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I completely agree with you here. I also wanted to create classes (due to the large number of heroes), also based on this mod, or rather, its precursor. Unfortunately, the numerous flaws don't make it worthwhile. And there's no need for it, since 8 classes in the game are more than enough.
I won't agree with everything: I agree that "the numerous flaws don't make it worthwhile," and 8 classes are sufficient (if you look at the game as a whole), but considering each faction separately: it would be good to have two classes, and that would be enough (melee and magic, naturally) - increasing the number of classes to 3 per faction already starts to diminish the contrast between them, but in my opinion, that's the limit (not to mention 6 classes as in parts 6 and 7).
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...