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TBM - Tournaments balance mod

#135
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Someone Unknown
You just don't understand the specifics of playing the standard game and are trying in every way to remake it in the style of TE.

And now, can you explain it in simpler terms? What is the essence of playing the standard game? What is its sacred value, worthy of protection and the reason for all this arguing?

Perhaps it's in the routine of clearing monotonous, unbalanced packs of guards left for us by Nival with the latest patch?

Or maybe it's in the circular marathon around your location, through the labyrinths of poorly generated landscapes?

Or in the tons of clever artifacts, bags of gold, and crowns of the All-Seeing, lying around everywhere like trash?

But it's quite possible that it's in the deliberate dragging out of games due to a lack of resources for buying and building.

No, no. What's the point of a 15-minute finale after 6-7 hours of monotonous clearing? A 15-minute finale between hero-cripples, since Uncle Mentor goes for a walk on the map once every six months.

So, what is this great, sacred meaning of the standard maps?

You, gentlemen, are like a pack of schoolchildren arguing about which superhero is stronger.

Samvan, you, sir, have apparently already decided for yourself that your mod is wonderful a priori and you are filtering any constructive criticism offered in this thread through a prism of bias and distrust, completely forgetting why you even came here.

And you, TE enthusiasts, are so set in your views and preferences that you are mostly no longer able to accept mods even with absolutely minimal changes.

STOP! And start talking about the mod.

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