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The main idea is not to give Armageddon's Blade away at the end of the first week, but to let the blue player open the quest location before the dungeon with a hero who has Dimension Door and Town Portal. And after opening the brown tent, he will have time to free the hero from that dungeon. Then, Metataxser himself + wings will simply not be needed anymore.
Added 31 seconds ago
It seems that this bug with the appearing hero was fixed in the Cavalier patch:
Fixed a bug where unhireable hero by player would still appear in tavern
Biiobob, I remember, wrote that he didn't know how to fix this problem with Mr. Fat.
Added 10 hours 32 minutes ago
I tried to theoretically figure out a scenario with freeing the hero Rusty Fly from the dungeon. Carrot Pit gives two Wizard heroes for the quest no later than 1.3.1, but since there are 8 blue heroes on the map (Pope Dope, Roaring Beer, Rasenbert, Carrot Pit, Gene Dobbs, Kalryh, Blue Sniper, Resus), he simply won't be able to open it. That's good. And none of these heroes need to be killed in the early stages of the game (it's even a bit strange). Ideally, only Roaring Beer should be killed, visit the brown tent, and on the same day reach Ground Zero and take the dungeon. Carrot Pit will not block the way, as he likes to visit the mystic garden and watermills. But to get to Roaring Beer, you need to open the quest to break through Cow Heel before the portal to the cursed land to Inferno. And that's where the problems begin. To kill Cow Heel, you need a resilient guard. That is, you need to free Sepello - give the boots of levitation - get new boots for power - collect power (you can't take it near Uruk, as the road to it lies through Blue Sniper) - collect the legion statue - beat Rasenbert with the legion's feet. That is, killing Rasenbert and Roaring Beer must be done on the same day, as well as freeing Rusty Fly, and the distance between them is considerable. It all looks very unpromising. Although, given the presence of two logistics heroes, it might work, it's hard to say. But the idea itself is cool.
Added 9 minutes ago
Although the legion's feet are near the city of Whipwhoop. That's interesting. I'm starting to think that Nautilus may have initially laid the groundwork for such a development.
Added 10 minutes ago
It seems that only Roaring Beer needs to be killed from the blue side. But there is a problem with getting the cloak from dragon wings. You will need to go for a resilient guard to the cursed lands of Inferno first, and then take him out of there. In short, if you really put your mind to it, then theoretically it can be done. And it seems that this will be significantly faster in the end than 2.4.7. Rusty Fly with air and logistics.
Added 20 minutes ago
Rusty Fly without a town portal, that is, ideally, he should be freed by Vertigo, so as not to waste his time. Or maybe give Carrot Pit Armageddon's Blade, without killing the Wizards, so that he can unlock Ground Zero.
Added 2 minutes ago
Rusty Fly without wisdom. That's not good. Although there is a shortcut through Dimension Door underground.
Added 2 minutes ago
I got carried away :D
Added 4 minutes ago
The Guardian of the Question in point 69.3.1 contains such a funny dialogue, which suggests that this dungeon is inaccessible to us (or maybe it's just a bluff):
Rusty: Hello friends, how do you do?
A Friend: Hey Rusty! Escaped from Carrot Pit's prison?
Rusty: No, but I use this newly invented cell phone! Sensational thing! You must use it, too!
Ein Freund: Very good! News?
Rusty: I am on the end of my patience! No feed from Carrot Pit except some carrots. If you could see me, you would wonder. I am appearing red like a cristal dragon. In week one he had the chance to free me, but he din't, this duffer!
A Friend: Oh, believe me, if I would have had the chance to free you, I wouldn't have hesitated one minute. But your steelbox is unreachable for us! (much more silent to Sepello: Mr. Vertigo!!! He has done a perfect job!)
Rusty: Allthough here it needs a Rusty to get through!
Added 27 minutes ago
One consideration that could put an end to the plan. Can the blue player hide one of his heroes in the castle garrison when Carrot Pit approaches the dungeon?