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Posts from NCF – Extended list of Neutral creatures.
The point is to adjust their strength, cost, growth, and level without changing the number of abilities and the values of the main parameters! :smile26:
These are exactly the abilities I would like to simply remove. There are no questions about the values of the main parameters, but some creatures have a lot of abilities.
AstralLein
8 years ago
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I strongly disagree.
Added after 34 seconds
The abilities are justified by the plot.
Added 34 seconds ago The abilities are justified by the plot.
Exactly! atlant108
It is precisely these abilities that I would like to simply remove. There are no questions about the values of the main parameters, but some creatures have too many abilities.
You didn't understand the essence of my suggestion! :smile24:
If a neutral creature on the map is not level 2 (i.e., some of the creatures annoy me personally, and in total they should have a higher level, but they don't), but level 5, then it will reproduce accordingly!
Many creatures really should become level 8 (the maximum possible level in the game at the moment), as they will be stronger than level 7 creatures!
By the way, if I understand correctly, in your opinion, all the added neutral creatures are just cannon fodder?! If "Yes", then I will disappoint you - the main purpose of NCF is to add not weak creatures in terms of dealing with them on the battlefield, but, on the contrary!
Added 2 minutes ago AstralLein
And can you, by the way, remove the limits on the maximum values of parameters in this utility? Because there are strict limits. It's impossible to calculate for a creature with 5000 HP, 110 attack/defense, for example.
By the way, if I understand correctly, in your opinion, all the added neutral creatures are just cannon fodder?! If "Yes," then I'll disappoint you – the main idea of NCF is to add not weak creatures in terms of dealing with them on the battlefield, but quite the opposite!
I repeat, I really like this mod, and I play it constantly, and I'm happy that the new neutral creatures are significantly stronger than their counterparts, but I'm not happy that some of the new creatures are an order of magnitude stronger and stand out from the general background They talked about them on the streams I would like to weaken some creatures that introduce a clear imbalance into the game.
AstralLein
8 years ago
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For your information, Atlant, the creatures have already been adjusted. And I've seen more complaints than praise about it. And what kind of imbalance are we talking about? These are neutral creatures.
I'll repeat myself, I really like this mod, and I play it constantly, and I'm happy that the new neutral creatures are significantly stronger than their counterparts, but I'm not happy that some of the new creatures are an order of magnitude stronger and stand out against the general background They talked about them on the streams I would like to weaken some creatures that introduce a clear imbalance into the game.
If the Cryer becomes a creature of a different (higher) level, there will be no imbalance! See details above! :smile42:
The creatures have already been nerfed. And I've seen more complaints than praise about it.
I haven't noticed them being nerfed. Can you be more specific? So far, on the forums and in the group, I've often heard complaints about the overpowered neutral creatures, which is why many have stopped playing this mod.
I didn't notice them being nerfed. Could you be more specific? So far, in forums and in the group, I often hear complaints about the overpowered neutral creatures, which is why many have stopped playing this mod.
That's right, because this overpoweredness is caused by the fact that the authors of these creatures didn't use an autobalancer, i.e., NOIADE - since this utility didn't exist at that time!
Again, there are complaints that the creatures are too strong. And they've already "killed" several creatures to please those who supposedly find it difficult to play... Let's remove all skills and parameters altogether, and the new creatures won't differ from the standard ones in almost anything, except for visual differences... I'm in shock. I hope the authors won't fall for it a second time, or at least create two databases (an old one and a modified one (for whiners)).
I didn't notice that they were nerfed. Can you be more specific? I often hear complaints about the overpowered neutral creatures on the forums and in the group, which is why many have refused to play this mod.
In the same tracker, in the new release of the mod, it is stated in the list of changes that a number of strong creatures have been significantly changed. Strong abilities have been removed, and attack and defense have been adjusted. Moreover, this message is from the person distributing the mod, if I'm not mistaken. Are you saying that he is lying and that nothing has actually been changed?... And as for the changes, if they are to be made, it would be great to release two versions of the mod (one with, and one without changes to the balance). In my opinion, the first version (version 1.0) had the most ideal balance. All that needed to be changed in the balance was to solve the problem with the Stalkers (which I am currently dealing with), fix the problem with the "warriors," and increase the number of improved undead for the Necromancer. And I also wouldn't mind improvements that don't affect the creatures.
Added 5 minutes ago psatkha
Correct, because this overpoweredness is caused by the fact that the authors of these creatures did not use an autobalancer, i.e., NOIADE - since this utility did not exist at that time!
I gave the image of the Stalker you requested just above. I couldn't get a closer shot.
Added 26 minutes ago AstralLein
Everything is fine with the game. The bug with the Stalkers is well known. I had it too.
Added 3 minutes ago You've messed something up. You've added something to the data archive, which ideally should be protected from this. Why? Have you tried replacing the creature file of the Stalkers mod with a similar file from the new version? The problem is in the ability. Something is not defined.
Added 30 seconds ago And this was fixed in the new version.
Added 1 minute ago And yes, you can't delete creature files from the archive. This causes lags in all files that refer to this creature.
How do I add it? Do I have to download the entire new version of EWA? Or is there a way to get the modified creature file of the Stalkers somewhere else? If anyone knows, please provide a link where I can download it.
Added 6 minutes ago AstralLein
For your information, Atlant, the creatures have already been nerfed. And I've seen more complaints than praise about it. And what imbalance? These are neutral creatures.
I agree 100%!
serovoy
8 years ago
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Are you still struggling with those poor stalkers? :smile11: I'll add my two cents: it's not necessary to castrate the creatures; you can simply increase their strength stat so that a reasonable number of them are generated. And raise their level a bit, too (that's what they did with the wolf cubs in Fortress).
Are you still fighting those poor stalkers? :smile11: I'll add my two cents: it's not necessary to castrate the creatures; you can simply increase their strength parameter so that a reasonable number of them are generated. And raise their level a bit, too (that's what they did with the wolf cubs in Fortress).
I'm really tired of talking/writing about this! Personally, I don't quite understand the position of the "whiners"; sometimes the AI is too weak for them, and sometimes it's too strong! :smile06: