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#9
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atlant108
I'd like to share my impressions of playing through the first mission of the 566 AD - Day of Fiery Tears Campaign.

My game ratings:
Story: 10/10
Gameplay: 9.7/10
Design: 10/10
Originality: 9.9/10
Game atmosphere: 10/10
Quests: 9.8/10 (some are quite difficult)
Overall impression: 10 out of 10

The author (Ogo) did a great job and filled his scenarios with scripts, and also came up with interesting tasks and situations during the playthrough. The work with scripts is truly impressive. I also really liked some of the battles - they were almost on the edge, and it was necessary to minimize losses for future battles. This is a masterpiece of a game, difficult, interesting, and develops intelligence!

About the playthrough: as a bonus, it's better to choose stone spikes. Furthermore, since the main hero is a High Elf, I developed luck + defense + specialized skills (I didn't take logistics). I reached the first garrison in 12 days, and at the same time, I completed all the additional quests!
Attention: after I took soldier's luck + travel luck, I was given a useful skill: elven luck!
I finished the first mission at level 22!

Added 3 minutes ago
Playthrough of the 2nd mission

I must admit, I didn't manage to complete the 2nd mission on the Hero difficulty level right away. It was not easy. Strong neutral creatures, some of which almost decimated my troops, constantly stood in my way. Yes, there are about 3 ways to complete this mission, and the author tried hard, but whatever option you choose, believe me - you will have to play extremely carefully, practically without making any mistakes.

I'll add that I only managed to complete this mission thanks to well-planned battles in tactical terms, without any losses. But the most difficult was the last battle with the advanced elite squad of demons, who blocked the path of my hero. The demons refused to retreat (although according to the scenario, they were supposed to), and I had to accept a battle that was extremely unfavorable for me, but there were no other options! The battle was long - almost on the edge, and it took a lot of losses to win, but at what cost!!!! Less than 5% of the army remained!

Playthrough of the 3rd mission:

1. At the beginning of the mission, the hero has only 4 assassins, who must destroy 36 Ancient Ents (otherwise, it is impossible to proceed). Question to the author: what is the purpose of such an unreasonably high difficulty at the initial stage? It was very difficult to destroy them, and only after a large number of attempts.
2. Unjustifiably high difficulty in capturing the castle in one week (too large an army as a guard for the castle). I got stuck for a long time on the third mission. It is very difficult to complete it.

In general, the campaign is created for masters of Heroes, because there is nothing for warriors to do in it (at least in the third mission).

I remember that during the testing of this campaign back in 2007, I recommended a number of complications to the author - the author incorporated only a small part of those recommendations into his creation.
At that time, it seemed to me that there was not enough hardcore - which, however, is indirectly confirmed in his message by overvlad_33