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#306
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Why not change the resistance mechanic itself? Currently, resistance, as a stat, either applies or it doesn't. Why not introduce a passive resistance as well? With 10% resistance, you would be guaranteed to reduce spell damage by 10%, and you would have a 10% chance to completely negate the spell. Of course, this would make items like Torgrim's and the Amulet of Elements even more valuable, and Chain Shield would still be relevant, but it's still an interesting idea, isn't it?