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Posts from MMH5.5 - Heroes of Might and Magic 5.5

4.6 (10 ratings)
Teleport was moved because Vengeance became level 4 as Shield replaced it in the Tier 5.

The idea was dark to be leader in mind control as in the original game. Berserk + Blindness do just that.

If I have to be fair Might and Magic franchise is so inconsistent across the series that you can take any spell and put it anywhere and it will still fits with some minor change in names.

Have in mind that Teleport is still available to Light school through the "Teleport assault" perk.

Another reason why teleport was moved to dark is that early game dark is very inefficient because it does debuff on units the hero cannot kill anyway or do damage-per-second that is too low to affect the battle at the stage of hero development. Teleport comes as a saving grace because you know that at magic guild level 3 you will either get teleport or sorrow, (Sorrow reduces creature luck and morale by 9) both of which will boost hero performance significantly.
In reply to dredknight
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It's great that you took my comment into account regarding the mismatch between the hero flags and the player colors. I understand that you reverted to the old hero models. Is anyone currently working on updating the mod's Russian translation to reflect all the new changes?
In reply to AlexAnt
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:)
AlexAnt

Is anyone currently working on updating the Russian translation of the mod to reflect all the new changes?

All translations are done by fans and are not supported by the team. As far as I know, no one is working on it at the moment.

Unrelated - I will be away until Monday, so I won't be able to respond to your posts until then.
In reply to dredknight
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I'm creating a mod with new classes based on files from this mod, and I've encountered a problem: the strike animation doesn't work for heroes whose class wasn't originally in the game. I'm not sure how it's related, but when I change the class to a standard one, everything works fine. Can you suggest what the problem might be?
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The strike animation can only work for classes with IDs from 1 to 8 (the 8 original classes); for all other classes, you need to use the shoot animation.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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Nargott
The strike animation can only work for classes with IDs from 1 to 8 (the 8 original classes); for all other classes, you need to use the shoot animation.
How, in the devil, are the hero class and the animation of its model related?
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In the original game, there are only 8 classes, so bugs related to additional classes that the game doesn't natively support can appear anywhere. It's already a stroke of luck that they work at all.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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I wouldn't call it luck...
In reply to Гусь
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Goose
I wouldn't call it luck...
I completely agree. I also wanted to create classes (due to the large number of heroes), also based on this mod, or rather, its precursor. Many shortcomings don't make it worthwhile, unfortunately. And there's no need for it, since 8 classes in the game are more than enough.

I don't like the meager bonuses in the mod. Especially the absurdly weak hero specializations, which aren't really needed. The main emphasis is on starting skills, but the game is designed for the late game, so they aren't very useful either.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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Dyrman
I completely agree with you here. I also wanted to create classes (due to the large number of heroes), also based on this mod, or rather, its precursor. Unfortunately, the numerous flaws don't make it worthwhile. And there's no need for it, since 8 classes in the game are more than enough.
I won't agree with everything: I agree that "the numerous flaws don't make it worthwhile," and 8 classes are sufficient (if you look at the game as a whole), but considering each faction separately: it would be good to have two classes, and that would be enough (melee and magic, naturally) - increasing the number of classes to 3 per faction already starts to diminish the contrast between them, but in my opinion, that's the limit (not to mention 6 classes as in parts 6 and 7).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
Гусъ, the answers you received from the others are correct. I remember Magnomagus having issues with the hero default attack for the new classes.
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Where can I download the latest Russian localization for Might & Magic: Heroes 5.5 (RC10 Beta)?

The link at the top leads to an outdated version for RC8b.
Hello Fortress,

Language translations are not supported by the team.
They are created and maintained on a good will by the fans.
If anyone is willing to update the Russian translation up to RC10 beta please let us know so we can upload it on the moddb page.
In reply to dredknight
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Hello,

will the Russian translation ver. RC8b work on RC10 ?
Probably not, I guess..
It will work (not break the game) but some of the text will not be accurate.

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