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Posts from UNIT - Creature Balance + Visual Changes Auto-translated

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#333
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I'll defend the "puzanov" – they are typical peasants who were taken from their plows and recruited into the army; the logic and atmosphere are well-maintained, although they would look even more atmospheric as neutral units, and this is not just a tribute to Heroes of Might and Magic III, which I don't particularly like.
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#334
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Ment
It is quite obvious that magic can explain both (in the case of the cavalryman, also training, particularly good equipment, perhaps. I have already written about them; they can be considered commando units, a slightly weakened but somewhat more numerous version of heroes. If heroes can be as strong as dragons, then it is not shameful for a knight to be twice as weak as that dragon. Or, we need to drastically weaken the heroes...)
I agree, the fact that hero-warriors can be stronger than a dragon and kill them with one hit is just as absurd as a monkey killing a gorilla. However, I am not suggesting weakening the heroes here, as this would disrupt the balance, unless the overall amount of "meat" is also reduced.
Gargoyles seem to have been deliberately created ignoring all these rules. At the same time, this is a cheap and numerous Tier 2 unit, so it is easy to create such non-optimal things for mages.
They are very optimal: you go out into the field, there is nowhere to sit - you summon a gargoyle. :)
However, in WGE, I still replaced the visual of the gargoyles.

Added 1 minute ago
"serovoy"
I will stand up for the "puzanov" - typical peasants who, after working the land, were recruited; the logic and atmosphere are quite consistent, although they would look even more atmospheric as neutrals.
As neutrals, why not (Necromancers are all for it), the main thing is that they are not in the main army in the Castle.
Разработчик Heroes 5.5 WarGame Edition.
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Автор Асимметричных шахмат
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#335
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Frozensoull, are you still working on the mod? What's new?
#336
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Nargott, it seems, drove him out with his relentless criticism. :-)
Regarding the "puzans": their upgraded versions are quite capable units. However, I would still prefer pikemen and halberdiers with the same abilities and better stats, even if it means a slight loss in tax revenue.
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#337
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Come on, when was the last time I harshly criticized something?
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
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#338
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Greetings.

Enough time has passed since the beta test of version 2.4 started, and conclusions have been drawn based on its results. Now I want to share some general information about what to expect in the release version:

-Some changes will occur in the creature hierarchy of the "Stronghold" faction: Centaurs, Nomad Centaurs, and War Centaurs will move to level 3, while Orc Warriors, Orc Fighters, and Warmongers will move to level 2.
-The town development tree for "Stronghold" will also be changed; the faction's economy may be revised.
-Previously, there were active discussions regarding the complete replacement of models for some creatures, such as Peasants and Zombies. Ultimately, it was decided to abandon this idea for now.
-Since version 2.4 will be the final one for the "UNIT" modification, I decided to make a small... "bonus"... for users in the form of several new heroes.

A few facts about the new heroes:
1)New heroes will be an optional add-on that does not require mandatory installation; it can be disabled if desired, as well as the visual part (UNIT_VISUAL.pak).
1)Each faction will receive 1 new hero.
2)All heroes will be created based on high-level large creatures.
3)New heroes will have clear differences from the creatures whose models they borrowed, so it will not be... easy to confuse them on the map or in battle.
4)Each hero will have a full set of necessary animations and effects.
5)Among the new heroes, there will only be ranged units; even if their prototypes in the original did not have such an ability, we'll teach them ))

At the moment, the question of the purpose of the new heroes remains open; there are 2 options:
1)New heroes will become duelists and will be available only in duel mode. They will be unavailable on regular maps.
2)New heroes will replace vanilla heroes (1 per faction) and will be available in both single-player and multiplayer games. Example: in the Inferno faction, "Ur-Hekal" could replace the hero "Grok".

You can vote via the link http://www.rupoll.com/ezwbvkwmsp.html
Results will be tallied on 15.12.17

-------------------------------------------------------

At this moment, many heroes are already ready; you can see some of them below. I want to point out that the appearance of the heroes is not yet final and may change with the release.


Faction: Inferno.
Hero: Ur-Hekal.




Faction: Fortress.
Hero: Arigos.




Faction: Haven:
Hero: Eliora (Left), Eyir (Right).




Note: by the time of release, only one of the heroes from Haven and Academy will remain. Later, this issue will be put to a general vote.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#339
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There are many variations of the name Lord of Hatred, but as I understand it, Ur-Hekon is the correct one! And is it even worth using it? - Six lords are opposed to the six gods of the elements - maybe it would be better to use not Lord of Hatred, but Prince of Hatred - Ariban.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#340
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SRD
There are many variations of the Lord of Hate's name, but as I understand it, Ur-Hekon is the correct one! And is it even worth using it? - six lords are opposed to the six gods of the elements - maybe it's better to use not the Lord of Hate, but the Prince of Hate - Ariban

In different sources, his name is translated differently.


However, I am more inclined to rename him to Azkaal, the Prince of Destruction.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#341
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the Prince of Destruction, Azkaal – I don't understand why in Heroes 6 he has the model of a demon from the Abyss (he is the Lord of the Abyss, he is also the Cavern Lord), which originated from Ur-Hekon (Lord of Hatred) – it would be more logical to give the Prince of Destruction the model of the Lord of Destruction, Ur-Krag (the Ravager model).

Added 1 minute ago
there would be no inconsistencies or controversial moments if we made the Lord of Hatred, Ariban, who looks like a demon from the Abyss and a mini-copy of the Lord of Hatred (zero inconsistencies).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#342
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SRD
the Prince of Destruction, Azkaal – I don't understand why in Heroes 6 he has the model of a demon of the abyss (he is the Lord of the Abyss, he is also the Cavern Lord), which originate from Ur-Hekon (Lord of Hatred) – it would be more logical to give the Prince of Destruction the model of the Lord of Destruction, Ur-Krag (the Ravager model)

It's logical, but we have what we have. Apparently, this is a "legacy" of Black Hole.
Actually, for some reason, the name Azkaal is more associated with the Lord of the Abyss than with the Ravager.
SRD

there will be no inconsistencies and controversial moments if you make the Lord of Hatred, Ariban, who looks like a demon of the abyss and a mini-copy of the Lord of Hatred (zero inconsistencies)

Perhaps, Ariban is a very good option. In the worst case, you can always come up with a name, the main thing is that it suits its bearer :rolleyes:
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
In reply to Frozensoull
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#343
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I don't really like the idea of a dragon hero yet – maybe a dragon rider, for example, but not just a dragon (but again, this wouldn't work for dwarves – a rider on a lava dragon would probably look ridiculous).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#344
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SRD
I don't really like the idea of a dragon hero yet – maybe a dragon rider, for example, but not just a dragon (but again, this wouldn't be suitable for dwarves – a rider on a lava dragon would probably look ridiculous).

I'd like to see the dwarf who dares to ride a lava dragon :smile52:
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884
#346
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In Heroes of Might and Magic III, there was already a dragon hero (or rather, a heroine); although, all that remained of that dragon was just a portrait, but that's okay.
By the way, there could be more female characters; there's only one lady, and as I understand it, she might be replaced with a male counterpart.
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#347
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Based on the voting results, the fate of the new heroes has been decided.





As previously announced, only one hero should remain per faction. It's time to determine which heroes will be included in the release.


Faction: Academy.
Hero: Xue (Left), Animus (Right).



Faction: Haven.
Hero: Eliora (Left), Eiyr (Right).



You can vote at the following link: http://www.rupoll.com/ckhlcmsgsp.html
The results will be announced on December 28, 2017.
Модификации для Heroes V 3.1:

[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.

[Модификация]VisualFix-Устрание визуальных багов.

Карты для Heroes V 3.1:

[Карта][1x1]The Last Stand - Дуэльная карта финальных битв


Группа VK:
https://vk.com/club176978884