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#7799
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Wicc
Just a reminder that the rule should be simple, clear, and have a single interpretation.

Therefore, if anyone can formulate a rule that prevents gambling on a dead main hero in the Fortress Battle, but doesn't prevent digging up weaker heroes from the tavern, I'm all ears.

I couldn't come up with one. If you can, that would be great.
This rule is simply unnecessary. The situation where both main heroes destroy each other is quite rare, and the real problem is when one player manages to kill the other's main hero faster, especially with artifacts. But you introduce a lot of unnecessary obstacles to normal gameplay in all other situations. Why can't I try to find my leveled-up support hero, which the opponent ambushed? Or even the opponent's support hero, which I ambushed, if my prepared economy allows me to dig him up with a higher probability (and heroes are largely a game of probability, you make many decisions based on probability - this is part of the skill)? How is this balanced??? Or, if a main hero on a rush is killed, is it game over, and you have to rely only on support heroes, if you have them? Why should this mistake (or the opponent's luck in jumping at the rushing main hero in the dark) be fatal? Wicc, seriously, stop pushing all your ideas like a tank against everyone's will! Or do you want no one to play in your tournaments because they understand the game?
discord: LuckyF#3482
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