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Title: Ring of Emptiness
Map name: Lacuna Coil.h5m
Game version: 3.1
Map type: scenario
Size: XL (176x176). Very large
Dungeon: no
Computer players: 2 (in an alliance)
Author: cyrax
Victory conditions: as per the scenario
Scenario description:
There are things that you don't choose. You can't choose your past; all we have is the power to choose our future. But sometimes, someone is deprived even of this opportunity. Our story tells of the tragedy of Ordes Golomorski – a man who was not destined to choose his own path. You will learn about his adventures in search of truth, in his quest to uncover the mystery of his father's identity and the mystery of his death.
Installation:
Unzip the map Lacuna Coil.h5m and the file with the multi-valued name (7494F520-95D6-4C2D-B5EB-4EB1A92C5BFO) into the Maps folder. Do not delete or move the latter until you have completed the scenario.
Notes:
- This is a storyline map. Many events are presented through text messages. If you are not ready to read them, there is no point in playing the scenario.
- The map changes the size of the text message window (and only it) for the entire game. When visiting certain adventure objects (e.g., the witch's hut), exactly such an expanded window will appear. If you want to see it and other messages in their usual form after completing the scenario, change the extension of the map from "h5m" or move it to a neutral directory (or delete it). To play this scenario again, you need to restore everything to its original state.
- It is not recommended to use "simplified graphics". You can disable this option in the video settings. There you can also choose, if you wish, classic camera mode; the map is optimized for it (although you can simply turn the camera north in the game; you won't need to rotate it unnecessarily).
- The paths of the heroes that you hire in taverns are limited to the area around their city. Only Ordes can overcome the garrisons blocking the exits from them.
- Ordes may stop inexplicably in front of garrisons. This is due to the peculiarities of the scripting system. This is normal; just continue on your way.
- According to the plot, you must question tavern keepers in taverns. Since it was not possible to do this through dialogue, it is implemented using scripts: the dialogue will appear when entering the city. Sometimes, to continue questioning, you need to exit the city window.
- The scenario has rare minor branching storylines. After choosing an option, a message appears saying "press OK to continue." It looks ugly, but this is a necessary measure.
- The map contains an "Easter egg". Find it, and maybe you will get a password to bonus materials.
A final cutscene awaits you at the end.
Map name: Lacuna Coil.h5m
Game version: 3.1
Map type: scenario
Size: XL (176x176). Very large
Dungeon: no
Computer players: 2 (in an alliance)
Author: cyrax
Victory conditions: as per the scenario
Scenario description:
There are things that you don't choose. You can't choose your past; all we have is the power to choose our future. But sometimes, someone is deprived even of this opportunity. Our story tells of the tragedy of Ordes Golomorski – a man who was not destined to choose his own path. You will learn about his adventures in search of truth, in his quest to uncover the mystery of his father's identity and the mystery of his death.
Installation:
Unzip the map Lacuna Coil.h5m and the file with the multi-valued name (7494F520-95D6-4C2D-B5EB-4EB1A92C5BFO) into the Maps folder. Do not delete or move the latter until you have completed the scenario.
Notes:
- This is a storyline map. Many events are presented through text messages. If you are not ready to read them, there is no point in playing the scenario.
- The map changes the size of the text message window (and only it) for the entire game. When visiting certain adventure objects (e.g., the witch's hut), exactly such an expanded window will appear. If you want to see it and other messages in their usual form after completing the scenario, change the extension of the map from "h5m" or move it to a neutral directory (or delete it). To play this scenario again, you need to restore everything to its original state.
- It is not recommended to use "simplified graphics". You can disable this option in the video settings. There you can also choose, if you wish, classic camera mode; the map is optimized for it (although you can simply turn the camera north in the game; you won't need to rotate it unnecessarily).
- The paths of the heroes that you hire in taverns are limited to the area around their city. Only Ordes can overcome the garrisons blocking the exits from them.
- Ordes may stop inexplicably in front of garrisons. This is due to the peculiarities of the scripting system. This is normal; just continue on your way.
- According to the plot, you must question tavern keepers in taverns. Since it was not possible to do this through dialogue, it is implemented using scripts: the dialogue will appear when entering the city. Sometimes, to continue questioning, you need to exit the city window.
- The scenario has rare minor branching storylines. After choosing an option, a message appears saying "press OK to continue." It looks ugly, but this is a necessary measure.
- The map contains an "Easter egg". Find it, and maybe you will get a password to bonus materials.
A final cutscene awaits you at the end.