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Player rating for tournaments across all installments of Heroes.

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#713
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IronAxe;104156

Well, that's quite a system. Add a map difficulty coefficient, fine, or some kind of bonus, or party strength – but remove the occupied space from the calculation :)
WHY? Can you explain this dislike for considering occupied space without referring to its absence in your calculation? Let's move away from what we have now. You've forgotten about oscillators... What bothers you so much about taking into account the player's occupied space – one of the most significant aspects of the game? After all, secondary parameters lose their meaning – and they are very important because they add interest to the game.

I know how to play, and suspecting that many others can achieve a similar completion time, I will try to surpass their results based on secondary criteria. I will collect more oil than anyone else during this period and prove that I am the best! Isn't that a reason to be interested in the game? Why are you rejecting this?

You're not removing the space from the calculation, but a secondary criterion! And all because you don't know how to take it into account... Look for a way, change your method for this, instead of criticizing others for no reason!
Сначала было слово...
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