, then, as they say, you are welcome
In reply to Someone Unknown
#137
Auto-translated
Someone Unknown
Read the previous comments in Russian and you won't need to ask stupid questions.

If you can't recognize a rhetorical question, I wouldn't advise calling it stupid right away, or you might make yourself look stupid.

Someone Unknown
Vlad, these are already complaints of the type "make the maps and mod so that I can win." Wouldn't it be better for you to learn how to win in these conditions, because there are a number of players who perfectly manage the tempo and consistently finish on 2-2/2-3, which, by the way, hints at where the root of the problem lies :)

It's incredibly "smart" to learn how to play with weak units (sorry), and then, every time, while covered in it, say: "What an amazing player I am, how much I enjoy eating crap with both cheeks, look at me everyone" (I'm not hinting at anything, Samvan (I am)).

Someone Unknown
And who is asking you to rely on a mentor? Think through the attacks based on the final build. Here you need to decide whether you take and rush with machines, logistics, chaos, etc., i.e., play a rush, or play for development. Again, the mod author can't fix the players' lack of skill :)

And again, everything comes down to the fact that I have clumsy hands))) Who is it that says they are stirring up trouble?
Someone Unknown
No, no, and once again, no. I decided that our mod shouldn't become a new TE, and I'm being forced to accept this thesis. That's why the disputes are escalating.

But this already looks like pure fanaticism.

Everything is clear about you, Samvan. I clearly pointed out what was wrong in the original. In response, I only received another bucket of crap. All your counterarguments boil down to one thing - "you are a bad player, and vanilla is great, accept it." I may be bad, but that doesn't mean the original game is great. However, I won't appear in this thread anymore. The mod author is not ready to accept any criticism. Neither gentle nor harsh. I thought you couldn't sink any lower in my eyes, but you did!
In reply to coldbloodedvlad
User Avatar
#138
Auto-translated
coldbloodedvlad
It's incredibly "smart" to learn how to play using urine, feces, and sticks (sorry), and then, while covered in it every time, to say: how awesome I am, how much I enjoy eating crap with both cheeks, look at me everyone (I'm not hinting at anything, Samvan (hinting)).

You played the Z5K4 template once in your life and now you think that all templates are like that, kek. Very constructive criticism, write more. Go play on Z4K2 or Z4K2.4a, maybe you'll be surprised that there are two resource mines of each type and quite a few majors and relics there :)
As for the fact that I supposedly praise the vanilla version, you probably missed the parts where we talked about the flaws of the GSC generator. And, probably, precisely because the vanilla version is so great, Slava will manually unlock hidden spots and balance the distribution of drowned, forts, and mentors in every map, yeah :)
coldbloodedvlad
But this already looks like pure fanaticism.

Everything is clear about you, Samvan. I clearly pointed out what was wrong in the original. In response, I only received another bucket of crap. All your counterarguments boil down to one thing - "you are a bad player, and vanilla is awesome, accept it." I may be bad, but that doesn't mean the original game is awesome. However, I won't appear in this thread anymore. The mod author is not ready to accept any criticism. Neither soft nor harsh. I thought you couldn't fall any lower in my eyes, but you did!

This is called counter-argumentation. If there is a conflict of opinions, then the one that is most supported by arguments is accepted as the truth. Even if it may not be the truth. Otherwise, let's accept all the changes that are suggested here. And what will be the result?

Besides, Vlad, it's not your job to complain. Some of the changes that you argued well, we accepted without question. But "make it so, because I don't know how to play in these conditions" is not an argument.
User Avatar
#139
Auto-translated
coldbloodedvlad and Someone Unknown, I think your argument is deviating from the topic of the mod. It's now turning into personal insults. However, it's worth listening to Someone Unknown's opinion, because as far as I know, he created the mod (Remix published it on the Forum), which means he had some basis for his decisions.

coldbloodedvlad - your opinion is not well-supported; provide specific examples of why certain changes are illogical.
"Астельнаир, мод добавляющий новых существ и многое другое (разработка)"
И пусть Эльрат осветит твой путь
#141
Auto-translated
Guys, I don't understand what you're even arguing about.
People made a mod that turns the heroes into the heroes they want to play as. They found people who also want to play as those heroes.
They're not trying to force this mod on everyone else. They're not trying to tell everyone that THIS hero is bad and THEIR hero is good. Why are you all coming here with your amazing opinions if you're not interested in playing this mod?
In reply to Magog
#142
Auto-translated
Magog
Why are you all rushing in here with your amazing opinions if you're not interested in playing this mod?
It's simple – we want to help. (And this is not sarcasm.)
Guys, I don't understand what you're arguing about. People made a mod that turns heroes into the heroes they want to play as. They found people who also want to play as those heroes.
They're not trying to force this mod on everyone else.
The fact that they're actually doing something, instead of just talking, is undoubtedly good, but it's a kind of 'default setting,' and it's not necessary to write it in every post. It's better to jump right into constructive discussion. It's a kind of training – it will only be beneficial.
Otherwise, it sometimes turns out like in America: a student brings garbage to the teacher instead of work, and in response receives – 'it's okay, you're doing great, you're special.' And then these specialists don't understand what's going on – because they were good in school.
They're not trying to tell everyone how THEIR stuff is garbage and theirs isn't.
The thing is, that's not quite true. I think all the comments were out of place + there were personal insults like calling people "nerds," etc. (it's not a nice word, don't use it).
And by the way, I'm not a "THEM" person, and I also don't like the amount of time required for the game, but it seems like a blood-red veil of anger prevents people from reading posts adequately.

Statistics

Welcome our newest member: Emil