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One for all and all for one 6

#331
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Sanin
Second circle, opponent templates.
We played the deal on fast roads, which made the game very high-contact. In the second week, using a luck-buffed hero through the outer tavern and across the water body, I randomly grabbed the enemy main; then followed bloody battles on his territory, the blue capital passed from hand to hand, and it all ended with me leaving my power-stack on luck-buffed heroes at 127, while I defeated Damacon at home to take the cons, and that's exactly when I was punished for everything :D By some miracle Sandro reached the disputed village (the miracle was called log-boots-gloves), and Tyraxor crushed my power-stack on zero Serena (but she had artifacts). The economy is exhausted, every day trade is at zero just to hire new heroes - there's no money at all. I lose everything, killing two angels and a bear for the opponent.

131 - starting from scratch. I lead two bears out of the enemy capital, assemble a stack of air units from the computer's Castle and village, and Damacon breaks two cons-threes. At 137, a mini Dragon Utopia for wings, with a DD scroll nearby. Urgently finish building the guild at home - Town Portal on the first try, we live :rolleyes:

Further, the whole game came down to searching for stats or anti-magic artifacts, but I never found any; I didn't see another Dragon Utopia. Knowledge was only 9, so I couldn't hide in a treasure room for long.
Rebuilt homes—I don't remember on which attempt Armageddon appeared—and hit Sandro with Alamar using ifrits. On the next turn, I finished him off with Damacon within the round.

Thanks for the game!

2 Dragon Utopias gave nothing and the Mage Guild was also trash; after some rebuilds the opponent hopped over and for some reason was afraid to attack - I tried to rebuild DD again but it still didn't come