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Posts from Walkthroughs for custom maps.Auto-translated
What's the plan for killing Orrin? He seems to one-shot any of our stacks, regardless of their size. Hit and run? Or are there enough forces to take him down in the first round?
Orrin is in the castle. I plan to take all the flying stacks I can and just charge in. Orrin's skill only works at a distance; in melee combat, he has normal strength. For this, you can take Kreg from the Tavern; with him, 7 stacks of 50 bone dragons should be enough to kill any forces. 50 Laruzian Kregs killed my 1,000 bears! I just haven't prepared for Orrin yet.
By the way, I also encountered the possibility of killing the orange Fior before he visits the blue tent and blocking a bunch of prisons in the orange zone, but decided not to do so.
Added after 5 minutes And what is the plan for killing Orrin? In theory, any one of his stacks one-shots our stacks of any size. Hitran? Or are there enough forces to take him down in the first round?
It seems the game can deviate from the author's scenario and become impassable, self-bugging :) The Orange (Flux) and Purple (Swamp) can break into the underground to the fire respawn, and then to the water one. If they summon a boat and leave for the water, they cannot return. There, you can only pass through with Water Walk, which they do not have. That is why my Alkin (swamp dweller) and Fior (orange) are stuck on the water respawn. Neither Alkin nor Fior have opened the tents they were supposed to. I don't know why. And if in the end you can legally reach the swamp dwellers yourself and open their guardians, and the purple one frees whoever they need, then reaching the orange ones is only possible by killing Malekit in the underground. And he is guarded by a guardian requiring the killing of Monere. Monere is in a prison, the tent for which Fior didn't open. And nothing can be done. I have already tried giving Fior Speed Boots + Gloves + Boots of Levitation via a sacrificial hero (with different heroes, and changed the order), but he doesn't want to return home (though with a stable and the boots, he should have enough movement points to hop over the water)..... Sad trouble, especially on the 14th month of the game..... I'll have to cheat with spells, fly to the orange respawn, and open their guardians myself; there is no other way. If not for this, the map would be rated 10/10. I hope to make a review of it without too many spoilers, fortunately all saves are intact.
As for killing Orrin, later on forces start accumulating very quickly, considering the external dwellings of 7th level. The same Arch Devils at 4/5 castles with 6 growth + 4 dwellings, totaling 28 to 34 units per week. Not to mention the bears, which accumulate faster than anyone. So with Archangels, Arch Devils, etc., you can gather about 1,000 of each; Orrin should break through.
kolotok, so, Fure sailed in a boat and passed by the blue tent? That's absurd.
Here's a fun challenge for the local community. Can Dessoy defeat Aeris in a battle in the Fortress town in such a way that he learns the Clone skill from him? Is it possible? :)
kolotok, so, Fure sailed in a boat and passed by the blue tent? That's weird. :)
Not exactly. At the starting location, the orange player (like all the others) should enter the tent, which gives access to the next hero. Then, that hero is released, and someone else goes to open the next tent, and so on, until all heroes are freed and all tents are opened. So, instead of opening the tents (which requires getting in the water, swimming, landing on the other shore, and taking the next tent), Fure (apparently, didn't see it) simply ran past it and headed to the fire respawn point. This is very strange; other AI players opened everything as intended. Perhaps this is related to the fact that I didn't touch the orange player for a long time; he had 8 heroes and no one to release, so he didn't see the point in opening the tent. But in any case, the AI's inability to open the tent and the resulting blockage of the walkthrough is a flaw in the map, in my opinion. It seems that you need to gradually kill the enemy heroes, one color at a time.
kolotok, so, Fure sailed in a boat and passed by the blue tent? That's absurd.
Here's a fun challenge for the local community. Can Dessoy defeat Aeris in a battle in the Forest town in such a way that he can learn the clone skill from him? Is it possible? :)
Not exactly. In the initial area, the orange hero (like all the others) should enter the tent, which grants access to the next hero. Then, that hero is released, and someone else rides to open the next tent, and so on, until all heroes are freed and all tents are opened. So, instead of opening the tents (which requires getting in the water, swimming, landing on the other shore, and taking the next tent), Fure (apparently, he didn't see it) simply ran past and headed towards the fire area. This is very strange; other AI opponents opened everything as intended. Perhaps this is related to the fact that I didn't touch the orange hero for a long time; he had 8 heroes and no one to release, so he didn't see the point in opening the tent. But in any case, the AI's inability to open the tent and the resulting blockage of progress is a flaw in the map, in my opinion. Apparently, you need to kill the enemy heroes gradually, one color at a time.
How did Fure manage to escape to the fire area? He only has access there by boat, passing by the blue tent. By the way, to avoid such nonsense, I buried the shore there.
Added 4 minutes later Sewa, I get it now. I was just draining all his mana using the "Break Catapult" strategy, and then I started attacking. In that case, he casts everything except clone.
How did Fure manage to escape to the fire respawn point? He only has access there by boat, passing by the blue tent. By the way, to avoid such nonsense, I buried the shore there.
The idea was for the orange faction to go to the northern part of their respawn area, to the city of Vazzar, take the green tent there, get in a boat, and sail to the other tents. But in my case, Fure and Kalt went to the eastern part of their respawn area, to the city of Ventu, got in boats there, and came out north, where we killed a couple of thousand of Fairies, and immediately ended up at the fire respawn point. They may have taken the blue tent, but in the north, the purple and dark blue tents remained uncaptured, and there was no one left to take them.
I've been wanting to post my variation of a well-known meme for a while. I hope no one gets offended; it's just a joke. By the way, on another Chinese map, there's almost no text; I translated it using Google Translate, and it turned out like this:
{Diablo} official version 2.1
When you look into the abyss, the abyss also looks into you. In fact, when you take the first step, you are doomed not to turn back.
(71, 25, 0) Wrong way
(37, 107, 0) Robbery. , They robbed!
(141, 109, 1) Quickly tear it up to catch up
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)
It didn't work out perfectly right away.
Here's the sequence of actions:
Open the map in the editor.
File - Export text.
Go to the Google Translate website: https://translate.google.ru/
Specify the source language and the desired output language.
Open the resulting text file, where we can only read the Russian categories of objects ("Event Timers," etc.), by clicking the link at the bottom "translate document."
Click the "Translate" button on the right. We get a mess on the screen because all the Russian texts have turned into nonsense ("Eucalyptus Material, Wei Yu Zheng Socks"). Manually select the lines we need and copy them into a new text file. But this is only suitable for maps with little text; otherwise, there's too much work involved.
Those who have the English version of the editor are lucky: I think there won't be any nonsense in the text.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було… (Василь Симоненко. Люди – прекрасні)