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Posts from Ring of the Void

3.0 (2 ratings)
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Title: Ring of Emptiness
Map name: Lacuna Coil.h5m
Game version: 3.1
Map type: scenario
Size: XL (176x176). Very large
Dungeon: no
Computer players: 2 (in an alliance)
Author: cyrax
Victory conditions: as per the scenario

Scenario description:
There are things that you don't choose. You can't choose your past; all we have is the power to choose our future. But sometimes, someone is deprived even of this opportunity. Our story tells of the tragedy of Ordes Golomorski – a man who was not destined to choose his own path. You will learn about his adventures in search of truth, in his quest to uncover the mystery of his father's identity and the mystery of his death.

Installation:
Unzip the map Lacuna Coil.h5m and the file with the multi-valued name (7494F520-95D6-4C2D-B5EB-4EB1A92C5BFO) into the Maps folder. Do not delete or move the latter until you have completed the scenario.

Notes:
- This is a storyline map. Many events are presented through text messages. If you are not ready to read them, there is no point in playing the scenario.
- The map changes the size of the text message window (and only it) for the entire game. When visiting certain adventure objects (e.g., the witch's hut), exactly such an expanded window will appear. If you want to see it and other messages in their usual form after completing the scenario, change the extension of the map from "h5m" or move it to a neutral directory (or delete it). To play this scenario again, you need to restore everything to its original state.
- It is not recommended to use "simplified graphics". You can disable this option in the video settings. There you can also choose, if you wish, classic camera mode; the map is optimized for it (although you can simply turn the camera north in the game; you won't need to rotate it unnecessarily).
- The paths of the heroes that you hire in taverns are limited to the area around their city. Only Ordes can overcome the garrisons blocking the exits from them.
- Ordes may stop inexplicably in front of garrisons. This is due to the peculiarities of the scripting system. This is normal; just continue on your way.
- According to the plot, you must question tavern keepers in taverns. Since it was not possible to do this through dialogue, it is implemented using scripts: the dialogue will appear when entering the city. Sometimes, to continue questioning, you need to exit the city window.
- The scenario has rare minor branching storylines. After choosing an option, a message appears saying "press OK to continue." It looks ugly, but this is a necessary measure.
- The map contains an "Easter egg". Find it, and maybe you will get a password to bonus materials.
A final cutscene awaits you at the end.

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Walkthrough of the scenario from the Heroes for fan channel:

Ring of Void (Part 1)
https://www.youtube.com/watch?v=TBLJxs0jhl4
Ring of Void (Part 2)
https://www.youtube.com/watch?v=8llZNe4b0Ic
Ring of Void (Part 3)
https://www.youtube.com/watch?v=LniezYbFV3Q
Ring of Void (Part 4)
https://www.youtube.com/watch?v=xG3WQ1F-PwA
Ring of Void (Part 5)
https://www.youtube.com/watch?v=OaOm9mMO6XA
Ring of Void (Part 6)
https://www.youtube.com/watch?v=HNtefGiaKlo
Ring of Void (Part 7)
https://www.youtube.com/watch?v=95skvYy0Ro4
Ring of Void (Part 8)
https://www.youtube.com/watch?v=T2oKevFldt8
In reply to atlant108
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Stop posting old maps. If they are “new” to you, then others have played them a long time ago. If you want to share them, create your own section called “favorites” and post links there. Otherwise, it just clutters up the new content, and with careless reading (which is not uncommon here), it leads to confusion about authorship.
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Maybe you are right. Then, the question is for the moderators. Could you create a section where maps, scenarios, and campaigns from 2007-2010 would be placed?
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I will create a poll in the next few days regarding this and a couple of other issues. But not today, unfortunately, as I don't have time right now.
 

К А
Стикеры GBF в Telegram
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Hello everyone! I really liked the map; the plot was very touching, and I want to thank the author for it, especially for the video with a song from my favorite band. I played it for 3 months because I like to clear everything and explore the unknown. As a result, I naturally only got the Thunderlord as a reward, but that's not the main thing. I played on "Hero" difficulty. There weren't any particular problems, either in the early stages (the undead showed amazing resilience) or in the later stages. After capturing 3 cities, I could have just put it on autopilot. In general, the game as a Necromancer ended even in version 2. In battles with the Greater Wyrm, one spell of Dark Magic was enough: overall slowing, weakening, and Berserk with Subjugation, and all the enemies happily killed each other. The heroes didn't dispel anything or cast anything worthwhile. I didn't like that, and also that all the outposts between the cities didn't have a garrison, and if I wanted to do a Zerg rush, nothing would have stopped me. Thank you very much to the author for the well-made map and the invented story. I would like to see a continuation of their adventures, but I think "it's good to dream."
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I completely agree with 13ga. I am genuinely surprised by Atlanta's persistent desire to push old content or just throw in something random into any topic (wakes up and jumps right in). As a result, new content simply gets buried. I hope the moderators will finally curb this pioneering zeal.
In reply to Antik
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I completely disagree with Antik and 13ga!!! In my opinion, if a map isn't on the forum, it should be posted – not everyone may know about its existence, and the more complete the list is, the better. The real question is whether the map is of good quality, and if so, then it should definitely be mentioned here. The only thing that isn't really necessary is these kinds of comments in this thread because we need to discuss the map itself, not the problem that it's old – that's already a navigation issue (as I understand it, Antik and 13ga find it easier to search for maps by date, i.e., again, it's a matter of creating sections and changing the format for topic titles, which they discussed here: /topic/12489/)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Nice scenario! It took a few days to complete. I played without using the "Darkness" feature – just summoning creatures.
Все дело в мыслях. Мысль — начало всего. И мыслями можно управлять. И поэтому главное дело совершенствования: работать над мыслями.
Человек – продукт своих мыслей. Ибо он становится тем, о чем он думает большую часть времени! Все будет хорошо! Верь в себя, и ты пробьешься!

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