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Appeals Committee. Disputed situations in tournaments.
Okay, I'll share my opinion, starting with the kamikaze situation.
We were playing a blitz game on Jebus, with a timer of 8:4:1.
I noticed that there was no Guard of Order (GO) on the road. I wrote to my opponent, saying that I thought it was a tech rest, but I wasn't entirely sure; maybe another road also leads to the center. I saved the game, but I finished my turn and passed because it was a blitz game. I figured the judge should decide whether it's a rest or not and whether we should continue playing and check the other road. So, what should I do? I decided to finish my turn and then, on my opponent's turn, I would contact the judge. I don't fully understand the H-rules; there are many different bugs that could potentially be applied under various rules, so my general policy is simple: if a situation is debatable, I save the game and contact the judges.
By the way, I'll immediately talk about the situation with Yaro, as it will also be discussed in this thread. In that game, I saw archers that might have been the GO (I didn't fully scout them; they might have been guarding something else), and it became clear that I might be going through a bugged passage. I thought that if it could be reasonably determined that the guard was destroyed, then it would be okay to continue. Since the opponent's road to the center led through a Cytosian zone, I thought that was enough. I moved 2-4 squares into the Cytosian zone, didn't take any actions in that zone, saw the archers, saved the game, and that's it. In my opinion, that was the most logical thing to do. As it turned out later, my opponent was killing the guard of the passage, so my logic was accurate (although I have to say it was very lucky). By the way, as Dirty mentioned earlier, I understand that you can almost always force a draw on Jebus by exploiting a tech rest, either by destroying the opponent's GO or by simply sitting on your own respawn point. If the opponent doesn't see us destroying the GO, which is often the case, then they can't enter our respawn point, right? :smile04: But if they don't go there, then it's a draw.