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In reply to AlexTheGreat
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AlexTheGreat
Okay, let me say a few words... In general, when both main heroes are dead (if it's obvious that these are the main heroes), I don't like the idea of digging up these specific heroes from the Facebook group! But banning the purchase of other heroes, especially those of level 10+, also seems absurd to me! You might want to fire a well-developed hero for some strategically important reason, but it's not a guaranteed plus. There's a risk that your opponent will buy him, or you might buy him yourself... This is part of the game; there aren't 100% mathematically sound solutions, we're not robots, and we can't calculate everything. You made a mistake with your priority, and then it came back to you. Or, your opponent got the log earlier, and the decision was made to counter this, which was beyond your control. In short, there are many such moments; there's no need to take it to the point of idiocy, especially since I couldn't grasp the specific, clearly calculated justification for the ban... I repeat that consciously buying back main heroes also seems wrong to me. Develop other good heroes and realize the advantage, instead of easily collecting Nats for 2 treasures and giving everything to one hero!
Now, try to formulate your thought as a rule. It should be short enough to be remembered on the first try (and not have to read the regulations under a ticking timer), and at the same time, it should take into account all possible situations. For example, it's quite difficult to regulate the concept of "dad" with rules. There can be several "dads." The target "dad" may be behind in development compared to the "sub-dad." Or, for example, if the "dad" was caught in the act and pinned down, not allowing him to escape, can he be dug up? And if not the "dad," but a useful pawn (for example, the only portal user)? What about him? And if, in the final, there was an exchange of the "dad" for a kamikaze pawn, and another "dad" was accidentally locked in the tavern, then what? And so on. Hence, the option I mentioned – a "dad" is considered any hero of level 10 and above. It's simple, easy to remember, and doesn't create side effects.
In reply to Wicc
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Wicc
Now, try to formulate your thought as a rule. A rule that is short enough to be remembered at first glance (and not to have to read the regulations under a ticking timer), and at the same time takes into account all possible situations.

For example, it is quite difficult to regulate the concept of "dad" with rules. There can be several "dads." The main "dad" may be behind in development compared to a subordinate "dad."

Or, for example, if a "dad" was caught in the act and pinned down, not allowing him to escape, can he be "dug up"?

And if not a "dad," but a useful pawn (for example, the only portal user). What about him?

And if, in the final, a "dad" was exchanged for a kamikaze pawn, and another "dad" was accidentally locked in a tavern, then what?

And so on and so forth.

Hence, the option I voiced – any hero of level 10 and above is considered a "dad." It's simple, easy to remember, and doesn't cause any side effects.

I wrote it clearly: FB, where both died! What else is there to come up with?
In reply to AlexTheGreat
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The concept of a "friendly battle" is also difficult to regulate. For example, if two players meet on level 1 and one of them casts a "death ripple" spell, killing both, can they be resurrected afterward? And what if one of them cries out, "A thousand devils! That was a friendly battle!"

Writing rules is difficult because the author often has a specific type of situation in mind, but players then use that rule in other types of situations.

The Admiral is always vigilant ;)
In reply to Wicc
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What kind of absurdity is this? Why can’t I at least buy back my own leveled-up support unit if it comes to the tavern later? I don’t see any reason why I shouldn’t be able to buy a support unit that belonged to another player and ended up in the tavern. Why should I have to compete again in a chaotic late-game scenario to see who can grab the most heroes and territory? Or the Log? What makes you think this will improve the balance instead of making it worse?
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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As I mentioned before, this rule only applies to Versus mode, and that's only because it's implemented at the software level.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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Sitting and waiting on a timer to choose which weak unit is suitable and which isn't is complete nonsense and an additional waste of money (why?). Often, you spend time digging up 2000 MP or 2400 MP just to reach the castle. This needs to be taken into account somehow.


In reply to KobRa_RR
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Just a reminder that the rule should be simple, clear, and have only one possible interpretation.

Therefore, if anyone can formulate a rule that prevents gambling with a deceased father's Facebook account but does not prevent digging up underlings from a tavern, I'm all ears.

I couldn't come up with it. If you can, that would be great.
In reply to Wicc
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Wicc
Just a reminder that the rule should be simple, clear, and have a single interpretation.

Therefore, if anyone can formulate a rule that prevents gambling on a dead main hero in the Fortress Battle, but doesn't prevent digging up weaker heroes from the tavern, I'm all ears.

I couldn't come up with one. If you can, that would be great.
This rule is simply unnecessary. The situation where both main heroes destroy each other is quite rare, and the real problem is when one player manages to kill the other's main hero faster, especially with artifacts. But you introduce a lot of unnecessary obstacles to normal gameplay in all other situations. Why can't I try to find my leveled-up support hero, which the opponent ambushed? Or even the opponent's support hero, which I ambushed, if my prepared economy allows me to dig him up with a higher probability (and heroes are largely a game of probability, you make many decisions based on probability - this is part of the skill)? How is this balanced??? Or, if a main hero on a rush is killed, is it game over, and you have to rely only on support heroes, if you have them? Why should this mistake (or the opponent's luck in jumping at the rushing main hero in the dark) be fatal? Wicc, seriously, stop pushing all your ideas like a tank against everyone's will! Or do you want no one to play in your tournaments because they understand the game?
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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LuckyF
This rule is simply unnecessary.
There are people who disagree with this statement:
AlexTheGreat
I don't like the idea of digging up these specific heroes from the Facebook group!
Dave_HUN
Let's say both mains die in FB, then no one can rebuy either of these mains

And for some reason, their opinion is more valuable to me than yours.
Or do you want only people who understand the game to participate in your tournaments?
I want people who don't start writing long posts and demanding their rights over every little thing to participate in my tournaments. Let there be fewer participants, but a healthier atmosphere.
In reply to Wicc
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Wicc
There are people who disagree with this statement:



And for some reason, their opinion is more valuable to me than yours.

I want my Tournaments to not include people who start writing long posts and demanding their rights over every little thing. Let there be fewer participants, but a healthier atmosphere.
Are you completely stubborn? I can't find more polite words. You cherry-pick small pieces from people's messages, even though the overall meaning of their posts was against this rule. And you only quote my message in parts that are beneficial to you, trying to portray it as simple opposition, lol what? Without addressing specific examples of where your rule worsens the game.
And I don't start writing long posts over every little thing, wake up. I just want to play normal Tournaments with normal rules, which aren't changed to suit your preferences and perceptions, without listening to all the current strong players, a person who has long since stopped playing Heroes! And most importantly, he does this not at the start of the Tournament, where there is a choice to register or skip it, but in the middle, when the only choice is to accept the wasted time on this garbage and withdraw, or continue to endure it.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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You pull out small snippets from people's messages, even though the overall meaning of their posts was against this rule.
I understand the overall meaning of their messages correctly – they don't like the idea of gambling, but they also don't like the rule I proposed. This is a reason to think about changing the wording. Welcome.
And I don't start writing long posts over every little thing, wake up.
Over the past six months, you, AlFein, and Cobra have jumped into all controversial episodes and tried to prove something to me, without really reading what I'm writing.

This is very bad, don't do that.
In reply to Wicc
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You're a drug-addicted individual with an inflated ego and a persecution complex. And once again, you're using your favorite tactic: avoiding specific answers by cherry-picking parts of the text to support your response. And even according to your own words, you're still leaving an unfinished rule in place, introduced mid-tournament:smile35:
discord: LuckyF#3482
icq: 681350680
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I'm stepping down and won't participate in any more tournaments with this character. It's a shame, as I don't want to let the team down and be forced to relinquish my position like this.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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LuckyF
I'll step down and won't participate in any more tournaments with this character.
I agree. I think it will have a positive effect on both of our mental states.
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What is this, and on what grounds did you move my post about removing it to the forum?
discord: LuckyF#3482
icq: 681350680

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