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8 years ago
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One for All and All for One - 6


A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in their maximum effort to help each other achieve the common goal - victory! To battle, friends!

Organizational Matters:

1. Tournament Lead – Sanin (ICQ - 423164784).
Co-leads: Blitz (ICQ - 206791274), Russel_lDHl (ICQ - 99717727).
Judges: Dave_HUN (ICQ - 635192642), Amiloo (ICQ - 388281368), KobRa_RR (ICQ - 286406830).
2. The tournament is official and regular, conducted according to the Rules for the organization, conduct, and participation in HOMM3 online tournaments.
3. All tournament games go into the HoMM3 HW Player Rating.
4. Disputed points, if any arise, are discussed outside the forum. For resolution, you must contact the lead or one of the tournament judges via ICQ and provide daily saves, ICQ logs, and other necessary information.
5. Tournament games must be played within the established timeframe. For violation of game deadlines, by decision of the lead and tournament judges, a player may be penalized up to disqualification.
6. Deadlines:
Registration until 15.12.2017;
Captain selection 16.12.2017 - 17.12.2017;
Player draft - 19.12.2017 at 21.00 Moscow time;
Transfers: 20.12.2017 - 22.12.2017
Start of tournament games - 23.12.2017
7. Other:
- Players with unconfirmed reports will not be accepted into the tournament.
- Applications from players recently registered on the forum are considered on an individual basis.
- The lead reserves the right to refuse a player participation in the tournament.
- Disputed issues between players are resolved by the lead; disputed issues between players and the lead are resolved by the AC.

REGULATIONS

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch version 1.38 connected; tents, forts, and cartographers - checked; built second level and obelisks - disabled. On all templates, the reconstruction of the Mages' Guild without the library ban is enabled.

2. All registered players will be divided into teams (from 3 to 5 people depending on the number of participants) and competitions will take place between teams.

3.
Stage 1: Group stage

- Games in groups are conducted in a round-robin system in 2 rounds (each team plays every other team 2 times).
- The main criterion for advancing from the group is the number of points earned (3 points for a team victory, 1 for a draw, 0 for a loss). If several teams earn the same number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Berger coefficient.
c) Total number of victories.
d) Head-to-head matches between team captains.
e) Total number of victories by players who chose the game template (marked in blue in the tables).
f) Additional game between team captains on the balance M - 200% template, 4 minutes.
g) Draw (lottery).

2 teams from each group advance to Stage 2; it is possible for a team in 3rd place to advance (based on the best result), which will be determined after the number of teams and groups is finalized.

Stage 2: Play-offs using the Olympic system

- Games are played until 2 team victories; the loser leaves the tournament.

- In the event that one match ended in a draw and the second in a victory for one of the teams, a third game is not played.

- In the final, teams play until 3 team victories.

- In the final, a victory for one of the teams is recorded at a score of 3-0 or 2.5-0.5 after three games, at a score of 3-1 or 2.5-1.5 after four games, at a score of 3-2 after five games.

- For an odd number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, another deciding game is played with a swap of colors.

- For an even number of players in a team: if a draw is recorded in the deciding play-off game and we have a score of 1.5-1.5 in the 1/4 or 1/2 finals, or a score of 2.5 - 2.5 in the final, the captains play the deciding game.

- Supplement for deciding play-off games:

At a score of 1-1 (or 2-2 in the final), only in deciding team games, players cross out templates. The player marked in blue in the play-off table starts crossing out templates.

1. Balance:
- The player crossing out the penultimate remaining template (leaving balance) chooses the balance size.

2. Mini-nostalgia, nostalgia:
- The player crossing out the penultimate remaining template, leaving nostalgia or mini-nostalgia, chooses which of them the game will be played on.

3. h3dm1 or mt_diamond
- The player crossing out the penultimate remaining template, leaving h3dm1 or mt_diamond, chooses which of them the game will be played on.
GAME RULES:

1. TEMPLATES:

Selection is made from 15 templates or their groups:

1. skirmish (200%)
2. Balance of choice (M 200% or L-U 130%).
3. Panic
4. 2sm4d(3)
5. Ёлка
6. Anarchy (200%)
7. Mini Nostalgia or Nostalgia
8. 6LM10a
9. 8MM6a
10. 8xm12a
11. 8xm8a
12. Spider
13. diamond
14. Jebus Cross
15. h3dm1 or mt_diamond

Additions and differences for the Ёлка template:
- Turn time limit (19:00+08:00+01:15)
- Starting castle is random.
- Roads: medium and fast.
- No restart upon meeting.

Additions and clarifications for h3dm1 and mt_diamond templates :
- Turn time limit (19:00+08:00+01:15)
- Subjective restarts 111.
- Roads are medium.
- Allowed to pass by shifted guard posts.
- Redrush is allowed, as there is bargaining for color.

2. When two teams meet (for example, a team composition of 5 people including the captain), players in them will be marked with colors according to the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
Player 5 vs Player 5

3. The blue player vetoes one of the templates (template groups), after which the red player offers a choice of three templates from the 15 provided templates (template groups). The blue player chooses one of these 3, on which the game will be played.

4. Choice of castles and heroes:
Templates skirmish m200, balance m200, Anarchy (200%) and Ёлка are played full random.

All other templates - bargaining for the castle. The host generates a pair of random castles via a special button. Immediately after generation, each player may once request a regeneration for 500 coins paid back to the opponent. If at least one castle is repeated during regeneration, the same player may (but is not obliged to) request a free regeneration until a new pair of castles is rolled.

Mirror templates: bargaining for the hero. Before bargaining begins, each player has the right to ban 1 hero, after which bargaining starts. The player marked in red in the table bans first and makes the first bid (after bargaining, each participant secures the right to use one chosen hero as the starting hero. When taking a restart, the player has the right to change the starting hero to any other, except for the opponent's hero chosen after bargaining).

5. Bargaining is conducted for color.
On m200 and anarchy templates, the color in the first generation is determined by a coin toss, then the color changes after each subjective restart.

6. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4, 5 against 5.

7. Any changes to the game rules are allowed by mutual agreement of the players, except for the Fair Play rules.

8. In the event of a disputed situation, at the moment of its discovery, one of the players MUST STOP continuing the game, save and submit the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific game is considered resolved and the result of the game is not subject to review, even if the rules are subsequently changed in favor of the loser.

9. Default timer - chess.

TEAM FORMATION (Player Draft):


1. Upon completion of registration, all tournament participants must send a list of captains to one of the leads, i.e., they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced.
Sending the list of captains also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from the general list.

3. Team selection (the draw) will take place in the Skype conference chat. (if someone does not have Skype, these captains will write in ICQ). Dirty_Player also promised to broadcast the draft.

4. The list of captains will be compiled by the number of votes for captaincy in descending order.

- Captains who cannot be present at the draw may write their priority for choosing players for their team. When it is this captain's turn, the player at the top of their priority list among those not yet chosen by previous captains will join their team.

5. With an even number of players in a team: the captain who received the fewest votes chooses first. Then the captain who took 2nd place from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, the selection continues in reverse order. Players chosen during the 2nd selection receive conditional number 3, during the 3rd selection - number 4.

With an odd number of players in a team: the captain who received the most votes chooses first. Then the captain who took 2nd place chooses, and so on.

6. After the draw, teams must come up with a name and an emblem (coat of arms), as well as a motto, during the transfer period.

7. Transfers. After the team compositions are determined, there will be 2 days for player exchanges between teams. A transfer will be possible only with the mutual consent of the team captains. Captains cannot change teams.

8. Provision is made for the possibility of substituting players who remain unchosen as a result of the draft. In the event that it is necessary to replace a player from the last basket, the replacement will be taken from the bench. In the event that a replacement is needed in the 1-4 basket - a teammate from any lower-ranked basket can replace the player, in which case this player will have to play in two baskets simultaneously.

Such a player can join the team needing a replacement in the last slot. If the departing team player was from a higher basket, the captain must move their players to a higher basket.
AGREEMENT RULES FOR GAMES in play-offs:

1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a game, agree on its resumption date.

2. If within 7 days the players are unable to agree on any game date or one player writes to the opponent and receives no answer, the lead must be notified immediately and the message history for the specific game must be provided. Dates for the games will be assigned.

3. If one of the players fails to appear for the game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, the case of awarding a technical defeat to the absent player will be considered.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or to the lead via private message in as much detail as possible 24 hours before the deadline. Any means of notification must be found (including through other players). Lack of notification is considered a failure to report (negligent attitude, as an aggravating factor).

5. If at the end of the round's deadline the game is at a save (at least one full game week from both opposing sides), the last chance to finish the game will be the established MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the lead will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems for the game, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to assign an MCD are submitted ONLY by the team captain.

Winners of past tournaments:

One for All and All for One Troglodytes in the Fog (Gomunguls, Kilgor, Егор Коробейников)
One for All and All for One 2 Plan B (BISHOP, Lim4, Diabler)
One for All and All for One 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
One for All and All for One 4 Tornado (Сатир, Amster, GUNAR, cost)
One for All and All for One 5 Total Resistant (KobRa_RR, Antal_RR, caliban, Roger_ua, Wyndoc)
In reply to MaxGor
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8 years ago
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MaxGor
These are my templates.
Thank you for the game.
Thank you!
In reply to socola
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8 years ago
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Started with good heroes and a starting army, without any rests. By turn 113, I had to consider that I was running low on gold and resources. By turn 117, I encountered a red player and barely managed to hold on with my birds, but I was still short on funds. Grinding with oil, I can take out a Consul with 3-4 birds and 3 Psychics. Surprisingly, it performs better against a stronger army. Late-game control. At the beginning of the second month, the Fortress of the Beast (FB) and Craig are stronger, but not enough to carry the game. He retreats on turn 11 with 16 Wyverns against 16. Then, the low-tier units with Armageddon's Blade reduce the enemy army to 5 Wyverns. On turn 216, after regaining control of an important Necropolis, Craig is ambushed, and that's the end.

Thank you for the game!

Game 2, standard templates from the opponent.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Тазар / Tazar Main Hero Тазар / Tazar
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Spider
Game Length
216 days
Game Date
1/2/2018
Reported
1/2/2018 3:40 PM
Rating Impact Archived
Roger-ua 1677 1685 +8 ↑
u2noob 1496 1488 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2018 3:00 PM

In reply to Roger-ua
8 years ago
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I suggested templates. The match turned out to be sweaty. At first, money was tight, but thanks to the large respawn and the dwarf town 15, I managed to put birds in the citadel. After that, it took a long time to get off the respawn (until around 123), but on the other hand, I dove straight into a good central zone, pushed out the brown player, and took the village in the center; at 134 in the Dragon Utopia they give КЗ, houses in the Mage Guild give Dimension Door, and I had the Town Portal scroll before that. Then I took another Dragon Utopia with wings and started pushing out the opponent's towns. I was afraid of contact because my army was more visible. In the 4th week, I pushed out the main town, and gradually pushed out all the cities. I saw Tamika's army: 1+15 archangels, 521 sec, 31 viva, 47 goats, 8 pits. I was afraid to attack; I focused on leveling up the hero and supports (Luna, Vidomina, Grindan) who had good SP, and Luna had fire and berserk. As for me, I had 6 angels, 14 birds, 41 viva, and some small stuff, impls at 2k; the opponent ran around, checked the Dragon Utopia I had taken, and decided to surrender. Thanks for a game!
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
8mm6a
Game Length
212 days
Game Date
1/2/2018
Reported
1/2/2018 10:51 PM
Rating Impact Archived
Iamsamstan 1327 1343 +16 ↑
Zodmund 1361 1345 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/11/2018 8:21 PM

In reply to Roger-ua
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8 years ago
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I chose all the respawns. I built angels in the citadel and took an external dwelling. On 122, I moved to the center with 8 angels. I messed up while trying to break through a double ГО; I didn't touch the guard that needed to be broken (group of monsters) but broke through the wyverns instead, thereby locking myself in the center. Mana is ZERO :confused: I thought I'd find a castle quickly and everything would normalize. But on the way, lots of monsters are guarding the passage; I decide to break through without mana and lost 1 angel. Then I run like a fool toward the center. There's a castle, but a pack of titans is blocking the path to it—no way around. I don't know what to do. All passages are blocked. No mana. I decide to break through a horde of wyverns to take the prison, but I get wiped out; 73 wyverns were guarding a level 30 hero. Analyzing the game later, the correct decision would have been to break 4 rust monsters to reach the neighboring respawn. The town was nearby. But in fact, on 124, I'm sitting without an army and feeling sad in the secondary zone. After building a level 5 GM by 127 and getting Town Portal and Fly on the first try, I cheered up a bit. On the 3rd try, I got Dimension Door. It was also encouraging that the opponent hadn't even left their respawn yet. On 134, I captured the center and started building up my power. The opponent left the respawn on 141 with a solid force led by a pack of titans. There were no hives in the center—only 5-6. I decide to farm the neighboring respawns, thanks to having two heroes (level 20 and 30) with Earth and Air expertise. In the end, I gathered my army and met Nilu in the central castle. In the FB, there was a massive superiority in stats. The opponent had KS, but it didn't help. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Гундула / Gundula Main Hero Гундула / Gundula
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Нила / Neela Start Hero Нила / Neela
Нила / Neela Main Hero Нила / Neela
Map Template
Jebus Cross
Game Length
217 days
Game Date
1/3/2018
Reported
1/3/2018 6:16 AM
Rating Impact Archived
mals 1430 1445 +15 ↑
MaxGor 1436 1421 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 9:56 AM

In reply to CanaBeasT
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8 years ago
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CanaBeasT
Tired of catching up, so I had to skip crit. 2200 bones)

Thanks for the game!
Problems from the beginning, no control at all, town portal from 4 rebuilds, DD from 3rd rebuild, and at the end, no red orb on the map :( TFP GG

Problems from the beginning, control*, town portal from 4 rebuilds, DD from 3rd rebuild, and at the end, no red orb on the map :( TFP GG
game for 1st round
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In reply to mals
8 years ago
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mals
Thank you for playing.
In reply to Roger-ua
8 years ago
Thanks for the game. Got 2 boots of speed for 2 main heroes, got Utopia first and made some dirty stuff with flying Tyraxor. Was enough for win.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Кэлх / Calh Start Hero Кэлх / Calh
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Чарна / Charna Main Hero Чарна / Charna
Map Template
Spider
Game Length
136 days
Game Date
1/3/2018
Reported
1/3/2018 8:10 PM
Rating Impact Archived
Grando 1638 1649 +11 ↑
Norbakk 1524 1513 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 8:12 PM

In reply to Grando
8 years ago
Al Feyn
Thanks for the game. Got 2 boots of speed for 2 main heroes, got Utopia first and made some dirty stuff with flying Tyraxor. Was enough for win.
Thank you for the game!
In reply to Roger-ua
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8 years ago
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A strange game. The opponent played very well, summoning four Imps on their side of the map, plus two more in one turn, and then summoning a Moon Spirit. However, the Moon Spirit suddenly started increasing its attack and defense instead of its spell power, so even with a level 1 Imp, I had to wait until the second half of the week, but they also built some Birds. In the end, when Dessa arrived in the center with impressive stats, there were already 11 Angels, but there was no decent main unit, so I decided to summon the last Imp. Next, the most interesting part: Dessa still attacked my territory, and we might have seen a final battle, but the noob who was following Dessa decided to attack one of my noobs first, drove him away, and then, having already spent mana, changed his army and attacked another of my noobs, with three Angels in one stack. And that noob turned out to have 6 spell power, 40 mana, and learned Ice Bolt, which deals 130 damage. As a result, after casting Ice Bolt on the Angel and using Ducks for cover, the opponent leaves the game and says that he didn't attack as he intended (he wanted to take the whole army, not just the three Angels) due to some bug and says that he will reload and attack properly. I was slightly surprised and wrote to the judge, Dave_HUN, who ruled that he should attack as he did initially, with three Angels, regardless of whether this "bug" existed or not. The opponent disagrees with the judge's decision, doesn't want to play that way, and won't confirm the report, saying that the organizers should confirm it. Here's the clip: https://clips.twitch.tv/ThoughtfulOutstandingAdminDansGame In this game, I was blue and banned, and the opponent was red and suggested the templates
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Гелар / Gelare Start Hero Гелар / Gelare
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
127 days
Game Date
1/3/2018
Reported
1/3/2018 8:38 PM
Rating Impact Archived
Montt 1349 1365 +16 ↑
Alin 1377 1361 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/4/2018 10:35 AM

In reply to Roger-ua
8 years ago
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I started playing because of Dessa and a decent starting army. On the second day, I took the dungeon from Charon with an expert Necromancer and defended against an attack... My home faction is Inferno, and by the end of the first week, I had Pit Lords in a Citadel with one upgrade and Demons with three upgrades in two castles. I immediately started building a Grand Mage Guild in my home town, and I also captured a Scroll of Flight. I was slightly delayed by a block of 10-19 Sultan units on the road. On the second week, we had an early encounter. I caught him with a small army on a road and without any money. My opponent didn't give up and holed up in his castle, waiting for reinforcements. On day 131, I attacked with reinforcements and better stats, but the advantage in army size was too great.
Thanks for the game.

The opponent suggested the templates.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Чарна / Charna Main Hero Чарна / Charna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Spider
Game Length
131 days
Game Date
1/3/2018
Reported
1/3/2018 9:42 PM
Rating Impact Archived
Georg_ 1660 1674 +14 ↑
sir Davos Seaworth 1650 1636 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/3/2018 9:49 PM

In reply to Georg_
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8 years ago
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Georg_
Started playing because of Dessa and a decent starting army. On the second day, I took a Dungeon from Charon with an expert Necromancer and defended it... My home town is Inferno, and I ended up building Pit Lords in a Citadel with one niche, and Demons with three niches within the first week. My home Tower town – I immediately started building a Grand Mage, and also captured a scroll of flight. I was slightly delayed by a block of 10-19 Sultan units on the road. On the second week, an early encounter occurred; I caught him on a road and he was out of money, but he didn't give up and holed up in his castle, waiting for reinforcements. On day 131, I attacked with reinforcements, with better stats, but the advantage in numbers turned out to be too great.
Thanks for the game.

The opponent suggested the builds.

That's right, only it was Tamika there, not Charon. Just perfectly upgraded, as if she hadn't been in a dungeon, but had been studying with the best mages and logisticians. ))
Thanks for the game.
In reply to Montt
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8 years ago
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Montt
A strange game. The opponent played very well, summoning four Cons on the respawn point, plus two more in one turn from the respawn point, and then summoning the Moon. However, the Moon suddenly started increasing attack and defense instead of spell power, so even with a level 1 Cons, I had to wait until the second half of the week, but he also built birds. As a result, when Dessa arrived in the center with serious stats, there were already 11 angels, but there was no decent main unit, so I decided to get the last Cons.

Next, the most interesting thing happened: Dessa still attacked my territory, and we might have seen the final, but the noob who was following Dessa decided to attack one noob first, drove him away, and then, having already spent mana, changed his army and attacked another of my noobs, with three angels in one stack. And that one turned out to have 6 spell power, 40 mana, and learned Ice Bolt, which deals 130 damage. As a result, after casting Ice Bolt on the angel and protecting the ducks, the opponent leaves the game and says that he attacked not as he intended (and he wanted to take the entire army, not just three angels) due to some bug and says that he will now reload and attack properly. I was slightly surprised and wrote to the judge, Dave_HUN, who ruled that he should attack as he did initially, with three angels, regardless of whether this "bug" existed or not. The opponent does not agree with the judge's decision, does not want to play like that, and will not confirm the report, and says that the organizers should confirm it.

I am attaching a clip: https://clips.twitch.tv/ThoughtfulOutstandingAdminDansGame
tfp
In reply to Roger-ua
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8 years ago
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I chose all the rests, the opponent had one left. The respawn wasn't rich, but it did have a secondary skill — also a Citadel. At the respawn, there were 2 Dragon Fly Hives with 10 ducks each and a "Contsa" with 1 angel. Lucky with the GO — a horde of ducks, and Crag Hack had expert Oil. I cleared the GO on day 122 with minimal losses. Right away, a pack of green hydras blocked the path; I cleared them too, and then used them to take the 4+ ol shield. But on the way to the Castle, there was a pack of red dragons — I ran to another one, but further on, a pack of bone dragons blocked the path. I fought them without Oil, losing all my dogs. Somewhere around day 127, I took the Castle in the center. Topped up main's mana. I got the Wings and took the second Castle, near which the opponent's scout hero had been revealed. On day 132, Crag Hack flew out of the Castle hoping to grab the border Dragon Utopia and the Pandora's Box for 100 grave vampires, but then the opponent's main caught me with superior meat and stats. No chance in FB. Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Монер / Monere Start Hero Монер / Monere
Креллион / Krellion Main Hero Креллион / Krellion
Map Template
Jebus Cross
Game Length
133 days
Game Date
1/4/2018
Reported
1/4/2018 10:48 AM
Rating Impact Archived
mals 1471 1460 -11 ↓
Timbuktu 1565 1576 +11 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/5/2018 6:59 PM

In reply to Roger-ua
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8 years ago
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Opponent's mana is running out, and GG, game over for the first round. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Десса / Dessa Main Hero Десса / Dessa
Map Template
Balance
Game Length
115 days
Game Date
1/4/2018
Reported
1/4/2018 1:30 PM
Rating Impact Archived
alkaposha 1429 1447 +18 ↑
MoxuTo 1505 1487 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/12/2018 1:24 AM

Statistics

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