ICQ 716748479
ICQ 716748479
New here? I'm Roha — want a quick tour?
Wouldn't it be better, instead of banning heroes, to make them mirrored as well, with a mirrored skill tree?
About the possibility of half-measures — I didn't know when I raised the question. Sav told me about that later. In principle, leaving prisons with level 1 heroes is fine. Level 5 — that's already questionable.
Regarding heroes, this is no circus. You, Kostya, have obviously played more MT-Jebuses and are the final authority. Specialists in scouting aren't even up for discussion. And regarding Alamar — we just finished a game with Hellight — on 134! КЗ wasn't found on the map, nor was a scroll of Resurrection, and refreshes stubbornly didn't grant Resurrection either. Alamar could have changed the game drastically. Diemer, Solmyr, Eshlyn — nowhere near as drastic — this is a reference to Vic's words. In short, I "love" arguing with those who know everything purely in theory. It's like arguing between a conservatory professor and Jimmy Hendrix:).
“Most Original Idea of the Year 2017” award (no) :D
If this has already been discussed, could someone please send me a link in a private message? I'd like to know the counterarguments.
How often do level 1 prisons spawn on Jebus Cross in the treasure zone? This is just for my information, as a noob.
Also, purely out of curiosity. How long would a single game take on a mirrored Jebus Cross without prisons? Wouldn't it be better to first test this aspect in fun games, and then vote? Could it turn out "worse than before," while the tournament rules have already been approved.
no matter how wonderful SoD was, the fact that practically nothing changes there is a plus) but here it feels like there are 2 camps of players: give one group this, and the other the opposite) so what's to be done?)
This is an inevitable consequence of any development... the "do nothing" option is almost always the most popular, although not always the best.
Based on the voting, a choice has emerged: roughly Lizard vs. Bishop, and which path should we follow? The votes are approximately 50/50, so someone will be unhappy with the outcome in any case, and that's about half of the people.
You could edit the template so that dungeons are generated in the treasure as well, just like now, with the same guards, but the hero level would be 1, not 10-20-30, or whatever it is now.
In the treasure settings, you can set dungeons with an arbitrary hero level, arbitrary value, frequency, and maximum quantity.
I'm not arguing that I don't have much experience. I'm not claiming to be the "dad" here. In my humble opinion, the percentage of games where Alamar breaks the game (like Luna) is much smaller than the percentage where he's just decent, and sometimes just plain bad. And I don't see the strength of the scouts when prisons are banned. Does anyone purposefully level them up from scratch?
P.S.: I "love" arguing with someone who hasn't tested the changes themselves but is already suggesting they be included in the tournament rules. (cheap!)
Or another example – in the current Mirrors 2 tournament, the timer is 16+8+1:30, and for some reason, it seems to me that mt-Jebus needs no more time (and perhaps even less due to his superior skills) than h3dm1 or mt-Diamond.
Mt-Jebus requires more time in the first week because you are already trying out difficult defenses and building potentially long chains from the very beginning - on x3dm1, there is usually no such intense pace of play. And in the center, the pace is stronger in the second week than on the mirrored maps, only in the late game does it become comparable.