Auto-translated
The open beta testing phase is beginning. Download link for the test version https://yadi.sk/d/IVGkEI0Z3MTZwJ .
Test map https://yadi.sk/d/MrBfNvJU3MTbd2 .
Version 2.4.0 (B)
General changes:
-LOD (low-quality reduced textures) are no longer used to display creatures on the map. Creatures on the map will now be displayed in maximum quality.
-Duels. Adjustment of army sizes for heroes from the "Haven" and "Dungeon" factions, in accordance with changes to the weekly growth of certain creatures.
War Machines:
-Ballista. Increased damage and health bonus based on hero stats and "War Machine Management" skill level, as well as increased base values.
-First Aid Tent. The number of uses for the "Healing"/"Plague Tent" ability is now 100. Increased health bonus based on hero stats and "War Machine Management" skill level, as well as increased base health value.
-Ammunition Cart. Increased health bonus based on hero stats and "War Machine Management" skill level, as well as increased base health value.
Haven:
-Town. Town development tree has been changed.
-Imperial Archers (grade).
<minor cosmetic changes>
<shooting animation fixes>
-Knights (grade). Damage 3-6 (+1 max damage), Health 30 (+2).
-Zealot of Faith (alt grade). Health 22 (-4).
-Monks, Inquisitors, Adepts. Now level 4 creatures. Weekly growth 5 (+2).
<corresponding changes applied in dwellings, town, and recruitment window>
-Monks (base). Attack 8 (-4), Defense 8 (-4), Damage 5-8 (-4 min and -4 max damage), Health 32 (-22).
-Inquisitors (grade). Attack 10 (-6), Defense 10 (-6), Damage 7-9 (-2 min and -3 max damage), Health 45 (-35).
-Adepts (alt grade). Attack 13 (-7), Defense 8 (-4), Damage 6-10 (-3 min and -2 max damage), Health 45 (-35).
-Griffins, Royal Griffins, Battle Griffins. Now level 5 creatures. Weekly growth 3 (-2).
<corresponding changes applied in dwellings, town, and recruitment window>
-Griffins (base). Attack 12 (+5), Defense 11 (+6), Damage 9-17 (+4 min and +7 max damage), Health 50 (+20).
-Royal Griffins (grade). Attack 15 (+6), Defense 16 (+8), Damage 9-25 (+4 min and +10 max damage), Health 60 (+25).
<creature icon changed>
-Battle Griffins (alt grade). Attack 13 (+6), Defense 20 (+8), Damage 10-20 (+4 min and +8 max damage), Initiative 13 (+3), Health 87 (+35). "Devastating Dive" ability now deals 150% of the creature's attack (+50%).
-Paladins (grade). "Aura of Courage" ability now increases and prevents morale from falling below 2 units (+1).
-Angels (base).
<cosmetic changes>
Inferno:
-Fire Demons (grade). Defense 5 (+1), Health 15 (+2), "Explosion" ability damage increased by 250%.
-Cerberi (grade). Attack 5 (+1). Damage 3-8 (-1 min and +1 max damage).
-Demonesses (grade). Attack 8 (+2), Damage 8-14 (+2 min and +1 max damage).
<cosmetic changes>
-Temptresses (alt grade).
<cosmetic changes>
-Cave Demons (base).
<cosmetic changes>
-Cave Lords (grade).
<cosmetic changes>
-Cave Spawn (alt grade) are now Abyss Lords.
<creature name and description changed>
Necropolis:
-Primeval Vampires (grade). Damage 7-15 (+2 max damage).
<cosmetic changes>
-Archliches (grade). - "Weakness" spell, - "Frailty" spell, + "Slow" spell, + "Plague" spell.
-High Liches (alt grade). Damage 18-23 (+1 min and +1 max damage).
<cosmetic changes + new icon>
-Death Harbingers (grade). - Deathly Blade (Slaying Blade), + Mark of Death (Swift Attack).
<creature icon changed>
<fixed creature glow animation for "happy" emotion>
-Banshees (alt grade). Damage 24-28 (+2 min and +1 max damage). "Mournful Wail" ability damage increased by 20%.
-Bone Dragons (base). Damage 27-35 (+12 min and +5 max damage), + Strike of Sorrow.
-Ghost Dragons (grade). Attack 32 (+2), Damage 30-42 (+2 min and +4 max damage), Initiative 12 (+1).
-Astral Dragons (alt grade).
<cosmetic changes>
Sylvan:
-Death Dancers (grade). "Battle Step" ability damage to secondary targets increased to 100% (+50%).
-Wind Dancers (alt grade). Damage 4-6 (default value).
-Ancient Ents (grade). Health 156 (+11).
-Bronze Dragons (grade). Damage 40-57 (+5 min damage).
Dungeon:
-Town. Town development and growth tree has been changed.
-Stalkers (alt grade).
<cosmetic changes>
-Beasts (base).
<blade glow effect removed>
-Furies (grade).
<cosmetic changes + new icon>
<fixed creature blade glow animation for "stir00" emotion (hovering cursor over creature in battle)>
-Minotaur Guards (grade). Defense 8 (+2), Damage 7-12 (+3 max damage), Health 45 (+3), + Fierce Retribution.
-Minotaur Overseers (alt grade). "Aura of Courage" ability now increases and prevents morale from falling below 2 units (+1).
-Lizard Riders (base).
<cosmetic changes + new icon>
-Hydras, Dark Hydras, Acid Hydras. Now level 6 creatures. Weekly growth 2 (-1).
<corresponding changes applied in dwellings, town, and recruitment window>
-Hydras (base). Attack 22 (+7), Defense 18 (+6), Damage 12-19 (+5 min and +5 max damage), Health 120 (+40).
-Dark Hydras (grade). Attack 25 (+8), Defense 23 (+8), Damage 14-21 (+5 min and +7 max damage), Health 175 (+50). "Regeneration" ability now restores 90-120 units per turn (+40 min and +50 max).
-Acid Hydras (alt grade). Attack 30 (+15), Defense 18 (+1), Damage 17-30 (+8 min and +16 max damage), Health 150 (+25), - Enemy Does Not Resist, + Endless Repulse.
-Twilight Witches, Shadow Mistresses, Night Ladies. Now level 5 creatures. Weekly growth 3 (+1).
<corresponding changes applied in dwellings, town, and recruitment window>
-Twilight Witches (base). Attack 12 (-6), Defense 12 (-6), Damage 12-17 (-5 min and -7 max damage), Health 60 (-20).
-Shadow Mistresses (grade). Attack 14 (-6), Defense 16 (-6), Damage 14-20 (-3 min and -7 max damage), Health 70 (-30).
<cosmetic changes>
-Night Ladies (alt grade). Attack 16 (-4), Defense 14 (-4), Damage 14-20 (-6 min and -7 max damage), Health 65 (-25).
-Black Dragons (grade). + Immunity to mind control.
-Red Dragons (alt grade). "Incineration" (Destruction) ability now deals 200% of the main attack (+50%).
Academy:
-Stone Gargoyles (base).
<cosmetic changes + new icon>
-Elemental Gargoyles (alt grade).
<movement animation changed>
-Rakshasa Rajas (grade). Attack 27 (+2), Defense 22 (+2), Damage 25-35 (+2 min and +5 max damage), Initiative 10 (+1).
-Rakshasa Kshatriyas (alt grade). Initiative 8 (-1, default value).
Fortress:
-Spear Throwers (base). "Crippling Wound" ability: increased effect trigger chance.
-Spear Masters (grade). "Crippling Wound" ability: increased effect trigger chance.
-Lava Dragons (grade). Defense 40 (+5), Damage 40-60 (-5 min and +5 max damage), Health 280 (-20). - Liquid Flame, + Lava Shield.
-Ice Dragons (alt grade). Attack 30 (+5), Damage 47-55 (+7 min and +5 max damage), Health 280 (-20). - Circular Attack, + Ice Breath (Liquid Flame). "Ice Breath" ability now deals water element damage and interacts with the creature's "Aura of Vulnerability to Ice" ability.
<attack animation changed (breath effect added)>
<animation and description of "Ice Breath" (Liquid Flame) ability changed>
Stronghold:
-Daughters of the Sky (grade). Mana 22 (+10).
-Executioners (grade). Attack 18 (+1), Damage 10-17 (+1 min damage), Health 60 (+5).
-Alphas (alt grade). Health 80 (+10).
-------------------------------------------------------------------------
Test map https://yadi.sk/d/MrBfNvJU3MTbd2 .
Version 2.4.0 (B)
General changes:
-LOD (low-quality reduced textures) are no longer used to display creatures on the map. Creatures on the map will now be displayed in maximum quality.
-Duels. Adjustment of army sizes for heroes from the "Haven" and "Dungeon" factions, in accordance with changes to the weekly growth of certain creatures.
War Machines:
-Ballista. Increased damage and health bonus based on hero stats and "War Machine Management" skill level, as well as increased base values.
-First Aid Tent. The number of uses for the "Healing"/"Plague Tent" ability is now 100. Increased health bonus based on hero stats and "War Machine Management" skill level, as well as increased base health value.
-Ammunition Cart. Increased health bonus based on hero stats and "War Machine Management" skill level, as well as increased base health value.
Haven:
-Town. Town development tree has been changed.
-Imperial Archers (grade).
<minor cosmetic changes>
<shooting animation fixes>
-Knights (grade). Damage 3-6 (+1 max damage), Health 30 (+2).
-Zealot of Faith (alt grade). Health 22 (-4).
-Monks, Inquisitors, Adepts. Now level 4 creatures. Weekly growth 5 (+2).
<corresponding changes applied in dwellings, town, and recruitment window>
-Monks (base). Attack 8 (-4), Defense 8 (-4), Damage 5-8 (-4 min and -4 max damage), Health 32 (-22).
-Inquisitors (grade). Attack 10 (-6), Defense 10 (-6), Damage 7-9 (-2 min and -3 max damage), Health 45 (-35).
-Adepts (alt grade). Attack 13 (-7), Defense 8 (-4), Damage 6-10 (-3 min and -2 max damage), Health 45 (-35).
-Griffins, Royal Griffins, Battle Griffins. Now level 5 creatures. Weekly growth 3 (-2).
<corresponding changes applied in dwellings, town, and recruitment window>
-Griffins (base). Attack 12 (+5), Defense 11 (+6), Damage 9-17 (+4 min and +7 max damage), Health 50 (+20).
-Royal Griffins (grade). Attack 15 (+6), Defense 16 (+8), Damage 9-25 (+4 min and +10 max damage), Health 60 (+25).
<creature icon changed>
-Battle Griffins (alt grade). Attack 13 (+6), Defense 20 (+8), Damage 10-20 (+4 min and +8 max damage), Initiative 13 (+3), Health 87 (+35). "Devastating Dive" ability now deals 150% of the creature's attack (+50%).
-Paladins (grade). "Aura of Courage" ability now increases and prevents morale from falling below 2 units (+1).
-Angels (base).
<cosmetic changes>
Inferno:
-Fire Demons (grade). Defense 5 (+1), Health 15 (+2), "Explosion" ability damage increased by 250%.
-Cerberi (grade). Attack 5 (+1). Damage 3-8 (-1 min and +1 max damage).
-Demonesses (grade). Attack 8 (+2), Damage 8-14 (+2 min and +1 max damage).
<cosmetic changes>
-Temptresses (alt grade).
<cosmetic changes>
-Cave Demons (base).
<cosmetic changes>
-Cave Lords (grade).
<cosmetic changes>
-Cave Spawn (alt grade) are now Abyss Lords.
<creature name and description changed>
Necropolis:
-Primeval Vampires (grade). Damage 7-15 (+2 max damage).
<cosmetic changes>
-Archliches (grade). - "Weakness" spell, - "Frailty" spell, + "Slow" spell, + "Plague" spell.
-High Liches (alt grade). Damage 18-23 (+1 min and +1 max damage).
<cosmetic changes + new icon>
-Death Harbingers (grade). - Deathly Blade (Slaying Blade), + Mark of Death (Swift Attack).
<creature icon changed>
<fixed creature glow animation for "happy" emotion>
-Banshees (alt grade). Damage 24-28 (+2 min and +1 max damage). "Mournful Wail" ability damage increased by 20%.
-Bone Dragons (base). Damage 27-35 (+12 min and +5 max damage), + Strike of Sorrow.
-Ghost Dragons (grade). Attack 32 (+2), Damage 30-42 (+2 min and +4 max damage), Initiative 12 (+1).
-Astral Dragons (alt grade).
<cosmetic changes>
Sylvan:
-Death Dancers (grade). "Battle Step" ability damage to secondary targets increased to 100% (+50%).
-Wind Dancers (alt grade). Damage 4-6 (default value).
-Ancient Ents (grade). Health 156 (+11).
-Bronze Dragons (grade). Damage 40-57 (+5 min damage).
Dungeon:
-Town. Town development and growth tree has been changed.
-Stalkers (alt grade).
<cosmetic changes>
-Beasts (base).
<blade glow effect removed>
-Furies (grade).
<cosmetic changes + new icon>
<fixed creature blade glow animation for "stir00" emotion (hovering cursor over creature in battle)>
-Minotaur Guards (grade). Defense 8 (+2), Damage 7-12 (+3 max damage), Health 45 (+3), + Fierce Retribution.
-Minotaur Overseers (alt grade). "Aura of Courage" ability now increases and prevents morale from falling below 2 units (+1).
-Lizard Riders (base).
<cosmetic changes + new icon>
-Hydras, Dark Hydras, Acid Hydras. Now level 6 creatures. Weekly growth 2 (-1).
<corresponding changes applied in dwellings, town, and recruitment window>
-Hydras (base). Attack 22 (+7), Defense 18 (+6), Damage 12-19 (+5 min and +5 max damage), Health 120 (+40).
-Dark Hydras (grade). Attack 25 (+8), Defense 23 (+8), Damage 14-21 (+5 min and +7 max damage), Health 175 (+50). "Regeneration" ability now restores 90-120 units per turn (+40 min and +50 max).
-Acid Hydras (alt grade). Attack 30 (+15), Defense 18 (+1), Damage 17-30 (+8 min and +16 max damage), Health 150 (+25), - Enemy Does Not Resist, + Endless Repulse.
-Twilight Witches, Shadow Mistresses, Night Ladies. Now level 5 creatures. Weekly growth 3 (+1).
<corresponding changes applied in dwellings, town, and recruitment window>
-Twilight Witches (base). Attack 12 (-6), Defense 12 (-6), Damage 12-17 (-5 min and -7 max damage), Health 60 (-20).
-Shadow Mistresses (grade). Attack 14 (-6), Defense 16 (-6), Damage 14-20 (-3 min and -7 max damage), Health 70 (-30).
<cosmetic changes>
-Night Ladies (alt grade). Attack 16 (-4), Defense 14 (-4), Damage 14-20 (-6 min and -7 max damage), Health 65 (-25).
-Black Dragons (grade). + Immunity to mind control.
-Red Dragons (alt grade). "Incineration" (Destruction) ability now deals 200% of the main attack (+50%).
Academy:
-Stone Gargoyles (base).
<cosmetic changes + new icon>
-Elemental Gargoyles (alt grade).
<movement animation changed>
-Rakshasa Rajas (grade). Attack 27 (+2), Defense 22 (+2), Damage 25-35 (+2 min and +5 max damage), Initiative 10 (+1).
-Rakshasa Kshatriyas (alt grade). Initiative 8 (-1, default value).
Fortress:
-Spear Throwers (base). "Crippling Wound" ability: increased effect trigger chance.
-Spear Masters (grade). "Crippling Wound" ability: increased effect trigger chance.
-Lava Dragons (grade). Defense 40 (+5), Damage 40-60 (-5 min and +5 max damage), Health 280 (-20). - Liquid Flame, + Lava Shield.
-Ice Dragons (alt grade). Attack 30 (+5), Damage 47-55 (+7 min and +5 max damage), Health 280 (-20). - Circular Attack, + Ice Breath (Liquid Flame). "Ice Breath" ability now deals water element damage and interacts with the creature's "Aura of Vulnerability to Ice" ability.
<attack animation changed (breath effect added)>
<animation and description of "Ice Breath" (Liquid Flame) ability changed>
Stronghold:
-Daughters of the Sky (grade). Mana 22 (+10).
-Executioners (grade). Attack 18 (+1), Damage 10-17 (+1 min damage), Health 60 (+5).
-Alphas (alt grade). Health 80 (+10).
-------------------------------------------------------------------------
Модификации для Heroes V 3.1:
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884
[Модификация]Phoenix Vision - Комплексное модифицирование визуального аспекта игры.
[Модификация]UNIT-Баланс существ + визуальные изменения.
[Модификация]NewTransformUndead-Таблица поднятия нежити.
[Модификация]VisualFix-Устрание визуальных багов.
Карты для Heroes V 3.1:
[Карта][1x1]The Last Stand - Дуэльная карта финальных битв
Группа VK:
https://vk.com/club176978884