Neither of us took restarts; I got the broken combo of Grindan + Alamar, which decided the game.
On turn 125 I took 2 Dragon Utopias in my treasure zone and used Dimension Door to jump into the opponent's treasure zone, where I took another one. On his turn, Kostya runs to the same spot, attacks, and after an implosion into a stack of cyclopes, surrenders.
Thanks for the game.
1-1
PS It seems to me that OH on the minimap up to 125 is too much; there's a chance to meet earlier easily in tempo surrenders. Besides, 12 turns of simultaneous play is frankly tiresome. I think 122-123 is more reasonable.
The game is not for rating
My opinion on this template is different. I believe it is necessary to ban penetration into the central zone and opponent's zones without breaking the ГО even if you have control (like the Jebus Cross principle). Then there will be no need to reduce OH, and at least some balance will be introduced into this nonsense.
About the game: I scoured 2 sparse treasure zones, came to the third one, it's rich, but there's Grindan... I understand that he came here with control (which I didn't even have a whiff of; in Tower I was only still building GM3), and the only option was to attack in hopes of him having no mana. But he had enough mana, implosion into my cyclopes, and that's it. Thanks for the game!