Геройский Интернационал
Клан Homo homini - основатель клана
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Exactly.
I myself only remembered the results of the winners (well, I also remember my own). And I looked at yours here:
/topic/2077/
I would even say they are the highest (but higher for your own, agree?). But we’ll see. Have you seen Alex R's signature?
You probably don't remember, but at one time I approved the idea of relating days, and I still approve it now. It's great for evaluating systems and testing.
But I was talking about your system, not your "criticism."
You speak the truth. The system for determining the winner of the World Cup should not coincide with the rating. All stages are equal in the World Cup, but this cannot be said about Tournaments.
How do you suggest calculating it? I understand that the system is not perfect, but we need some way to determine a winner. Just by days is clearly not enough. The simplest example: in football points, two teams take the same place. Then the difference between goals scored and conceded is counted, the number of wins, and so on. And no one disputes this.
But did you check the example? And it's not just about the winner—surely some player with 4 first places doesn't deserve first place in the rating?
By the way, you always claim that the level of play is determined by days, and parameters are just secondary. That the main thing is to grasp the idea. But that's also not true. The one who has better parameters did everything more carefully and was able to focus on parameters, and therefore played better. Moreover, remember the 3rd stage of VK and compare vbn's walkthrough and my finished DmitryA.S. one up to 7 days. They have completely different ideas, and the walkthrough with the sphere is better because the sum of parameters there will be definitely higher. And if it had been done at a tournament, it should have been rated higher.
But did you check the example?
How do you suggest calculating it? I understand that the system is not perfect, but we need some way to determine a winner. Just by days is clearly not enough. The simplest example: in football points, two teams take the same place. Then the difference between goals scored and conceded is counted, the number of wins, and so on. And no one disputes this.
Moreover, it eliminates the problem of the lack of a strong player with a good result.
In your first system, the maximum rating was 100, regardless of the leader's result. As a result, all Tournaments using this ranking system were equivalent, and, for example, for an easy map where there were no worthy opponents, the leader receives the same rating as for a Tournament held on a difficult map with a large number of contenders for first place. In the system with the "Virtual Player," another flaw arises: now, the leader for a map that can be easily completed in 3 days will receive a higher rating than for a map where the minimum completion time is, for example, 100 days.
Leaderboard results on maps do not exceed a 2-week period.
I found a quote from AmberSoler :)
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The only question is whether the ideology behind the rating will become a victim of its own illusions...
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Of course, at first I wanted to take many things into account there, such as the location, the strength of the tournament, the number of people, the complexity of the map, and the permissible limits. But as I thought about one thing or another, I came up with many situations where the system failed, and I gradually discarded parameters one by one. In the end, there was NOT A SINGLE ONE left.
But let's talk about the situation where these two Tournaments are played on the same version of the game, and both leaders in both Tournaments participated. The disadvantage for them disappears.
Let's assume that there is also Tournament 3, where neither A nor B played, but Player C played and, with a result of 1000 days on a super-easy map, receives 100 points according to my first system, just like players A and B in their Tournaments 1 and 2.
I have some questions.
1. Regarding the first player — not me — who did you copy them from? Are these real tournament results?
Fireball, now can you find something else to nitpick in this system??? The calculation is shown for five tournaments across different versions of Heroes 1, 2, 3, 4, 5. But the same could be done if all five tournaments were, for example, only for one version, say Heroes 1.
Fireball, will you say it's demagoguery again? Regarding your claim that all VK stages should be equal — you're out of luck — that's NOT going to happen. Example: Player A is strong in 4, Player B in 3. In the 4 stage, there were very few people. Strong Player A took 1st place, and Player B took 2nd place even though they play 4 very poorly, simply because there were very few people there. But as we see from Punk's and Amber's systems, PLACE gives a decent bonus (28 points). What chance does Player A have of taking SECOND place in 3 (if they play 3 as crookedly as Player B plays 4) given that there are cockroaches' worth of people in 3 and plenty of pros. Player A will clearly be pushed way past 2nd place there. And where is the equality of stages for 3 and 4 for players A and B? Mathematicians, hello?
4. Conclusion: The more parameters the rating calculation system for Heroes takes into account, the more glitches there will be, related both to the formula itself, as well as protection and many other things. Learn the fundamentals, mathematicians.
Hey, buddy... This was said in another thread, and it was about the clan rating, where the question was that, in order to increase the clan rating, a team can easily discuss the walkthrough of a tournament before it ends... And therefore, the very idea of calculating the clan rating may be at risk...
words about the oscillator? Just to once again show the "advantages" of your calculation method? You clearly doubt it, since you tirelessly advertise it... Iron, don't change the subject and don't try to mislead people...
If you couldn't find a relationship between the parameters, that doesn't mean it doesn't exist. These parameters are related to each other, and not taking them into account is at least incorrect. The question is how? That's what we're working on. You are suggesting such a scheme: "I'm afraid that I won't understand your method and you will deceive me, so let me calculate it myself, and everything will be simple and there will be almost no mistakes"... These are your problems to believe or not to believe people who are doing calculations. And don't put pressure with the number of posts and words per unit of time. 90% of your statements are aimed at discrediting alternative calculation methods, while there is simply nothing left to say about the essence...
Your idea is clear and will be considered. In addition, there are others. There is no need to reject them for far-fetched reasons. Please answer the question directly, and do not throw words around as you usually do.
IF all participants always participate in all tournaments, then yes. But firstly, this is practically impossible, and secondly, in this case, you can use your first system - there will be no problem.
we assume that there is Tournament 4, where Player A and B do not participate, but a newbie participates and completes a super-easy map in 1 day and receives 10000 points. And for the first tournaments, where Player A and B completed a super-difficult map in 10000 days, they receive 1 point. The result is unsatisfactory.
P.S. In your first system, the same rating was given for all tournaments, and in the second, a higher rating may be given for an easy tournament than for a difficult one. Draw your own conclusions.
You can tell that to yourself, smart guy. I answer all questions promptly. "Your idea is understood and will be considered." Ha ha ha, three times. Don't feed me empty promises.
Let's start the post-mortem.
You suggest calculating the rating using the formula
R=10000(∑(1/Ni))/(∑Ni)
Welcome to our friendly company of "9th floorers"
The problem of finding the optimal balance has been reduced to a question of proving the invalidity of the ideas of the great combinator IronAxe.
Voting for the calculation system, if one is found, will be conducted among the people who discussed it. The voice of one participant, no matter how loud, cannot create an advantage toward a system if it is not worthy of attention.
Therefore, I suggest not wasting time on uselessness...
Your idea has already been considered and its absurdity was clearly (and quickly) demonstrated. You've had another "brilliant thought," but read post 671.
There, similarly to the previous case, it is shown that it's not much better than the first one.
I just thought that the idea with a virtual system would improve the system. I was wrong. Now you are picking on this and trying to belittle me specifically for the idea with the virtual system.
Dear friend, it wasn't "now," but "immediately"... :)
If only you had taken off your helmet right away, the issue would have been resolved. But, as always, you rallied everyone to the barricades and now you don't know how to back down... :) Two people were quietly and peacefully talking, but then you showed up like a lumberjack and started pushing everyone around, and now you're complaining that you were cornered... :)
You've been calculating for a year now, so tell me, as a person who doesn't follow the rating, who is our strongest player? :) And we'll suggest that he confirm this title in the next stage of the Competitive event... And if he doesn't make it into the top three, then the rating can go to hell... :)