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Posts from Player rating for tournaments across all installments of Heroes.

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Which rating system should I choose? (see the text for details)
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In reply to IronAxe
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#712
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IronAxe;104156
Why does the conversation always come back to me? Because I'm the one pointing out this flaw in the oscillator? But the rating will be calculated for EVERYONE.

I won't bother listing reasons one by one... it's just that you're the only one arguing about this.
IronAxe;104156
Okay, let's assume that's true. But the rating will be skewed. Are you suggesting I should just ignore the rating altogether? Besides, I'm not a super player. For example, why shouldn't I be wary of cooperative play in the fifth or third game? Even without cooperative play, players can crush each other. And with cooperative play, they can completely dominate. But still, this isn't just about me.

I personally believe that a clan should only exist so that in "their" tournament, no one but their own members participates, and playing together in OFAs is the last thing you should do – I agree with that, but I also agree with Amber – you can't calculate a rating without taking into account the place occupied; in my opinion, it's simply stupid...

IronAxe;104156
but also about other good players!

Well, Iron, don't be offended, but your rudeness is annoying... And Amber, learn some good manners – be tactful in your responses and show composure, stop provoking... You know what, maybe you should exchange addresses and write threatening letters to each other? :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to IronAxe
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#713
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IronAxe;104156

Well, that's quite a system. Add a map difficulty coefficient, fine, or some kind of bonus, or party strength – but remove the occupied space from the calculation :)
WHY? Can you explain this dislike for considering occupied space without referring to its absence in your calculation? Let's move away from what we have now. You've forgotten about oscillators... What bothers you so much about taking into account the player's occupied space – one of the most significant aspects of the game? After all, secondary parameters lose their meaning – and they are very important because they add interest to the game.

I know how to play, and suspecting that many others can achieve a similar completion time, I will try to surpass their results based on secondary criteria. I will collect more oil than anyone else during this period and prove that I am the best! Isn't that a reason to be interested in the game? Why are you rejecting this?

You're not removing the space from the calculation, but a secondary criterion! And all because you don't know how to take it into account... Look for a way, change your method for this, instead of criticizing others for no reason!
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In reply to AmberSoler
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#714
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AmberSoler;104160

Note that this method eliminates all contradictions and applies all calculation systems. No to cooperative play and yes to clan-based play.
The problem lies in the mechanism for calculating the clan rating, and it needs to be changed. I would also like to point out that there is no mention of the oscillator; it is not relevant at all. And if you believe that my approach is an attempt to fix a flaw in the oscillator calculation, then I agree with you – flaws are not needed, and that is why we are all thinking about this together. Here is a ready-made solution to all the problems. You asked to remove the flaw from the oscillator (secretly hoping that it was impossible), and I offered you a way. A time-tested method.
What do you say?
I suggested a way to eliminate THIS flaw. Now you have no reason to be so stressed... Are you happy? :)
Well, I'm not against it. But what will Kyle and Gorbik say? :) And yet, I still think that cooperative play is possible in the tournament. Motivation. Neither I nor my friend are hoping for a good result in the tournament. But together, we can improve our result and improve our rating. Why not discuss the walkthrough during the tournament?
But honestly, I'm tired of arguing :) It seems pointless, and I promised not to compromise, but I will try anyway. Fulfill my small request, and I will back off and not interfere with your discussion of the formula until it is finalized. Can we agree?

Added 2 minutes ago

Ataman;104162
Here is an example:
1st place - Player 1
2nd place - Player 2 (cooperative)
3rd place - Player 3 (cooperative)
4th place - Player 4 (cooperative)
5th place - Player 5
...
10th place - Player 10
In this example, Player 1 overtakes the cooperative and receives his well-deserved 100 rating points. If there were no cooperative, all three players in the alliance would still be behind... And where are the promised points upward?:confused:
Also, for any position: if a player overtakes the best player in the cooperative, then the cooperative has no effect on his rating. But if he falls behind the leader of the cooperative, then he loses significantly in rating...
Finally, you appeared :) Some people do understand me.
In reply to Ley
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#715
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Ley;104164

But I also agree with Amber – you can't calculate a rating without taking into account the place taken; it seems simply foolish to me...
Why is it foolish? Place is one thing, rating is another. An analogous example was already given in the thread: Player 1 took first place with a result of 3 days. Player 2, who took second place, completed the map in 60 days. And if there were 50 people participating in the tournament, then the rating of the two leaders will hardly differ, although Player 1 played MUCH better than Player 2.
AmberSoler;104160

4. A Clan tournament involves not one map, but several – equal to the number of players nominated by the Clan for the battle. Obviously, not all players participate, and some – the selection principle – is up to the Clan. As a result, only one participant from the Clan plays on each map. And all maps have one save from each Clan, and it is not allowed to play more than one map. The time is limited to prevent cheating, when one player can play several maps and share the Walkthrough with a clan member.
What is "цейтнот" – how much time is that?
If it's too little, then perhaps not all Clans/players from the Clans will be able to participate.
If it's too much, one player may be able to complete all the maps.
In reply to Ataman
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#716
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Ataman;104162
In this example, player 1 bypasses the cooperative and receives his well-deserved 100 rating points. If there were no cooperative, all three players in the alliance would still be left behind... And where are the promised upward points?:confused:

But what does it mean, not a cooperative, but in an alliance? - not notarized :)?
Exactly, if all 3 players are left behind, then, as previously written, you naturally rise higher by making them fall behind - this is understandable, but what to do if one of them is at the top, and the rest are in the... well, you probably won't find out about it...
Ataman;104162
Also, with any occupied position: if a player overtakes the best player in the cooperative, then the cooperative does not affect his rating in any way. But if he falls behind the leader of the cooperative, then he loses significantly in rating...

And without this, it's impossible, of course, if this is confirmed in the documentation - but first, everyone must find out: what exactly is being discussed... :)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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#717
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Ley;104164

I generally believe that a clan should only exist so that no one but its members participates in "their" tournament, and playing together in OFAs is the last thing – I agree with that, but I also agree with Amber – it’s impossible to calculate the rating without taking into account the occupied place; it seems simply stupid to me...
Look at the three tournament tables that Kanigem uses to calculate the results. What’s so stupid about the results based on the Axe system?

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In reply to Ataman
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#718
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Ataman;104162

Also, for any occupied position: if a player overtakes the best player in the cooperative, it does not affect the cooperative's rating. But if he falls behind the leader of the cooperative, he loses significantly in rating...
I agree. That's how it is. At best, the presence of a cooperative doesn't change anything, and at worst, it harms the rating of a conscientious player. You are absolutely right.

But if we neutralize the cooperative movement, we can eliminate this problem. To refuse the bonus for the position, citing possible collusion, would be a greater loss. Perhaps we should really reconsider the mechanism for calculating clan ratings? Because not only the oscillator suffers from this, but also the ratings of conscientious clans... This is a
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In reply to AmberSoler
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#719
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AmberSoler;104165
WHY? Can you explain this dislike for considering location without referring to its absence in your calculation? Let's move away from what we have at the moment. We've forgotten about oscillators... What bothers you so much about considering the player's location – one of the most significant aspects of the game? After all, secondary parameters lose their meaning – and they are very important because they add interest to the game.
I've already explained all of this in this thread. Location in Heroes is subjective if you start calculating several games with different compositions. But DNI (Daily Number of Invasions) is real – that's what explains everything. So, what about a compromise? Don't you want to help me out by fulfilling a small mathematical request? :)
In reply to IronAxe
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#720
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IronAxe;104166
However, I still think that cooperative play is possible in this case during a tournament. Motivation. Neither I nor my friend expect a good result in the tournament. But together, we can improve our results and improve our ranking. Why not discuss the walkthrough during the tournament?
That's not the case. Two players who have no chance of tournament leadership will not create a cooperative. This is a utopia. A cooperative is one strong, real player who shares their walkthrough with others... This is what I would like to avoid.
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In reply to Ataman
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#721
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Ataman;104168
Why is that stupid? It's one thing to talk about the map, and another to talk about the rating. A similar example was already given in the thread: Player 1 took first place with a result of 3 days. Player 2, who took second place, completed the map in 60 days. And if 50 people participated in the tournament, the rating of the two leaders will hardly differ, even though Player 1 played MUCH better than Player 2.

Are you also going to suggest a way to calculate the rating? At least tell me the main criterion for this action...
As for the example, you want the rating and the place to roughly correspond to each other. If you think this is possible, feel free to
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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#722
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Ley;104169
What does it mean to be in an alliance but not in a cooperative? Is it like, not notarized? :)
I didn't express myself correctly – players in an alliance are players who could have been in a cooperative. :)
Ley;104169

Exactly, what if all 3 players are left behind? As previously mentioned, you naturally climb higher, which means they get less – that's understandable. But what do you do if one of them is at the top, and the rest are in trouble? You probably won't even know about it...
If one is at the top, and the rest are in trouble, then what kind of cooperative is that? :D
And since it's not a cooperative, everyone gets what they deserve.
Ley;104174
Are you also going to suggest calculating a rating? At least tell me the main criterion for this action...
And regarding the example, you want the rating and the position to roughly correspond to each other. If you think this is possible, feel free to suggest it – no one will be offended. If you have other ideas, we're listening...
The position always corresponds to the rating: the best rating means the best position...
But in the Iron system, the rating is the main factor, while in the Amber system, the position is. I'm not going to come up with anything more (or they'll eat me alive:D)
In reply to AmberSoler
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#723
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AmberSoler;104173
Not so. Two players, having no chance at tournament leadership, will not create a cooperative :) That is a Dragon Utopia. A cooperative is one strong real player who shares their Walkthrough with others... This is what I would like to avoid.
Not necessarily. I have facts—but I won't be able to prove them without naming names. And if I name them, I'll be the bad guy :) and not on this resource. Normal players who are friends, knowing that there are also normal players there, consult each other because they don't know—maybe you guys are consulting too. Therefore, they do scouting together, share ideas—then each completes it on their own. But that is enough to call it a cooperative. Let's say they are mid-tier. Nevertheless, some of the players who come after them would be collectively pushed down by the POSITION system. What's wrong with that?
In reply to Ataman
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#724
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Ataman;104175

If one person is at the top, and everyone else is in the... well, you know, what kind of cooperative is that?:D
And since it's not a cooperative, everyone gets what they deserve.

That's exactly the point: what does a cooperative have to do with it if the clan has only one leader, and everyone else has a worse result than him... and not everyone will get what they deserve...:)
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In reply to Ataman
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#725
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Ataman;104168
Why is that stupid? The location is one thing, the rating is another. A similar example was already given in the thread: Player 1 took first place with a result of 3 days. Player 2, who took second place, completed the map in 60 days. And if there were 50 people participating in the tournament, the rating of the two leaders will hardly differ, even though Player 1 played MUCH better than Player 2.
Exactly.

The second example (or, rather, a counter-example) is the same tournament, the same 50 players, the first completed it in 10 days, the next ones - in eleven (or ten people - in eleven days, seven - in twelve, the rest - in fifteen, so that they don't say that I gave an unrealistic example). What do we have? Among themselves, the players who completed it in the same time competed according to a secondary criterion - and someone, having made an effort, showed their level and overtook everyone in their group. The question is - why can't he claim a bonus?

After all, all players will be sorted by place, but 2nd place and 11th place will receive the same rating according to the Iron system. This is also unfair.

The oscillator is the average between the rating based on days (the Iron system) and the rating based on place... Two equally valid reference points have found a reconciliation in this method. Both place and result influence the calculation of the rating... Explain to me, gentlemen who disagree, what is so controversial about this? Just objectively, please. Phrases like "the oscillator cuts the rating of the last place in half!" are not serious... This is not a minus, but an incentive to develop and not be at the bottom of the table... And in general, the loss of 2-3 points for an outsider will not be a big deal, I think... 5 or 3 in the end, it doesn't make a difference. But at least we solve the problem of taking into account the secondary criterion. Iron does not take it into account at all. Which is more important?
What is the time limit?
If it's too short, then not all Clans/players from the Clans may be able to participate.
If it's too long, one player may be able to complete all the maps.
The time limit is enough so that everyone is satisfied - and the organizers are not worried about possible cheating. And the players are not stressed out by sleepless nights. This is a minor problem compared to everything else...
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In reply to Ataman
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#726
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Ataman;104175
The place always corresponds to the rating: the better the rating, the better the place...
But in Iron's system, the rating is the main factor, while in Amber's system, the place is. I'm not going to come up with anything else (or I'll get eaten:D)
But the rating is real - because the days are real. In different tournaments, everyone tries to stand out, but they send the result in days. And the place is subjective - it depends on the composition of the players (who may not even be at the next tournament) and the strength of the team + the players' game in the alliance. And now we are calculating the rating. For me, the only and main thing for calculating the