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Posts from Awakening of Evil Auto-translated

4.6 (11 ratings)

Map details

Category
Campaign Map
Map type
Campaign
Author
MasteR
In reply to meison2402
#412
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Thank you for the file, it helped.
In reply to Годрикова впадина
#413
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The new version is insane; it just cleared 20,500 peasants with 53 Fury units, and without using spells like Ossian's Swarm or Dispel. I don't even know what to do here, and Dyraele is two days away from Sigrif. Will she chase after him or just patrol?
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#414
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the easiest thing is to hide from scouts on a peasant farm; they won't attack there. There are witches near the prophet's hut, from whom you can obtain the "Eagle Eye" skill (this is in the far right part of the map, slightly above the lower right ruins of the city). As for me, I chose boots as a starting bonus, leveled up Logistics + Path of War, and easily escaped from scouts. In general, I passed the first 3 missions relatively easily, but the 4th one was just awful; I played it for several days and barely managed to win.
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In reply to Gerter
#415
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For now, the main hero is moving along the right side, heading upwards, slowly clearing out neutral creatures, and has taken on a quest to eliminate a neighboring faction. There are 20,000 peasants guarding that territory. The second hero is simply running around, recruiting troops, and upgrading them. He found a fort with 70 creatures, so he'll create Furies and then do something else. Right now, Fire Elementals are proving to be decisive for me, and I also found a Ring of Summoning, so I can summon 70 of them, plus 30 Griffins. If I'm lucky with the map and playing against a larger faction, I'll keep the Furies and use the Elementals to crush them. But I avoid factions with Archers because I don't have Dispel or at least Walls. Once I find those spells, it will be easier. For now, I'm making slow progress; it's the second month and second week, and I'm near the faction I need to eliminate. I hope I'm not falling behind in pace because, as I understand it, this campaign has become much more difficult, but I want to complete the entire campaign with this hero. How are you playing? Personally, I'm having severe mana problems right now, even though I cleared out the Griffins and received 3 knowledge points from completing the level and finding a crystal. Now I at least have 100 mana.

Added 2 minutes later
I took Furies as my starting bonus, but Logistics is maxed out. Unfortunately, I don't have the necessary skills
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#416
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I actually completed the first one without using any magic at all. Here's the build I used – https://i.imgur.com/GicUkss.jpg. I used the Sudden Attack perk to take down archers, teleported in various hydras/minotaurs/lizards, and then finished them off with Fury. As for completing the game with a hero, I've only finished 4 hero missions so far, but after the fourth one, I just started to hate the Master:D
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In reply to Gerter
#417
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Yeah, the 5th one is the toughest! I played it like this: Raela, Chaos Center, Peru, and generally a standard build, with damage dealers around 7k with elemental damage and BDP under Invisibility. Ilaya is the most difficult at the beginning; I leveled her up with Light in the beginning, which is the hardest for her, but on the surface, it's very easy. Bill was a combat unit, Solitary, Vengeance, Light, and Doga (not sure), and something else. Gad is about summoning under Invisibility, also BDP, and in the beginning, fire elementals carried, then Phoenix became a real powerhouse. Generally, Charisma, Education, BDP, Summoning, and Horse, but I'm not sure about the last one. It's easy in the dungeon, but long and tedious on the surface. Tralisai is Darkness, Charisma, Education, and the rest as desired. Tralisai and Ilaya had armies. Tralisai had red dragons under Vampirism, there were about 40-50 of them, and he also had defense. I don't remember Ilaya's army; if I remember, I'll write it down. I advise clearing the dungeons with Sigrif because there are upgrades in them that he has, and it's impossible to pass the last two battles without Darkness, although you can somehow manage with a Phoenix with 150 Colossus and cast Heavenly Shield in the castle, but the last battle is impossible without Darkness.
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#418
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No, I'm actually starting to play through the fifth one right now. I struggled with the fourth one for a few days; without the ability to retrieve your army from garrisons, it's just an incredibly difficult mission, probably the most challenging one now in both campaigns.
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In reply to Годрикова впадина
#419
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I've slowly started making maps myself, specifically learning scripting. Sometimes, I just want to play maps created by others; it's perfect. And I liked the first mission the most because I started to appreciate the Summoning and Battle League spells. The atmosphere there seems cool to me. I think the scouts are unnecessary; they add dynamism to the map, but this map doesn't need it; it's a calm map.

Added 3 minutes later
Well, in the 4th game, Summoning and Darkness are powerful, and in the 5th, try it as I described; it should work well. This provides variety with 4 schools of magic, and Chaos, with damage from a lucky wizard of 20-30 each, along with elemental spells, deals a lot of damage. So, even though the armies seem huge, Chaos is also strong.
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#420
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I think the idea was to make players navigate the map more strategically and take longer to reach the dungeon, thus making the battles there more challenging. But in the end, the scouting units are more annoying because of the constant clicking on portals, and sometimes the Dwellers take over, which also doesn't fit the theme.

The summoning ability is cool, but I still consider the wall against neutral creatures to be a cheat, so I completed the game without summoning. In Heroes 4, I managed to complete it on Darkness + Chaos, and the Slow spell is very effective - :)
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In reply to Годрикова впадина
#421
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The fourth one is the most interesting and dynamic; every single move matters. I arrived at Faidaen two days later, and half the army had already arrived. Then, I arrived two days earlier and barely managed to win this mission. There are tons of videos and interesting quests, and the library, where you learn rune spells, is also great, as is Utopia. But now I don't know how to proceed. It won't be possible to reach level 24 on the third day with 30,000 peasants, even though the breakthrough takes 1 hour and 30 minutes, but it's worth it. So, how do I proceed now?

Added 4 minutes later
I don't like missions where I'm rushed. Before, missions 2, 3, 4, and 5 were like that, but now all five are, in my opinion. In the first mission, the underground is very easy. A vampire scroll, combined with Battle Riders and 60 Red Dragons or 1,000 Fury, destroys everything. And in the fifth mission, you have to complete it in 2.5 months, no more, otherwise you'll hardly pass the penultimate battle.

Added 6 minutes later
And in the first mission, I think the falling leaves create the atmosphere. It sounds silly, but without them, it wouldn't be as beautiful. In general, in my opinion, this is the most beautiful map of all those in the game. I don't know if the master sweated over this map or if it just turned out that way, but just for the map design, the master can be considered one of the best mapmakers, or even the best. I think this will depend on the end of this story, but for now, the plot is very good. I don't even know what's better, the master's Campaigns or the Unicorn Empire; so far, this is the best campaign.
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#422
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By the way, in the fifth game, you can't choose the development time; it's standardly 4 months. The Unicorn Empire is also a very cool campaign, but the Master maps really grabbed my attention; I often replay them, and it's interesting every time.
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In reply to Gerter
#423
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I have the same opinion about master maps because they have an interesting plot, although the Unicorn Empire maps are also good. As for the development time, I think it's unnecessary to limit it, as some players can clear the dungeon in 2 months, while others take 6 months. What should those who can clear it quickly in 2 months do?
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#424
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maybe I should try completing some quests. I haven't finished a quest with the Dark Star even once, so I'll give it a try.
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#425
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I honestly couldn't complete the final stage in the third mission – the devil has an advantage in initiative, number of troops, attack power, and superior defense. You can only control imps until they die; otherwise, they drain all your mana, and if you control them, they immediately open a portal, and that's it. I didn't get a Berserker, and I didn't get the magic staff. In the fifth mission, in the battle with the devil, his 900 dogs will easily defeat 300 black dragons. You can be saved by a magic staff with the control spell and dark riders and assassins, but it's easier than the third mission. In it (the fifth), I didn't complete any quests except for retrieving the Grail. I killed all the zombies, but I didn't collect the reward; I somehow got lost.
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#426
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I posted a replay of a battle against the Devil without using any Darkness spells on the previous page. You can defeat the Imps with ranged units and Dragons right at the beginning.
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