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Awakening of Evil

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#420
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I think the idea was to make players navigate the map more strategically and take longer to reach the dungeon, thus making the battles there more challenging. But in the end, the scouting units are more annoying because of the constant clicking on portals, and sometimes the Dwellers take over, which also doesn't fit the theme.

The summoning ability is cool, but I still consider the wall against neutral creatures to be a cheat, so I completed the game without summoning. In Heroes 4, I managed to complete it on Darkness + Chaos, and the Slow spell is very effective - :)
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