You're persistent! I realized the need for turbo-accelerated animation when I was fighting the Elvish Fairy and Kirr with Crystal Dragons. Each of these battles, in the final version and with turbo animation, took at least half an hour.
The density of shock battles on this map is off the charts; there's a lot to remember.
In my case, I decided to pay tribute by completing the map without using cheats. This not only helps with speedrunning, but I also felt that the authors didn't intend for the use of cheats. In some places, it resulted in not the most elegant solution, like mass restarts for ScytheScroge. But for Bellpell, I came up with a more complete solution than in Rowzkavalier's guide.
Here, it seems that Resurrect is quite simple. If, at the moment of death, the creature still had the opportunity to move in the current round (it didn't move or was skipped), then after Resurrect, it can move in that round.
quite quickly, especially considering the lack of emphasis on speed. And congratulations again on completing the map.
Added 3 minutes ago
This map also impressed me a lot, but perhaps not as much as it impressed you. After Season, it's hard to be surprised by anything)
Added 28 minutes ago
Dandy, here's another point that I can't quite figure out yet. In Rowzkavalier's walkthrough, Mr. Fat appears in the tavern. It seems to be related to the fact that he entered the city garrison before the battle with Sir Lock. Yesterday, I tested it in every way, but he doesn't go to the tavern. In this regard, I'm curious if it's possible to kill at least one Wizard in Carrot Pit's army without giving up Armageddon's Blade :) Although, on the other hand, this would block further access to Ground Zero.