Skip to content

Posts from Ogo

5.0 (1 rating)
User Avatar
8 years ago
Auto-translated
Title: "566 AD - Day of Fiery Tears 1.2" Number of scenarios in the campaign: 5 Map size: M,M,M,S,T Game version: 2.1, 3.0(3.1) Campaign version: 1.2 Dungeon: Yes Language: Russian Recommended difficulty level for playthrough: Veteran. Some players managed to complete it on Easy. Author: Ogo-i Author's contacts: ogo-i-o@yandex.ru, ogo-i@ukr.net Plot: In 566 AD, a terrible fire destroys the elven capital. King Arniell and many of his close associates perish in the flames. And what is most frightening – the fire consumes Britigga, Mother Tree, the sacred symbol of the elven people, a gift from Silanna. Dark elves are accused of this heinous crime. Vaniel, son of the deceased Arniell, offers them a choice: exile or death. The armies of the Forest Union attack the dark elves, and Tuidhana convinces her people to seek a safe haven in other lands. Led by Tuidhana’s children and guides of the Faceless Ones, most of the dark elves set off eastward, eventually settling underground, on the border of the dwarven lands. Tuidhana herself remained with only a handful of followers to confront the huge elven armies at the border. She died as a queen and as a martyr, defending her lands. The place where Britigga stood has been erased from all maps, and to this day no elf approaches it. A new Mother Tree is planted in the depths of the elven forests. Campaign features: 1) An extraordinary number of scripts; practically every object on the maps is scripted. 2) Many secondary quests. 3) Depending on your playthrough, you will be given tasks. It is impossible to complete all the quests created in the campaign during one game! If anyone manages to do so, please write about it on the forum. 4) There are some other factors that depend on your playthrough. 5) Additional difficulty setting for the game. 6) The plot begins long before the events described in the official campaign – in 566 AD... 7) You will play as heroes from the Forest Union and Warlock factions, commanding troops of light and dark elves, Inferno, and Order factions. 8) In none of the missions is the hero's level limited. 9) Two or more options for completing the same gameplay moments. Of course, all these features sound impressive and may seem appealing to some. Nevertheless, they are true. To ensure that no one feels deceived, let us comment on them: a) Depending on your playthrough, you will be given tasks, and, up to now, no one has yet managed to complete all the quests created in the campaign during one game! b) The game implements an additional hidden parameter for the hero, something like reputation. Thus, depending on the decisions you make, your reputation will change, and further quests will depend on its indicators. The concept of "reputation" is conditional; there is no positive or negative aspect; it is implemented for interest and balance on the maps. c) There are some other factors that depend on your playthrough - mainly, these factors are the number of enemy troops, but there are others too... d) Additional difficulty setting for the game applies not only to you but also to the enemy troops. e) In none of the missions is the hero's level limited – moreover, you carry over all collected artifacts, spells, and even war machines from mission to mission. f) There are two or more options for completing the same gameplay moments – for example, in the second mission, Dalam can reach the city of Torost via three different, mutually exclusive paths. Installation: Place the file ogo_campaign_566_v12.h5m in the maps folder. How to play: Single player - Modifications - Load. Notes: 1: If you played version 1.0 of this campaign, delete the old file with this version. 2: If you have played other fan-made campaigns, it is quite possible that deleting them from the maps folder will be necessary for this campaign to work correctly. Or, if problems still arise, try deleting/moving campaign.sav from the game saves folder (C:\Documents and Settings\YOUR_PROFILE\My Documents\My Games\Heroes of Might and Magic V\Hammers of Fate\Profiles\YOUR_NICKNAME_IN_HEROES\Saves). 3: If you cannot find the Maps folder, create it yourself in the main game folder, next to folders such as data, bin, dataa1, profiles, etc. 4: If you want all the messages displayed in the game to be displayed correctly, please remove all mods that change the size of the message window from the Maps folder. These mods may also contain some maps (from what I know – "RING OF VOID" and "Rebellion of Rakshasa_1.1", but there may be others). The fact is that the campaign was made without mods and is not designed for them, unlike those maps that contain them. 5: To see the changes made in version 1.1, you need to start the mission again. That is, for example, you can play the first and second missions in version 1.0, then download version 1.1 and start playing the third one in it. List of changes made in version 1.1: - Texts corrected (thanks to Praetor); - In the first mission, if you can no longer complete the quest in the circle of fairies, the status of the quest will be displayed - failed. - Slightly changed balance in the first mission. - Fixed a bug in the second mission with the possibility of passing by one of the garrisons. - Now, if you kill Vaniel in the second mission, the game will end in defeat. - In the third mission, dwarves cannot be hired through caravans anymore. - Slightly changed set of available artifacts in the third mission. - Fixed a minor bug with the assassin in the Thieves' Lair in the third mission. - Significantly increased the dependence of the enemy army strength on the difficulty level in the fifth mission. - Fixed a bug where, in the fifth mission, after defeating Vaniel, the final message would appear, but the game would not end. - Only the artifacts directly needed for the battle are now given in the fifth mission. - Other minor changes. List of changes made in version 1.2: - The campaign is now available for playing in version 3.0. - Many small errors in the game and texts have been fixed. - Fifth mission slightly modified. Acknowledgements: huge thanks to: Evgeny "EyeGem" Germanov and Mongo (Konstantinov Gennady) – for help with scripts, antonag07 (Antonenko Alexander) for help in creating version 1.2, Chesnok (Lukyanenko Andrey) and Ungerade for testing the entire campaign as a whole and providing useful advice, as well as Click-85 (Chirkov Svyatoslav) and redant (Artyom Chistyakov) for testing individual scenarios, Praetor (Sadovsky Alexander) for helping with editing texts and giving valuable advice (version 1.1). Also, thank you to the entire Heroic Corner forum for an interesting and in-depth analysis of the game and to those people who described the bugs found in the topic "New Maps". Examples of playthroughs of the campaign: https://www.youtube.com/watch?v=NSkNrb_oD0U https://www.youtube.com/watch?v=aXF6JmQWRBk
User Avatar
8 years ago
Auto-translated
I'd like to share my impressions of completing the first mission of the 566 AD - Day of Fiery Tears campaign.

My game ratings:
Plot: 10/10
Gameplay: 9.7/10
Design: 10/10
Originality: 9.9/10
Game atmosphere: 10/10
Quests: 9.8/10 (some are quite difficult)
Overall impression: 10 out of 10

The author (Ogo) did a great job and filled his scenarios with scripts, as well as came up with interesting tasks and situations during the playthrough. The work with scripts is truly immense. I also really liked some of the battles - almost on the edge, and it's necessary to minimize losses for future battles. The game is a masterpiece, difficult, interesting, and develops intelligence!

About the playthrough: as a bonus, it's better to choose stone spikes. Furthermore, since the main hero is a High Elf, I developed luck + defense + specialized skills (I didn't take logistics). I reached the first garrison in 12 days, while completing all the additional quests!
Attention: after taking soldier's luck + travel luck, I was given a useful skill: elven luck!
I finished the first mission at level 22!

Added 3 minutes ago
Playthrough of the 2nd mission

I must admit, I didn't manage to complete the 2nd mission on the Hero difficulty level right away. It was not easy. Strong neutral creatures, some of which almost mowed down my troops, constantly stood in my way. Yes, there are about 3 ways to complete this mission, the author tried hard, but whatever option you choose, believe me - you will have to play extremely carefully, practically without mistakes.

I'll add that I only managed to complete this mission thanks to well-planned battles in tactical terms, without losses. But the most difficult was the last battle with the advanced elite squad of demons that blocked my hero's path. The demons refused to retreat (although according to the scenario, they were supposed to), and I had to accept a battle that was extremely unfavorable for me, but there were no other options! The battle was long - almost on the edge, and it took a lot of losses to win, but at what cost!!!! Less than 5% of the army remained!

Playthrough of the 3rd mission:

1. At the beginning of the mission, the hero has only 4 assassins, who must destroy 36 Ancient Ents (otherwise, it's impossible to proceed). Question to the author: what is the purpose of such an unreasonably high difficulty at the initial stage? It was very difficult to destroy them, and only after a large number of attempts.
2. Unjustifiably high difficulty in capturing the castle in one week (too large an army as a guard for the castle). I got stuck for a long time on the third mission. It is very difficult to complete it.

In general, the campaign is created for masters of Heroes, because warriors have nothing to do in it (at least in the third mission).
User Avatar
8 years ago
Auto-translated
It would be great to create a story-driven continuation of this campaign in the form of a scenario. The plot is as follows:
568 - Resistance

Two years after the Day of Fiery Tears and the death of Tuidhana, the exiles – the dark elves – are still searching for a place they can call home. Their forest kin pursue and mercilessly exterminate them, accusing them of destroying the Sacred Tree and killing the High King. Eruina, the leader of the dark elf community and daughter of Tuidhana, hoped to find refuge on the Isle of Distant Winds and offered an alliance to Rutger, the leader of the local human settlement. However, he sent a message to the elves, his long-time allies, informing them of where their dark brethren were hiding. A fleet set sail from Irollan, led by the elven hero Talanar. In addition, Eruina faced further problems from Sinithar, an ambitious and dangerous dark elf. Rumor has it that communicating with spectral dragons drove him mad, and now he is determined to challenge Eruina's rule. First eliminating his overly arrogant kinsman and members of his clan, Eruina struck at the settlement of the traitor Rutger, and then destroyed the fleet of Talanar, which had approached the island
User Avatar
8 years ago
Auto-translated
Didn't a similar scenario happen in Hammers of Fate?
User Avatar
8 years ago
Auto-translated
The plot of those scenarios is not connected to the campaign set in the year 566 - Day of Fiery Tears; I would like a continuation of that campaign.
7 years ago
Auto-translated
Completed the game with this hero. It's a good campaign, but the 5th mission is too easy; you can easily complete it with just one hero. Feel free to double the demon army. https://ibb.co/NmjTFzy https://ibb.co/nsyt59m
P.S. I was pleased with the demons' breakthrough at the end of the 2nd mission. https://ibb.co/gr4Lm5s

In terms of difficulty, from easiest to hardest, I would rank them like this: 5, 1, 3, 4, 2.
In reply to atlant108
7 years ago
Auto-translated
atlant108
I'd like to share my impressions of playing through the first mission of the 566 AD - Day of Fiery Tears Campaign.

My game ratings:
Story: 10/10
Gameplay: 9.7/10
Design: 10/10
Originality: 9.9/10
Game atmosphere: 10/10
Quests: 9.8/10 (some are quite difficult)
Overall impression: 10 out of 10

The author (Ogo) did a great job and filled his scenarios with scripts, and also came up with interesting tasks and situations during the playthrough. The work with scripts is truly impressive. I also really liked some of the battles - they were almost on the edge, and it was necessary to minimize losses for future battles. This is a masterpiece of a game, difficult, interesting, and develops intelligence!

About the playthrough: as a bonus, it's better to choose stone spikes. Furthermore, since the main hero is a High Elf, I developed luck + defense + specialized skills (I didn't take logistics). I reached the first garrison in 12 days, and at the same time, I completed all the additional quests!
Attention: after I took soldier's luck + travel luck, I was given a useful skill: elven luck!
I finished the first mission at level 22!

Added 3 minutes ago
Playthrough of the 2nd mission

I must admit, I didn't manage to complete the 2nd mission on the Hero difficulty level right away. It was not easy. Strong neutral creatures, some of which almost decimated my troops, constantly stood in my way. Yes, there are about 3 ways to complete this mission, and the author tried hard, but whatever option you choose, believe me - you will have to play extremely carefully, practically without making any mistakes.

I'll add that I only managed to complete this mission thanks to well-planned battles in tactical terms, without any losses. But the most difficult was the last battle with the advanced elite squad of demons, who blocked the path of my hero. The demons refused to retreat (although according to the scenario, they were supposed to), and I had to accept a battle that was extremely unfavorable for me, but there were no other options! The battle was long - almost on the edge, and it took a lot of losses to win, but at what cost!!!! Less than 5% of the army remained!

Playthrough of the 3rd mission:

1. At the beginning of the mission, the hero has only 4 assassins, who must destroy 36 Ancient Ents (otherwise, it is impossible to proceed). Question to the author: what is the purpose of such an unreasonably high difficulty at the initial stage? It was very difficult to destroy them, and only after a large number of attempts.
2. Unjustifiably high difficulty in capturing the castle in one week (too large an army as a guard for the castle). I got stuck for a long time on the third mission. It is very difficult to complete it.

In general, the campaign is created for masters of Heroes, because there is nothing for warriors to do in it (at least in the third mission).

I remember that during the testing of this campaign back in 2007, I recommended a number of complications to the author - the author incorporated only a small part of those recommendations into his creation.
At that time, it seemed to me that there was not enough hardcore - which, however, is indirectly confirmed in his message by overvlad_33
User Avatar
7 years ago
Auto-translated
I remember, during the testing of this campaign back in 2007, I recommended several enhancements to the author – he incorporated only a small portion of those recommendations into his creation.
At that time, it also seemed to me that there wasn't enough hardcore difficulty – which, however, is now indirectly confirmed in his message by overvlad_33.

I played through it with a hero using the EVA mod. Mega AI mode was activated. The difficulty was extreme.
User Avatar
5 years ago
Auto-translated
Many years have passed since this campaign was created. I only recently found it, played through it, and stumbled upon an interesting "fact" about how to complete the final mission in any case (although someone may have already discovered this). At the beginning of the mission, use Dalom to cast "Dark Ritual" and then go to fight with Vaniel. If Vaniel dies, the campaign is automatically completed, because after casting the ritual, Dalom has no movement points left.
For me, this was quite a discovery...
User Avatar
2 years ago
Auto-translated
It’s strange, but I somehow managed to miss this campaign. The title is familiar, but I couldn’t find it in my archive.
Regarding the gameplay:
I completed the 1st map and haven’t noticed any of the difficulties that people are writing about in the comments. The most challenging battle is against the undead outpost before the castle – it can be won without any losses. I went along a secret path and also cleared it out for experience (replay).
P.S. 5) additional difficulty setting for the game??? I wanted to, but couldn’t find it.
I encountered the fact that some triggers (quest assignment points) didn’t work, so I went to Remix’s streams. It turned out that the order of visiting points of interest is very important in the game! For example, if you take the outpost on the way to the castle, you won’t be able to approach the old man at the mill and complete the quest. I didn’t understand why one deer was hanging around near the corpse. I just approached and killed it (there was no dialogue).
I noticed that Remix was playing an old version of the campaign, as the new version has reduced the number of troops given at the end of the mission (screenshots: mine and Remix’s). I didn’t take the water elementals because there was nowhere to put them, and the only mine on the map becomes unusable after it’s taken, so you can’t deploy troops there. Also, I messed up at the beginning and didn’t take the spikes, but I didn’t want to replay. The only quest I didn’t complete was the Sphinx... it just stood there silently (this is -3 levels). Strangely, I was in the tavern and heard the rumor, but the count didn’t whisper anything in my ear... there, you either fight or there’s a battle without any fuss (I completed all the others). But I read that you can’t complete all the quests in one playthrough, but why the Sphinx? I even did everything in order, like Remix, and still 0. Oh well.
Tactics and speed aura on the 1st map are a “Must Have”! Bow! You need to get the bow in any case; without it, you can’t complete the final missions without losses. Let’s keep going...
2nd map
*The Battle Workshop had a bug – when solving it peacefully, the boots don’t appear in the inventory, although it says that he gave them as a bonus (I had to kill him).
*The fairy house (screenshot) is turned in the other direction; you can’t approach it, but you can teleport there using a cheat (I checked specifically; it could be a quest) – the house works!
*The Shadow Outpost was closed, so I didn’t get the quest to kill the gnomes (( This is a minus 10 black dragons. But you can easily do without them, as the final battle is very easy and without an enemy hero; there’s plenty of mana, a powerful spell + you can also lose the entire army (it’s a complete cheat).
P.S. (after completing the second map, I still didn’t understand the quest assignment mechanic from the author... I even did it the same way as others on the streams, but it’s already clear that it’s not about the order of visiting the quest givers. Although there is a guess, IMHO, that it depends on the chosen path out of three. I went through the water elementals and the garrison. I killed everyone I could on the map. I would like a comment from the author: is it random or am I doing something wrong? It’s a pity for all the content, experience, etc. Something strange is happening)).
***
3rd... In the third, the Tome of Summoning became fully functional, with all the spells. The first castle is taken without losses. This is because the battle machines from the second map were fully preserved. The castle with 1 tower doesn’t deal much damage, and the tent fully restores the bull. I didn’t upgrade the machines and don’t recommend it. The area in front of the castle with the mines is cleared at the cost of ten demons (replay with titans). You can’t complete the map without losses anymore; everywhere there are single units. There are no difficulties again ((. Although, what difficulties can there be when you’re playing as the League with two imbalanced schools and the Sar-Issa set... “In the third mission, a small bug with the assassin in the Thief’s Lair has been fixed.” It seems that it hasn’t been fixed; it randomly wants to or doesn’t want to give quests (I loaded it many times until I was allowed to visit the grave). The strongest opponent on the map is Inga from the grave. With such a spellbook, the map can be completed in chili mode.
4th... Here, the beginning is already more challenging; they hit you over the head right away. Tactics and speed aura on the 4th map are already too familiar; here, retribution would be better, as all the stats fell into defense and not once into attack; I’m lucky. The spells are meager (mainly haste, curse, resurrection). The puzzle with the chests is completely pointless... the author wasted his time; on the 4th map, where you count the days and turns, there is neither the desire nor the opportunity to endlessly check whether it’s random or not! Even Remix didn’t bother; I think others wouldn’t either. Level 30 is the limit on the map (together with the tree!).
The 4th map and the Final require some effort. In the campaign, incorrect development at the beginning will most likely lead to a loss. This is because there is no mentor here. The elf, who is focused on revenge, has had his revenge completely taken away, and in the most perverse way! This is when you have to choose this skill when you level up! Instead of just ignoring this branch from the beginning, since there are no native castles. Sharp Mind is what matters in the end; I would have liked some rings or a staff, but those who don’t reach the final will probably lose the campaign. Maybe there were such artifacts in the chests, but the time and 9000 for lockpicks somehow make you not want to look for them. I learned about this from R’s stream.
You can’t complete this map without losses (the Final and the Castles don’t count). Troops are lost due to unexpected attacks (in the 4th). I defeated all the other heroes without losses.
************************************************** ******
The campaign is easy at the beginning and moderately difficult at the end.
The author is simply great, despite the shortcomings (IMHO).

Here’s a real spoiler/cheat on how to make the second part as easy as the first. I think it’s more useful for players than not, but still, here’s the spoiler:
regarding SummoningIf you approach the Witch’s Hut without the Summoning skill, she will simply give it to you, but if you approach it with at least the initial level, she will give you the Tome of Summoning instead of upgrading the skill, which basically reduces the difficulty of the second part to 0. I don’t know what will happen if you approach her with a developed Summoning skill, but there is no Crystal and Wall in the tome, but there is Fen.

Statistics

Welcome our newest member: recijeb