Added after 12 minutes
To be fair, such generation must absolutely be restarted. Because you can just sit on the respawn and win the game when your opponent comes to you, thinking you have cleared the Guard Outpost. But according to the current rules, this is a restart at the player's discretion.
Some kind of extreme cheating :smile04:
On one hand, I don't care, since I don't play Jebus Cross at all and its special rules barely concern me, but... why hasn't it been added to the rules yet that a road to the center without a Guard Outpost is a technical restart in any case (without spending subjective ones!!!)? Not adding this is beyond absurd, because under the current rules, if there is no roadless exit yet, it either results in a guaranteed draw (one player cannot enter the center, and the other cannot come to the opponent's respawn and kill them) or a technical loss for the opponent who runs over, thinking the Guard Outpost has been cleared... :smile35:
section 2.6.7. It is allowed to pass by passage guards without destroying them, if
- the player has already passed through this passage themselves (i.e., destroyed one of the guards);
- the player saw the opponent destroy one of the guards or pass through this passage;
- there is any other indisputable evidence that the guard was destroyed.
The lack of information from the opponent that they have a road without a Guard Outpost, and the absence of the Guard Outpost itself, makes the evidence that the guard was destroyed indisputable.
Otherwise, as Lucky absolutely correctly described a slightly different situation, it would be very easy to achieve a victory — clear the Guard Outpost, and if the opponent didn't see it (reveal it with air magic) without entering the center, just wait for the opponent to attack you and immediately claim a technical loss? Now that is definitely nonsense.