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I attached the head in the old way – together with the torso:D I really like the result; maybe I'll give this head to the vampires, and return the helmet to the knight.
New here? I'm Roha — want a quick tour?
According to Ashanov, it's about vampires who ride undead horses and gallop into the sunset, getting beaten up by envious foot soldiers. Also, if you believe the Arantir campaign, it's about repentant paladins who betrayed the light and want to atone for their betrayal through eternal service.
As per Ashan's discount on meat, and we have peace - Ashan. This mod will replace all races that are connected by a specific storyline. Depending on it, there will be different creatures. Read the header!
In that case, you should give the dead knights the "Drain Life" ability.
It's not necessary; it's difficult to drink blood in mounted combat. It's better to give the "Drain" ability only to the Greyd and recolor his sword to match the Bloodletter's sword style – then it will be clear how he regenerates. Also, add a helmet:D
As far as I know, Heroes 5 isn't entirely canonical compared to 6 and 7, as the Ashan universe only appeared in them. So, the neutral Death Knights have no reflection in the canon. It's a completely different matter that the hero class of Necropolis also called Death Knights. Hence, the conclusion is that Death Knights are just a type of necromancer.
As far as I know, Heroes 5 is not entirely canonical compared to 6 and 7, as the Ashan universe only appeared in them. Therefore, the neutral Death Knight has no reflection in the canon. It's a completely different matter that the class of Necropolis hero-powerhouses is also called Death Knights. Hence, the conclusion is that Death Knights are just a type of necromancer.
Can the draining ability be made to restore health as a percentage of the killed unit? That is, there is a stack of 100 peasants, a knight killed 70 with the first blow, but did not heal, and when he finished off the rest, he healed as a percentage of the remaining 30.