Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
Hello everyone! I really liked the map; the plot was very touching, and I want to thank the author for it, especially for the video with a song from my favorite band. I played it for 3 months because I like to clear everything and explore the unknown. As a result, I naturally only got the Thunderlord as a reward, but that's not the main thing. I played on "Hero" difficulty. There weren't any particular problems, either in the early stages (the undead showed amazing resilience) or in the later stages. After capturing 3 cities, I could have just put it on autopilot. In general, the game as a Necromancer ended even in version 2. In battles with the Greater Wyrm, one spell of Dark Magic was enough: overall slowing, weakening, and Berserk with Subjugation, and all the enemies happily killed each other. The heroes didn't dispel anything or cast anything worthwhile. I didn't like that, and also that all the outposts between the cities didn't have a garrison, and if I wanted to do a Zerg rush, nothing would have stopped me. Thank you very much to the author for the well-made map and the invented story. I would like to see a continuation of their adventures, but I think "it's good to dream."