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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
ICQ 423164784

In reply to Roger-ua
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In the first-round game, I suggested templates.
Thank you for the game.
ICQ: 657705002
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Map Template
8xm8a
Game Length
121 days
Game Date
1/4/2018
Reported
1/4/2018 4:13 PM
Rating Impact Archived
Faria 1566 1582 +16 ↑
cost 1601 1585 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/16/2018 8:49 AM

In reply to Roger-ua
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The first final was on the third week; my opponent conceded by losing all his birds, while I managed to kill 2 angels, 40 grand creatures, and most of his other units. After that, I gathered everything available in the three territories because I had captured the central city first and had a teleportation guild, allowing me to quickly control that city.
With 130 lizards, 33 wyverns, a monarch, and various other units, I attacked his main city. The stats were roughly equal, but he had fewer troops. It's funny that I leveled up the Moon on the first week to level 4 and then lost it, but my opponent caught it at level 121. It seems the Moon was cursed. Thanks for the game.

I chose from 3 options.
ICQ 728986056

discord Godofwrcrft #9188
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Ивор / Ivor Start Hero Ивор / Ivor
Ивор / Ivor Main Hero Ивор / Ivor
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Монер / Monere Main Hero Монер / Monere
Map Template
Panic
Game Length
213 days
Game Date
1/4/2018
Reported
1/4/2018 7:20 PM
Rating Impact Archived
Godofwrcrft 1530 1541 +11 ↑
MaxGor 1417 1406 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 7:22 PM

In reply to Godofwrcrft
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Godofwrcrft
The first final battle was on the third week. My opponent conceded by losing all his birds, while I managed to kill 2 angels, 40 grand creatures, and most of his other units. After that, I gathered everything I could from the three resource nodes, as I had captured the central city first and had a teleportation guild, allowing me to quickly control that city.
With 130 lizards, 33 wyverns, a monarch, and various other units, I attacked his main city. Our stats were roughly equal, but he had fewer troops. Interestingly, I leveled up a Moon spell to level 4 in the first week and then discarded it, but my opponent managed to capture it at level 121. It seems that Moon spell was cursed. Thanks for the game.
Thanks for the game.
In reply to Godofwrcrft
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I offered the opponent a choice of three templates (skirmish, nost, smku), the opponent chose nost.
One path to a computer was blocked by ГО, a detour around it, the path to another computer was blocked by a Dragon Fly Hive guard, and there were lizards on the detour, went to the third one, and in the computer's zone in the middle of the road there was also a block of Crusaders guarding a chest, had to turn around and go to the first computer via a detour around ГО, by the end of the first week there weren't enough resources for birds, had to buy out all troops for resources for birds, and capture an external dwelling of green dragons in the computer's zone on 117, with two dragons fought off some Dragon Fly Hives, went to the second computer, captured a chest with 20 Crusaders, and also at the computer's castle respawn there were three external dwellings with knights, the main with ducks and dragons went into the treasure zone, with the Crusaders I was leveling up a scout hero, on week 3 cleared a huge treasure zone of 60-70 ducks, and also with 3 Utops, a scout hero with 57 Crusaders and meat captured three level-3 Griffin Conservatories, and also placed Archers, at the start of week 4 I came to the opponent with 12 Archers, 50 Crosses, and 60 ducks, as well as big stats, the opponent surrendered.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Эрдамон / Erdamon Start Hero Эрдамон / Erdamon
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Cez
Синий / Blue
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Чарна / Charna Main Hero Чарна / Charna
Map Template
Mini-Nostalgia
Game Length
143 days
Game Date
1/4/2018
Reported
1/4/2018 10:13 PM
Rating Impact Archived
Мирон 1514 1529 +15 ↑
Cez 1511 1496 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2018 8:18 PM

In reply to Godofwrcrft
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First round, my templates.
Started playing without respites despite slow roads. Got a compact respawn in the center with a level 1 conflux, which Tant easily broke on 115. Built only liches in the fort on my first. Roamed around my zones a bit, leveled Air Magic, but without Haste, started leveling Earth Magic - Slow was provided in a shrine on my secondary. Managed to finish leveling Earth Magic - I was planning to break the ГО from the Gray Grizzlies on 124, but saw through the mountains (thanks to Kalh and the starting scouting artifact) my opponent dying in one of the central zones. Assessed from viewing the land that the main treasure zone is on sand and the opponent wouldn't get there quickly after dying, decided to run into a hut for Pathfinding and instead of breaking the ГО - drive the opponent out of the center, and then go for the treasure zone. After that, calmly executed the plan; on 132, the opponent broke the ГО and couldn't handle the treasure zone guard. By that time, Tant was already gutting the treasure zone.
Thanks for the game!
ICQ 423164784

Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
Balance
Game Length
132 days
Game Date
1/4/2018
Reported
1/4/2018 11:57 PM
Rating Impact Archived
Sanin 1707 1724 +17 ↑
Jelen117 1774 1757 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 1:35 PM

In reply to Godofwrcrft
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Second round, studying the opponent's tactics.
We started playing aggressively on fast maps, which made the game very dynamic. In the second week, using a backdoor through an outer tavern and across a water area, I quickly captured the enemy main castle. Then came bloody battles on his territory; the blue capital changed hands several times, and in the end, on turn 127, I left a pile of troops near the castles, while Damakon went home to collect resources, and that’s when I got punished for everything :D By some miracle, Sandro reached the disputed village (the miracle was called boots-gloves), and Tiraksor destroyed my troop stack at zero mana on Serena (but it had artifacts). The economy is depleted; every day, I trade just enough to break even so I can hire new heroes – there is no money at all. I lose everything, kill two angels and a bear belonging to my opponent.

Turn 131 - starting from scratch. I take out two bears from the enemy capital, build up an air unit stack from the Castle faction and a village, and Damakon destroys two resource convoys. On turn 137, Dragon Utopia with wings, next to it, a scroll of Dimension Door. I urgently finish building the guild at home – first try, Town Portal, we survive :rolleyes:

After that, the whole game boiled down to searching for stats or anti-magic artifacts, but I didn't find any, and I didn't see another Dragon Utopia. I only had 9 knowledge points, so I couldn't run away into the treasure room for long.
I rebuilt the Armageddon's Halls, not sure how many attempts it took, and covered Sandro with Alamar riding ifrits. In the next turn, I finished him off with Damakon in one round.

Thank you for the game!
ICQ 423164784

Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Дамакон / Damacon Main Hero Дамакон / Damacon
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Тираксор / Tyraxor Start Hero Тираксор / Tyraxor
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
Spider
Game Length
217 days
Game Date
1/4/2018
Reported
1/5/2018 12:21 AM
Rating Impact Archived
Sanin 1725 1741 +16 ↑
Jelen117 1756 1740 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2018 1:59 AM

In reply to Sanin
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Sanin
Second circle, opponent templates.
We played the deal on fast roads, which made the game very high-contact. In the second week, using a luck-buffed hero through the outer tavern and across the water body, I randomly grabbed the enemy main; then followed bloody battles on his territory, the blue capital passed from hand to hand, and it all ended with me leaving my power-stack on luck-buffed heroes at 127, while I defeated Damacon at home to take the cons, and that's exactly when I was punished for everything :D By some miracle Sandro reached the disputed village (the miracle was called log-boots-gloves), and Tyraxor crushed my power-stack on zero Serena (but she had artifacts). The economy is exhausted, every day trade is at zero just to hire new heroes - there's no money at all. I lose everything, killing two angels and a bear for the opponent.

131 - starting from scratch. I lead two bears out of the enemy capital, assemble a stack of air units from the computer's Castle and village, and Damacon breaks two cons-threes. At 137, a mini Dragon Utopia for wings, with a DD scroll nearby. Urgently finish building the guild at home - Town Portal on the first try, we live :rolleyes:

Further, the whole game came down to searching for stats or anti-magic artifacts, but I never found any; I didn't see another Dragon Utopia. Knowledge was only 9, so I couldn't hide in a treasure room for long.
Rebuilt homes—I don't remember on which attempt Armageddon appeared—and hit Sandro with Alamar using ifrits. On the next turn, I finished him off with Damacon within the round.

Thanks for the game!

2 Dragon Utopias gave nothing and the Mage Guild was also trash; after some rebuilds the opponent hopped over and for some reason was afraid to attack - I tried to rebuild DD again but it still didn't come
In reply to Sanin
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Аин / Aine Start Hero Аин / Aine
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Мефала / Mephala Main Hero Мефала / Mephala
Map Template
8mm6a
Game Length
226 days
Game Date
1/5/2018
Reported
1/5/2018 5:19 PM
Rating Impact Archived
yarik1987 1551 1570 +19 ↑
positive 1668 1649 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/17/2018 12:46 PM

In reply to Godofwrcrft
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Spasibo za igru.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
6lm10a
Game Length
214 days
Game Date
1/5/2018
Reported
1/5/2018 6:46 PM
Rating Impact Archived
Huanito 1564 1582 +18 ↑
ckotuHa 1653 1635 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/5/2018 6:46 PM

In reply to Huanito
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Huanito
Spasibo za igru.
thx for the game!
:smile19:698286888
In reply to mals
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mals
I took all the rests; the opponent had only one left. The respawn isn't wealthy, but there is a secondary—also a citadel. At the respawn, there are 2 clues for 10 ducks and a clue for 1 angel. I got lucky with ГО—a horde of ducks, while Craig has exp.oil. I broke through ГО on 122 with minimal losses. Right then, a pack of gr.hydras blocks the way; I break them too, but now I use them to take shield 4+ ol. But on the road to the Castle, there are packs of red dragons; I run toward another one, and further along, a pack of necro-dragons blocks the path. I fight them already without oil, losing all my dogs. Somewhere around 127, I take the center Castle. Refill mana for the main. Take wings and take the second Castle, near which some opponent noob was spotted. On 132, they fly out of the castle with Craig hoping to manage to grab the border Dragon Utopia, and Pandora with 100 gr.vampires, but then I'm hit by the opponent's main with superior numbers of meat and stats. In Fb, no chance. Thanks for the game.
Around the Castle are 6 hives, consa 1, and 3 external dwellings of psychics. I estimated coming out on 123, but in GM4 they give TP and I decide to break into a far village, refill mana there, take the 7th hive and the box behind naga-queens. I run to the box, breaking everything along the way to level up mass haste. There is all 5th with advanced wisdom; TP reminds me that I forgot to buy and upgrade earth houses and suggests moving to the same village. I run to break in. Exit on 125 as a moner through greens and hydras with 42 ducks, 4 phens, 15 psychics, and an angel, losing the eater. Immediately Dragon Utopia with ks. Then, seeing the stat advantage on Craig, I decide to take the village near the center at the neighboring respawn and not venture into the main part of the center, where the opponent has taken both Castles by the end of the second week. In GM5, DD is being built and noobs help quickly collect sword +5ol, consa 3, several hives, Dragon Utopia, and a prison with 30 krelen with great exp, but without magic. After which the moner runs home for two Dragon Utopias; the army remains in the center at krelen. When taking my turn, I see Craig with already lagging stats and an army in a cell just scouted by a noob. Krelen with ks comes out on the last moves and with + speed kills everything in 2 rounds almost without losses.
Thank you for the game.

The templates were suggested by the opponent.
Сейчас
In reply to Мирон
Oponent was better.
Thank's for game.
ICQ: 651202660
Discord: Cez #2480
In reply to Dima Surmay
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Thank you for playing.
Summer 2013


In reply to Godofwrcrft
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Before the game, I clarified with my opponent about banned heroes; we decided to play without any restrictions and also agreed on the logistics. I started with several units produced at the castle at once, but with 5 heroes and Galtran, it essentially meant that the arrival of Tanta could roughly even the odds for my opponent. In the first week, the scouts reported that the opponent was stronger, despite the presence of necropolises in my army. In the second week, I took the consulate earlier, gathered hives, and had one more city. Immediately after saving, the opponent clearly made a mistake (probably a misclick) and wrote "GG." The entire game was still ahead, although Gosha was giving a noticeable advantage. Thank you for the game! Game 1 of the tournament, using my templates. P.S. I would like to have rules for mirror matches, such as eliminating one city at a time, banning heroes, or having restrictions on banned heroes and logistics. Also, the timer in OFB and FB should be the same.
Весна 2013.
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Клавиус / Clavius Start Hero Клавиус / Clavius
Галтран / Galthran Main Hero Галтран / Galthran
Победа / Def Победа / Def
Некрополь / Necropolis Faction Некрополь / Necropolis
Эйслинн / Aislinn Start Hero Эйслинн / Aislinn
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
h3dm1
Game Length
127 days
Game Date
1/6/2018
Reported
1/6/2018 8:33 AM
Rating Impact Archived
Roger-ua 1686 1693 +7 ↑
u2noob 1478 1471 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2018 3:01 PM

In reply to Sanin
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A challenging and interesting game with two factions that have roughly equal capabilities. But the Black Dragon was decisive in both battles:smile13:
Thanks for the game!
The opponent offered Castle.


469326983
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
224 days
Game Date
1/6/2018
Reported
1/6/2018 11:21 AM
Rating Impact Archived
Scorpiona 1489 1498 +9 ↑
Sevan_80 1342 1333 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/6/2018 11:22 AM

Statistics

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