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And when did he appeal to the judge? On his 112th turn or later?
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And when did he appeal to the judge? On his 112th turn or later?
I save the game, but I finish my turn and pass because this is a blitz game.
For the future – don’t do this. If there’s a reason to appeal to a judge, save the game and exit.
This is purely a theoretical question — was there a violation or not? Based on the discussion, it became clear that there was one.
But it's obvious that no one would assign a technical loss in such a situation. I wouldn't have either.
Ideally, the HeroesWorld rules should be supplemented with a procedural code that specifies such things. Or, for example, the ODD rules, which are also interpreted differently by different players.
What kind of violation are you talking about? I took a restart on turn 111 when the judge said it was a technical restart, and in that case, I should take turn 111 if I want to request a restart. What violation are you referring to?
A tech-reset is initiated at the moment the reason for it is discovered. If the player passes their turn, it is interpreted as their agreement to continue the game.
The same applies to red-rushing and running past moved guards – if you see it, you either immediately stop the game and make a claim, or you continue the game as is and do not make any claims after the game.
The fact that a player re-rolled dice or quickly moved past distracted guards might only become apparent after the game. Why not raise objections in that case?
I'd like to see the save files first.
To be fair, such generation must absolutely be restarted. Because you can just sit on the respawn and win the game when your opponent comes to you, thinking you have cleared the Guard Outpost. But according to the current rules, this is a restart at the player's discretion.
Some kind of extreme cheating :smile04:
On one hand, I don't care, since I don't play Jebus Cross at all and its special rules barely concern me, but... why hasn't it been added to the rules yet that a road to the center without a Guard Outpost is a technical restart in any case (without spending subjective ones!!!)? Not adding this is beyond absurd, because under the current rules, if there is no roadless exit yet, it either results in a guaranteed draw (one player cannot enter the center, and the other cannot come to the opponent's respawn and kill them) or a technical loss for the opponent who runs over, thinking the Guard Outpost has been cleared... :smile35: