Auto-translated
WHILE WE WERE CONSIDERING 1:1 and 3:7, I liked the results, especially 1:1;) ... I'm already in 1st place there:smile19:
New here? I'm Roha — want a quick tour?
WHILE WE WERE CONSIDERING 1:1 and 3:7, I liked the results, especially 1:1;) ... I'm already in 1st place there:smile19:
The question is: what aggregate parameters are you talking about???
Added 3 minutes later
And how many parameters?...if it's about time, then it's days; if it's about experience, then it's the number of experience points. Everything is absolutely correct...and very simple, by the way;) , just like everything brilliant!
...to change (increase or decrease) ratings, you need to take the average between the current rating and the rating for the current tournament...
I would like to point out that in this case, a successful performance in the previous tournament will reduce the overall score of the current tournament for that player. Which, based on common sense, is questionable - this mechanism contradicts itself - the worse I perform, the more I get, and vice versa...
You just need to calculate it... and consider all the options.
Well, if a player always has a successful performance, then they won't have anything to fear. But the idea that: the worse you perform, the more you get, and vice versa... is incorrect. With each tournament, the rating will decrease if the performance gets worse and worse.
However, you didn't comment on the example with the player Zingel. Therefore, I cannot be sure that the Prophet would constantly hold first place. Let him come and prove with his gameplay each time that I am wrong. Well, anything can happen in the game. By the way, I think Zingel gave me a hard time that time. These are the twists of fate. By the way, Kyle too. However, he didn't play in the 6th stage. And so what? Following your logic, he should just be given a hundred points. If he had been in the stage, would his result have been among the leaders? Or would he have been near Zingel again? It's unlikely that anything can be said definitively here.
In my opinion, the rating should be cumulative! If bonuses are to be awarded (which, as I understand, we have decided against), they should be minimal: D
And also, not every player performs well in all versions or completes various tasks in a tournament. After all, this is not football.
...the mechanism contradicts itself – the worse I perform, the more I receive, and vice versa...
My opinion is that the rating should be cumulative! And if bonuses are to be given (which, as I understand, we have abandoned), they should only be minimal: D
And also, a player doesn't always play well in all versions or complete various tasks in a tournament. This isn't football, after all.
to K0Lb@zzeRHow do you intend to fix this bug?
But nevertheless, with a cumulative rating: it will be very difficult for new players to catch up with the leader. IMHO.
For example, I don't really like the idea of aging.
In my opinion, it would be much better to organize a cyclical rating. That is, once a year (for example, on January 1), there will be a complete reset of the rating. And at the end of the year, you can determine the best player based on the results of the year.
In my opinion, this would be the most correct approach, because at the beginning of the year, everyone will start from the same positions.
Or, make the aging rate 100/12 and age periodically once a month, for example, on the 1st. This way, we will have something similar to the current rating.
IMHO.
Sincerely.
I was talking about how the game itself calculates the score, and it takes many things into account. And even if players complete the game in the same number of days, they will have different results.
We won't find an ideal system for calculating everything, but we can define how to calculate the Elo rating, and then apply it to other tournaments. Instead of aging, it's better to come up with or use something similar to the suggestion from the forum veteran "natasha":
for example, each player starts with an initial capital of 1000 rating points, and it changes depending on their performance in tournaments. The more skilled players you beat, the more points you gain, and they lose. This way, we can also solve the issue of annual resetting. Even someone who joined in June can beat the leader a couple of times and score more than they did in a whole year!!!:smile49: