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Are there any plans to buff Inferno in some way? Only masochists start with it in online games these days.
Amilu will ban you for saying that :D
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Are there any plans to buff Inferno in some way? Only masochists start with it in online games these days.
Amilu will ban you for saying that :D
Since Spell Block has been banned, perhaps we could introduce artifacts that prevent casting spells of a specific element instead? There would be 4 different ones.
make it so that the "ch" removes the innate magic immunity of creatures, but does not remove resistance.
only on the fifth cast, Implosion is used.
Your example clearly lacks some variables; otherwise, why fight if the opponent has an Impl?
I experienced it myself yesterday: the opponent won solely on Implosion, even though he reached the center two days later. I had already managed to collect all the clues, zephyrs, and Pandoras. Meanwhile, he apparently snagged Titan's Armor and a kettle in Dragon Utopia at his own respawn and, without any rush, stumbled upon me with 400 mana points. In the end, my resistance (expert + boots) only held up by the fifth cast of Implosion, when there was practically nothing left of my army.
I don't really like the game in this state. Some insane damage is getting through, and there's not much to counter it with. I wish they had made artifacts for
guaranteed suppression of a portion of attacking damage. For example—an artifact that reduces damage by 25-50%, rather than trinkets that take up both a skill slot and important slots on the hero's doll and don't do a damn thing. Of course, I don't mind randomness, but here it turns out to be too random, and that's frustrating.

Since Spell Suppression has been banned, perhaps we could introduce artifacts that prevent the casting of magic of a specific element instead? There would be 4 different ones.