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#1
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Summer, with its vacations, is not very conducive to a strict game schedule, so a tournament with a flexible schedule...



It was dark and quiet in the Red Keep; the moon hung low over the walls—not yet full, but striving toward it. A guard in a golden cloak paced upon the wall.

Once inside, Ned passed two more knights of the Kingsguard. Ser Preston Greenfield stood at the foot of the stairs, and Ser Barristan Selmy waited by the doors to the royal bedchamber. Three men in white cloaks, he thought, recalling, and a strange chill ran down his spine. Ser Barristan's face was paler than his armor.

Ned needed only one look at him to understand that something terrible had happened. The royal steward opened the door.
– Lord Eddard Stark, – he announced.
– Bring him in, – a strange, hollow voice spoke.

Flames burned in two hearths at each end of the bedchamber, filling the room with a grim, bloody fire. The heat inside was suffocating. Robert lay under a canopy on the bed. Towering over the bed was Grand Maester Pycelle; Lord Renly paced restlessly before the closed windows. Servants scurried back and forth, adding logs to the hearth and boiling wine. Cersei Lannister sat on the edge of the bed beside her husband.

The king lay in his boots. Ned saw dried mud and blades of grass clinging to the leather of the boots, their toes protruding from under the blanket covering him. His green doublet remained on the floor, ripped open and discarded, the fabric covered in dried bloodstains. The room smelled of smoke, blood, and death.



– Ned, – the king whispered upon seeing him. Robert's face was whiter than milk. – Come... closer.
People helped Ned approach. He leaned his hand against a canopy post. A single glance at Robert was enough to see how poorly the king fared.
– What?... – he asked, his throat tightening.
– The boar. – Lord Renly remained in his same green hunting suit, his cloak stained with blood.
– The devil, – the king wheezed. – It is my own fault. Had too much wine, damn it, missed!

Eddard lifted the blanket. They had done all they could to stitch the wound, but it was not enough. The beast must have been a seasoned one. It had ripped open the king's belly from bottom to chest with its tusks. The wine-soaked bandages applied by Grand Maester Pycelle had already turned black with blood; the wound reeked terribly.

– It stinks, – Robert said, – it stinks of death, or do you think I don't realize it? – The king's smile was as ghastly as his wound. – Now leave us, all of you leave. I must speak with Ned.
– Robert, my dear lord... – Cersei began.
– I said everyone leave, – Robert snapped with a shadow of his former ferocity. – What in my words is unclear, woman?
Cersei gathered her skirts and her dignity and headed for the door, followed by Lord Renly and all the others.

– Damn it, Robert, – Ned spoke once they were alone.
– Pen and paper are here, on the table. Write what I command.
Ned smoothed the paper on his knee and took the pen.
– As you wish, your Grace.
– By the word and will of Robert of House Baratheon, first of this name, King of the Andals and so forth... insert the damn titles, you know how they sound... I command... to determine a new king of Westeros by means of a tournament among the Great Houses. Ser Barristan Selmy is to ensure that the battles are conducted fairly and nobly.



– Have you written it?
– Yes, your Grace. – Ned handed the paper to Robert.
The king signed blindly, leaving a bloodstain on the paper.
– Deliver this to the council after my death.
The king closed his eyes and seemed to relax.



Tournament Rules:

1) The tournament is team-based with 10 teams (Great Houses). The number of players per team depends on the number of registrants.

Each house plays with the same castle throughout the tournament:

Starks - Tower
Lannisters - Rampart
Tyrells - Castle
Baratheons - Swamp
Greyjoys - Pier
Martells - Inferno
Arryns - Conflux
Targaryens - Dungeon
Dothraki - Stronghold
White Walkers - Necropolis

Each player uses the same starting hero throughout the tournament (different for different team members).

2) Team formation is via snake draft (as in OzV). A house can be chosen instead of a player.

3) Tournament format - round robin with 2 groups of 5 houses + playoffs.

In the group stage, each player plays 2 games against every player in their basket. Total of 8 games in the group stage.

1 point is awarded for a win in each game, 0.5 points for a draw.

Arranged results are not accepted; draws or technical wins are granted only by decision of the organizer.

An additional point is given for the best result in the basket (split if there are multiple contenders).

Points are also awarded for "Battle Royales" (see below).

In case of a tie in points, an additional match between teams will be held.

The 2 best houses from each group advance to the playoffs.

Players who did not make it into teams after the draft will form the team of Wildlings.
Wildling Regulations, Additional Rules.
Each participant in the group tournament must play 1 game against any wildling.
If, at the end of the group tournament, the wildling team earns more points than the team that took second place in a group (if more than both teams in 2nd place - then the 2nd place team with fewer points), the wildling team will advance to the playoffs instead of them. In such a case, the composition of the wildling team in the playoffs will consist of the top 6 players from the wildling team based on group round results.

4) Templates:
- Jebus Cross
- Diamond
- Mini-Nostalgia
- 6lm10a
- Spider

Before starting a series, each player crosses out 1 template; then, from the 3 remaining templates, one player chooses first, followed by the second. In both cases, the player lower in rating speaks first.

Color is negotiated.

Roads - fast on Jebus Cross and medium on others.

Red-rush is allowed on all templates

The crossing out of templates and color negotiation should be done immediately after the group draw, so that players in lower baskets can practice knowing their template and color for future games.

5) Simultaneous turns as standard:
- 7 days on Jebus Cross
- 12 days on Mini-Nostalgia
- 5 days on Diamond, 6lm10a, Spider

6) Timer 16+8+1 on all templates

7) Players have the right, by mutual agreement, to make any changes to the rules except for the choice of starting castles and heroes.

8) During the tournament, several "Battle Royale" mini-tournaments will be held - a short competition (~2 hours) on skill in battles with neutrals (Example №1, Example №2).

Winners will bring additional points to their houses in the table. Detailed regulations closer to the date.

9) Each team must choose a coordinator - a person who will handle negotiations with other teams and the tournament organizer. This does not have to be a 1st basket player; this needs to be someone who is often online and likes communicating with people.

Disputed issues (including simultaneous turn deadlines) are first resolved by team coordinators, and only upon disagreement should the organizer be contacted.

10) In case of a player's disappearance, replacement is possible:

- replacing a missing player with a lower basket player can be done without restrictions (it is sufficient to notify the coordinators of both teams)
- a team coordinator may ask the opposing coordinator to replace both players in a pair; in this case, the opposing coordinator must choose the basket number whose players will step in as replacements (no more than 1 such replacement per match)
- by agreement with the organizer and other team coordinators, full replacement of a missing player with a new player not previously registered for the tournament is possible
- in all cases, starting heroes are taken from the players being replaced, not those replacing them

11) All tournament participants must place their house crest (to be determined after the draft) in their signature for the duration of the tournament. Optionally - set a corresponding avatar.

12) The tournament is fan-made.

Tournament games go into the rating by default, but may not if requested by any player. Notification must be given before the start of the game.

13) Tournament start - in one month, 15.05.2017

Group stage duration - 4 months, until 15.09.2017

Tournament organizer and judge - skd

UPDATE:

Team compositions:

Tyrells: (Castle)
BISHOP Diabler socola Vatya Hi-Tech Sevan_80

Lannisters: (Rampart)
KobRa_RR =Stinger= StickyFingaz Piterius Proger 9li9ht

Starks: (Tower)
Redwhait_HP Mizrael Blitz ShadowManiac mals Montt

Martells: (Inferno)
FireToSky Falcone Javdet flate Xocenk Court

White Walkers: (Necropolis)
Dawidu91 tun7gus7 ЯR Izgoy Принц Benis

Targaryens: (Dungeon)
De_Luxe boovli Antal_RR sonic111 Be3y4uu DreadKn1ght

Dothraki: (Stronghold)
RozenKran yan_vas herolwy Невротэпично Surreal Iamsamstan

Baratheons: (Swamp)
Lizard caliban Loinz matador99 freesha sShreks

Arryns: (Conflux)
LuckyF Wizard_576 MikeM Al Feyn TT_HNK avellimachi

Greyjoys: (Pier)
HellLight battanas aka.Ward3n Pyre Gee/BeerWarrior o1dboy79

Wildlings:
fill-ua
Aiwe
K_Shadow
Sav1tarrr
fanatTwaryny
OchenZloyPapashka
Ca5per
In reply to LuckyF
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#1103
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LuckyF
Neither of us took restarts; I got the broken combo of Grindan + Alamar, which decided the game.
On turn 125 I took 2 Dragon Utopias in my treasure zone and used Dimension Door to jump into the opponent's treasure zone, where I took another one. On his turn, Kostya runs to the same spot, attacks, and after an implosion into a stack of cyclopes, surrenders.
Thanks for the game.
1-1
PS It seems to me that OH on the minimap up to 125 is too much; there's a chance to meet earlier easily in tempo surrenders. Besides, 12 turns of simultaneous play is frankly tiresome. I think 122-123 is more reasonable.

The game is not for rating

My opinion on this template is different. I believe it is necessary to ban penetration into the central zone and opponent's zones without breaking the ГО even if you have control (like the Jebus Cross principle). Then there will be no need to reduce OH, and at least some balance will be introduced into this nonsense.

About the game: I scoured 2 sparse treasure zones, came to the third one, it's rich, but there's Grindan... I understand that he came here with control (which I didn't even have a whiff of; in Tower I was only still building GM3), and the only option was to attack in hopes of him having no mana. But he had enough mana, implosion into my cyclopes, and that's it. Thanks for the game!
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
#1104
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=Lizard=

My opinion regarding this template is different. I believe it’s necessary to prohibit entering the central zone and the opponent’s zones without breaking through the Gate of Order, even with control (following the principle of Jebus). This way, we won’t have to reduce HP, and it will introduce some balance into this madness.
I don’t think so. This template is already very campy, with a significant imbalance in the size and strength of the native treasures (one treasure can be stronger than all the others combined, including the center), and it will become even more campy.
discord: LuckyF#3482
icq: 681350680
In reply to =Lizard=
#1105
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=Lizard=
My opinion regarding this template is different. I believe that penetration into the central zone and the opponent's zones should be prohibited without breaking through the Guardian Order, even if control is present (following the Jebus principle). This would eliminate the need to reduce Attack Power, and it would introduce at least some balance into this mess.
This idea could spark longer discussions, but it's not very clear why. There was no balance in this template, and there will never be any, not even close (I hope no one will argue with that?). "At least some balance will be introduced into this mess"? No, it won't.
It would be much better to not allow any of these "terrible templates" in serious Tournaments, without even hinting at balance. Then, we wouldn't have to pay attention to individual flaws and try to improve something that is inherently unsalvageable.
First and foremost, I'm referring to Anarchy and Skirmish; secondly, to Minotaur and Diamond (in their current form); the list is not final, and I haven't yet developed the skills to discuss Jebus; I haven't had the pleasure of trying out some templates (e.g., CM).
https://www.twitch.tv/grando__
In reply to Grando
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#1106
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At this stage of development, balance in Heroes exists only in mirrored matchups, and even then with reservations; imbalances are also present. And all non-mirrored matchups, with roughly equal skill levels, come down to "who performs better." Therefore, I don't worry too much about this. In my opinion, Jeb-Diamond differs from HLUSHKA in that it takes an average of 2 weeks to determine "who performs better" on them, while on HLUSHKA it takes 3-4 weeks.
In reply to Wicc
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#1107
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I mentioned the "Grand Order" penetration on the mini-map only because balance in the game is achieved by increasing the number of complex and mandatory actions for the player. Nothing more.
http://ru.twitch.tv/lizard_wt
In reply to Wicc
#1108
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Wicc
At this stage of the game's development, balance only exists in mirrored maps, and even then, with reservations; imbalances are still present. And all non-mirrored maps, with roughly equal skill levels, come down to "who gets luckier."

Therefore, I don't worry too much about it. In my opinion, Jeb-Diamond maps differ from HLUSH maps in that it takes an average of 2 weeks to determine "who got luckier" on them, while on HLUSH maps it takes 3-4 weeks.
So, what about reducing the official time limit for Online Heroes (OH) on mininost? Today, the final battle occurred exactly one turn after the OH time limit, which was a slightly faster pace, or a mutual quick move to the central treasure and problems...
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#1109
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LuckyF
So, what about reducing the official time limit for Online Heroes (OH) on Mininost? Today, the final match happened exactly one turn after the OH time limit ended, which made for a slightly faster game or a mutual quick move to the central treasure and subsequent problems...
You understand that on maps 124 and 123, there can also be situations where the encounter happens before the end of the OH time limit.

On Jebel, the OH time limit is up to 117, but encounters on the 1st week do occur, including mutual ones. They are just quite rare.

The same situation applies to h3dm1 - encounters on the 1st week are rare, but they happen.

For such cases, a replay of the turn is предусмотрена. Here, you need to look at the probability of the event - if it is around 1%, then it can be ignored.

I don't know about Mininost, as it's not played as much, but on Jebel, a mutual move and encounter on the 1st week happens no more than once in 100 games.
In reply to LuckyF
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#1110
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They exchanged blows 126 times; the Facebook interaction didn't improve the opponent's mood, and on move 127, a surrender followed! Thank you for the game! No rating.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Луна / Luna Start Hero Луна / Luna
Луна / Luna Main Hero Луна / Luna
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Дракон / Drakon Main Hero Дракон / Drakon
Map Template
Diamond
Game Length
127 days
Game Date
11/11/2017
Reported
11/11/2017 4:30 PM
Rating Impact Archived
TT_HNK 1490 1507 +17 ↑
sShreKs 1556 1539 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 11/11/2017 5:55 PM

In reply to TT_HNK
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#1111
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Waiting for the appointment for the Online Duel Day!
I previously informed you about the time when I am available to play.
icq: 222291470
In reply to Freeman
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#1112
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Guys, the TT_HNK - sShreks game is from the 6th tier, so Pasios should play against Alkin.

Similarly, for the 2nd and 3rd tiers - Arreny says they plan 6 games with Mike-Kaliban, so 3 of them should be Grindan-Bron, and 3 Haart-Brogkhild.

That is, the total number of games with starting heroes from substitute players should not change.

Also, I strongly recommend that team captains, as the most active players, help with the problematic tiers (2-3-6) by playing 1 or 2 games for them.
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#1113
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Wicc
Guys, the TT_HNK vs. sShreks game is a Tier 6 matchup, so Pasis should play against Alkin.

I said this from the start, but I was talked into believing I was wrong! After a long discussion, to avoid wasting time waiting for clarification, we mutually agreed to play a couple of Tier 5 games. We will play Pasis vs. Alkin in the next two games against sShreks.
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#1114
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Wicc
...I recommend that team captains, as the most actively playing players, help with some of the problematic teams (2-3-6) by playing 1 or 2 games for them.

I think this will only make sense if the problematic teams actually have problems + if the overall team score in the match is approximately equal.
http://ru.twitch.tv/lizard_wt
In reply to TT_HNK
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#1115
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TT_HNK
They exchanged blows 126 times; the opponent didn't improve their performance on Facebook. On move 127, a surrender!

Thank you for the game!
No rating.
Thank you for the game!
icq 247 326 814
skype sShreKs
In reply to sShreKs
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#1116
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I strongly request that you schedule an ODD. I probably won't be able to play in December. I can play on weekdays from 7:30 PM to 11:30 PM Moscow time, but I need to be notified one day in advance. On Saturdays, I can play from 6:00 PM to 12:00 AM Moscow time, possibly earlier and for longer, but please notify me at least one day in advance.
icq: 222291470