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Discussion of the Mirror Jebus rules.

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#32
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sir Davos Seaworth
Wouldn't it be better, instead of banning heroes, to make them mirrored as well, with a mirrored skill tree?
Year's "Original Idea 2017" award (not) :D
=Lizard=
About the possibility of half-measures — I didn't know when I raised the question. Sav told me about that later. In principle, leaving prisons with level 1 heroes is fine. Level 5 — that's already questionable.
How often do level 1 prisons generate on Jebus Cross in the treasure zone? Just for info, since I'm a noob.

Also, purely for information. How long will one game on mirrored Jebus Cross without prisons take? Wouldn't it be better to test this first in fun matches, and then vote? What if it turns out "worse than before," yet the tournament regulations have already been approved.
=Lizard=
Regarding heroes, this is no circus. You, Kostya, have obviously played more MT-Jebuses and are the final authority. Specialists in scouting aren't even up for discussion. And regarding Alamar — we just finished a game with Hellight — on 134! КЗ wasn't found on the map, nor was a scroll of Resurrection, and refreshes stubbornly didn't grant Resurrection either. Alamar could have changed the game drastically. Diemer, Solmyr, Eshlyn — nowhere near as drastic — this is a reference to Vic's words. In short, I "love" arguing with those who know everything purely in theory. It's like arguing between a conservatory professor and Jimmy Hendrix:).
I'm not arguing that I lack playtime. I don't claim the title of "daddy." In my humble opinion, the percentage of games where Alamar breaks the game (like Luna) is much lower than the times he's just average, and sometimes plain bad. And I don't see the strength of scout heroes if prisons are banned. Does anyone deliberately level them from scratch?

P.S.: "I love" arguing with someone who hasn't tested the changes themselves, but is already proposing to include them in the tournament regulations. (cheap shot!)