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Review by Marmot, June 26, 2017, 13:34
Map 007 chases Dr. No (Author: Frifix)
Thanks for the review! I actually read it after completing the map.
I agree with many points. I can only add:
1) It's not worth making Bond a hero at all; I immediately fired him and replaced him with Taraz (as I often do), Nela, Kirra, and Dess. So they can fight well and move quickly. For the quest guardians (2 of them, I think), I would buy Bond, unlock the guardian, and immediately fire Bond.
2) Raising undead can be retrained. For this, Nela "met" with a redeemed Tant and then retrained everyone. This greatly simplifies the game and minimizes undead losses in battles, because resurrection is BANNED by the author, and two hero specialists from the Dungeon Castle, who should know resurrection, do NOT know it on this map!
3) I was lucky with water magic. The brown opponent (northeast of the starting island) surrendered Conflux, where I bought water for everyone.
4) Regarding the choice of useful skills, you need intuition and experience from other maps. For example, when choosing Taraz and Nela, I always give the first one tactics, and the second one intelligence (because you don't know in advance how much mana might be needed). For example, when completing Wayfarer, without intelligence, it's just hardcore. Therefore, the choice of skills on author-made maps is usually: wisdom + earth 100%, almost 100% tactics + water + logistics, intelligence + pathfinding are desirable (for faster completion). The rest is optional. Considering that there is no army in the starting castle, I took diplomacy for the secondary hero who was "main" in the early stages and recruited dragons.
5) The bug with Tunnar manifested in my game in such a way that on the island of improvements, Tunnar simply stood in one place, blocking a one-way teleporter, and stood there until the end of the game, until he was killed. As did Kalh, by the way.
6) Having a well-developed logistician, I flew around some of the quests, which simplified the game.
7) The result of the playthrough was 6-3-5. It turned out to be a VERY fast start and access to the training island, but with a slight delay in the middle of the playthrough. I think it is quite possible to complete it in 4.5 - 5 months, now that I know where and with whom to go, and what army is sufficient for this.
8) Regarding killing the Doctor, without liches, he is IMHO killable: you can hire archdevils in captured castles, other meat, etc. Then, on your archdevils, use antimagic + force field and/or berserk on the opponent's archdevils (2-3 berserks, and the Doctor himself will defeat his ifrits, and then the rest). You can also take vampires and kill the opponent due to the force field. A couple of options, so to speak.
But killing Isra on the undead ground, without using magic higher than level 1, I don't even know how (there is no force field, no blindness), you can try to just brute force it, but it's very expensive. As an option, you can hire all level 1 creatures in all castles, transform them into skeletons, and attack with skeletons. I had 10,000 skeletons in parallel with the liches. If you gather all level 1 creatures, you can probably gather 20-30 thousand skeletons. If you add bone dragons to them and reduce the health of the enemy's skeletons by half, then, IMHO, you can kill Isra without liches, but it will be a tough battle.
Map 007 chases Dr. No (Author: Frifix)
Thanks for the review! I actually read it after completing the map.
I agree with many points. I can only add:
1) It's not worth making Bond a hero at all; I immediately fired him and replaced him with Taraz (as I often do), Nela, Kirra, and Dess. So they can fight well and move quickly. For the quest guardians (2 of them, I think), I would buy Bond, unlock the guardian, and immediately fire Bond.
2) Raising undead can be retrained. For this, Nela "met" with a redeemed Tant and then retrained everyone. This greatly simplifies the game and minimizes undead losses in battles, because resurrection is BANNED by the author, and two hero specialists from the Dungeon Castle, who should know resurrection, do NOT know it on this map!
3) I was lucky with water magic. The brown opponent (northeast of the starting island) surrendered Conflux, where I bought water for everyone.
4) Regarding the choice of useful skills, you need intuition and experience from other maps. For example, when choosing Taraz and Nela, I always give the first one tactics, and the second one intelligence (because you don't know in advance how much mana might be needed). For example, when completing Wayfarer, without intelligence, it's just hardcore. Therefore, the choice of skills on author-made maps is usually: wisdom + earth 100%, almost 100% tactics + water + logistics, intelligence + pathfinding are desirable (for faster completion). The rest is optional. Considering that there is no army in the starting castle, I took diplomacy for the secondary hero who was "main" in the early stages and recruited dragons.
5) The bug with Tunnar manifested in my game in such a way that on the island of improvements, Tunnar simply stood in one place, blocking a one-way teleporter, and stood there until the end of the game, until he was killed. As did Kalh, by the way.
6) Having a well-developed logistician, I flew around some of the quests, which simplified the game.
7) The result of the playthrough was 6-3-5. It turned out to be a VERY fast start and access to the training island, but with a slight delay in the middle of the playthrough. I think it is quite possible to complete it in 4.5 - 5 months, now that I know where and with whom to go, and what army is sufficient for this.
8) Regarding killing the Doctor, without liches, he is IMHO killable: you can hire archdevils in captured castles, other meat, etc. Then, on your archdevils, use antimagic + force field and/or berserk on the opponent's archdevils (2-3 berserks, and the Doctor himself will defeat his ifrits, and then the rest). You can also take vampires and kill the opponent due to the force field. A couple of options, so to speak.
But killing Isra on the undead ground, without using magic higher than level 1, I don't even know how (there is no force field, no blindness), you can try to just brute force it, but it's very expensive. As an option, you can hire all level 1 creatures in all castles, transform them into skeletons, and attack with skeletons. I had 10,000 skeletons in parallel with the liches. If you gather all level 1 creatures, you can probably gather 20-30 thousand skeletons. If you add bone dragons to them and reduce the health of the enemy's skeletons by half, then, IMHO, you can kill Isra without liches, but it will be a tough battle.