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8 years ago
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I'll try to stagger the timing of the brown and green units somehow. If not, then that's it.
In reply to Marmot
8 years ago
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Marmot
Xaart, good evening! We missed you too (I did, at least :) ).
After his Walkthrough of "Brothers of Mercy and War", Pomazok1329 posted a review here. Read it — maybe it will help. He didn't really like the map, it seems.
Don't forget about us, stop by, tell us what maps you're playing through.
I recently finished playing through "The 5th element - episode one", I'll finish writing my review a bit more and post it here. I started playing through the previously mentioned "Ray of light". The first week is a bit tough, then it gets easier. But there are still many serious matters ahead, and I'm only at the very beginning of a glorious path.

Marmot, thank you, likewise :smile36:! I will definitely drop by; if I disappear, it's only temporary).

I read the review by Pomazok1329; I still have a long way to go to reach his level, and indeed the level of many others.

After your Walkthrough of the map "Infernal Conquest" http://heroesportal.net/maps/search/Infernal%20 I decided to take a risk. I completed it on my 2nd attempt (I'm used to it)), the first time I played as Conflux (a tome of earth magic right under my nose). Unfortunately, one unforgivable mistake decided the outcome not in my favor. One of the opponents took my town in the Dungeon that gives Town Portal (I scolded myself for half a day!), immediately taught it to his heroes, gathered an army, and struck. I never even reached the Red Inferno. I fled and decided to start again, this time with Tower.

To win, you need to deliver the Cloak of the Undead King to the Inferno of Abdrusan (by the way, on heroesportal they uploaded the map Hell Bursts http://heroesportal.net/maps/search/hell%20burst, a carbon copy of Infernal Conquest. Both the layout and the objective).

My main hero was Solmyr, freed from a prison, with good starting skills and artifacts. Experience, the son of difficult mistakes, helped me avoid many situations. In addition to the Cloak of the Undead King, I decided to assemble the Angelic Alliance (for which I needed to visit all the tents) and free all prisoners (they are all in the Dungeon, prisons guarded by legions of different creatures, behind the prisons are crowds ready to join (their numbers grow as the game progresses).

A seer on an island also asked for the Alliance to be obtained. As I progressed, I eliminated all opponents (except Pink and the main Red), freed the prisoners, each received an army from those who joined. For a long time I couldn't find the passage to the red tent and assemble the Alliance. While I was going back and forth between the surface and the underground, Red couldn't stand it and sent his strongest player, Zeron, on reconnaissance. Walking over the water, Zeron came to the island seer and stood still. After that, Red only watched my movements.

In the very center of the map is a green island, the entrance guarded by 4000 Archangels (it was probably month 8 of the game). Since there's a buzzing, it's not without reason). I landed Solmyr, defeated the Archangels, and moved on. The path went in a spiral, along the way I fought off groups of invisible Azure Dragons. In the very center of the spiral was a Pandora's Box, another 3000 Archangels, and the prize – Angel Wings. With the wings, I flew to Red's lower 2 Inferno towns, took them, transferred them to defend other heroes, and entered a part of the Dungeon that was previously inaccessible. I took Necropolis, freed Isra from prison, and captured parts of the Cloak of the Undead King from vampires and other undead. Isra received the Cloak and learned Town Portal. Leaving him in Necropolis for a while, I took the Tome of Air Magic, guarded by angels. Hooray! With wings and Fly, I visited the red tent, defeated Pink, and assembled the Alliance. Then to the seer (Zeron was still standing nearby, I killed him immediately), the seer gave me 1000 Archangels for the Alliance. Capturing the upper Inferno towns, I teleported Isra with the Cloak to Abdrusan. Victory.
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8 years ago
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Yes, I noticed that too: "Infernal Conquest" = "Hell Bursts", it's the same map, the author is Sontu Andrei Silviu, it's unclear why it's listed that way, although "Unleashing the Bloodthirsty" is also known under the name "Force of sphere prohibition".
I forgot to add: in the archive with the map "Brothers of Mercy and War" on the German website kartenarchiv.de, there is also an author's description (I once played through the first 15 days, and there's a Google-translated summary of the events), and there's also a 2nd version of the map. Maybe this can help, although there are no direct tips or hints there. The map has good visuals; the rest can only be evaluated by trying to play it.
In reply to Marmot
8 years ago
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Marmot
Yes, I noticed that too: "Infernal Conquest" = "Hell Bursts", it's the same map, author - Sontu Andrei Silviu, it's unclear why it's like that, although "Unleashing the Bloodthirsty" is also known under the name "Force of sphere prohibition".
Forgot to add: in the archive with the map "Brothers of Mercy and War" on the German website kartenarchiv.de, there is also an author's description (I once played the first 15 days, and there's a Google translation of the events), and there is also a 2nd version of the map. Maybe this can help, although there are no direct tips or hints there. The map has good visuals, but the rest can only be assessed by trying to play it.

"Force of sphere prohibition" I played a long time ago. "Played" is a strong word - in the first month, I got a computer with a legion of spectral dragons (the very ones I managed to get while playing "Unleashing the Bloodthirsty") and a Necropolis. And it was all correct, one to one. Only in Unleashing, I was at least able to get out of the Citadel and take a look at the world, but in the old map, I couldn't even do that.

And I downloaded both versions of "Brothers of Mercy and War". The first time, I played the unsuccessful version 1, and I wrote a review for the second one. The map is good, but everything is locked, and it's unclear where to go (the path to the mainland is blocked by a guard who requires a medal of valor, which I couldn't find; I also couldn't free the imprisoned hero, the pink Coronius (most likely, he has the medal), who has a good army, even though it's almost suicide; there's no magic, and the Grail just killed me).

Added 8 minutes later
I have one question, purely technical. I'm playing the Complete Collection, which originally had the old maps, in Russian and English, from Breath of Death and Armageddon's Blade. Then I started downloading and adding new ones. Due to the limit, most of the maps were not displayed, so I cleaned up and copied the old ones into a separate folder. The problem is this: I deleted all the old maps in Russian (from the time of Armageddon's Blade) from the folder, leaving only the English ones. I opened the game - but the maps in Russian reappeared. To check if I was loading the correct folder, I deleted all the game maps, opened the game - it was empty, with no maps except for the random ones. So everything is okay. I filled the folder with maps with English names again, opened the game - and the maps in Russian reappeared. How is this possible? Where did they come from if they are not in the folder? And how can I delete them? Because of them, I can't play the maps that are not displayed.
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8 years ago
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I'm not sure. Perhaps you had more than one version of the game installed in different folders? The file names for the standard maps are all in English, even for the Russian versions. Could that be the reason?
In reply to Xaart
8 years ago
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Xaart
How is this possible? Where did they come from if they aren't in the folder? And how can I delete them? Because of them, I can't play maps that aren't displayed.
User Marmot already suggested: "The file names of the standard maps are all in English, even for the Russian versions. Maybe that's why?". I'll just add that since the game takes the name from the map itself and not from the file name, you will see them in Russian.
8 years ago
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I decided to replay the first month after all. What can I say, the battles were already challenging, but they became even more difficult, but I managed to avoid critical losses.
The result of the month is 1-6 in the castle + a capitol building with 146 points.

On day 22, I killed a Chasseur first, and then a Cipesco. I left the Citowian village to the blue player for now; I hope it will be rebuilt, although in the first few days, he didn't build anything there.
On day 231, the Sapog was repelled. Indeed, it is possible to get away with small losses. But here, the artifacts from the computer players and a quite decent combat stack of 30 bulls helped a lot.
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In reply to Marmot
8 years ago
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Marmot
I don't even know. Unless you had more than one version of the game installed in different folders? The file names of the standard maps are all in English, even for the Russian versions. Maybe that's why?

Most likely, that's the issue. Marmot, thank you, I thought the game recognized the map by its name. I'll have to search and remove them one by one.

Added 2 minutes later
Wert
Mr. Marmot already suggested: "The file names of the standard maps are all in English, even for the Russian versions. Maybe that's why?". I'll just add that since the game takes the name from the map itself and not from the file name, you will see them in Russian.

Yes, that's it. Thank you, guys.
Now I understand why changing the file name didn't affect the map in the game. Some of them still have those strange characters.
8 years ago
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Yesterday evening, I fished out another map from those downloaded from the heroes portal.
The map is in German, http://heroesportal.net/maps/view/4008

The objective is to capture a castle (as the game progressed, I completely forgot about the castle condition, stubbornly thinking that victory required defeating all enemies). Laughable, really...

I played as Red, with starting heroes Lord Leo (Ingem) and Sorsha, and a starting castle with the beautiful name The Castle of Love. There are three enemies - Grey (brown) with a Fortress, Blue (Inferno), and Teal (tea-colored :D) with a Stronghold. The map itself is quite easy, no special gimmicks. Red, Blue, and Grey start identically - one hero from the main castle, the second in the dungeon with a strong army (140 Champions for Sorsha, Wyvern Monarchs and Sultan Efreet for Grey and Blue).

Also, next to the main castle is a second one, on our territory there is a red tent (visited initially), on Blue's lands a blue tent (also visited), Grey has a white tent (needs to be visited). And a light blue tent on neutral lands is also visited.

The strongest opponent is Teal, with several Strongholds and the hero Vistan with stats over 90 and legions. His other heroes are not far behind. He cannot leave his island, the passage is blocked by tent guards.

Of the other two enemies, Blue was superior both in army and resources. It turned out he had 2 Grails in Inferno and Rampart (even though the scenario Grail was never dug up).

After bringing Sorsha from the dungeon to the home castle, I transferred the Champions and captured artifacts to Lord Leo. He became the key hero. Interestingly, after acquiring parts of the Cloak of the Undead King for him, Leo started raising dead, first skeletons; when I assembled the cloak during the game, he began resurrecting Liches. Atypical for a race not native to necromancy (at least I hadn't observed it before).

Blue and Grey were fighting each other extensively, while I explored the map, capturing castles and leveling up Leo with his Liches. When their number exceeded 5000, I started attacking the Azure guarding the portals and the cartographer. Simultaneously, I captured the Angelic Alliance lying next to my domains, defeating its guard of 90 Archangels.

After removing the Azure guards, I captured a couple of castles in the dungeon. Blue moved in after me, fortunately the road was already clear. By that time, Leo had learned Town Portal and began taking castles. Blue and Grey became victims of my amnesia; I didn't even need to kill them... But I defeated both and started preparing for the battle with Teal. 10,000 Liches against Vistan's legions – not a great matchup.

I went back into the dungeon hoping to increase the number of Liches; near the center, I captured a neutral Rampart and took the Wizard's Hat. Though it turned out unnecessary. Capturing a neutral Castle, I passed the guard of Black Knights and reached the Necropolis of Zul Darak. Captured it, and the game was over – Zul Darak is in your hands, you have won. :)

Here is the save from the moment just before the final capture of the Necropolis.
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8 years ago
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Congratulations!
The game awards bonus points for eliminating all enemies, so it was worth it (unless you're the type who aims to finish as quickly as possible). It would have been even better with the Grail.
The final battle with the main hero's army is quite easy, especially considering there's no enemy hero in the city.

Added 8 minutes later
By the way, today "Limes inferior" was uploaded in English.
8 years ago
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Heh, it's surprising that this map, which is almost 10 years old and doesn't stand out in terms of unique features, mechanics, or plot, has been translated. Although, it should be noted that there isn't much text in it, and it's not the most time-consuming map.
But I definitely won't play it in English. After I played it almost perfectly for the first month, and then even the second and a half this weekend... Indeed, almost perfectly, about 98-99% of what this map allows in principle. And I also got incredibly lucky with the starting save!

After the 231 stronghold, a garrison followed, and there was no way to avoid losses - all the gnomes were lost, and only 2 survived from the chests. In addition, 17 sprites, 20 lizards, and a bull were lost. It's surprising that all the vipers survived, but in the end, there were more than enough troops to kill the blue commander. And in general, there were no serious losses against the blue - a maximum of 10 lizards were lost.
235 - the first blue swamp
236 - only now the red is taking my starting castle. I could have delayed it further, but there were compatibility issues with the capitals.
237 - the second blue swamp, and I painted both external dwellings with snakes.
The blue commander didn't live up to expectations in building the barbarian village, so I had to give it to the red. But the red didn't disappoint!
311 - I took back the starting swamp (the barbarian village is still with the red). Interestingly, the red didn't buy any units for 2 weeks in this castle. And here's another interesting thing. The computer, as you know, is a cheater and knows all the spells we have in battle. But in addition, the computer sees all our movement points, and if it understands that it can't reach us in one turn, it considers its castle to be safe. And here's another point - you can block your fast hero in a narrow area of the terrain with your own slow shooters. The computer doesn't understand that this barrier of my shooters can move away and considered its castle to be safe! In my case, the block was arranged by 2 heroes who were hiding behind the gates with a teleport exit.

237-247 Result: During the period of the red's regency in my starting swamp, the red didn't spoil my growth - he simply didn't buy anyone. But in these 8 days, he also made 6 buildings - a resource silo, a growth management 2 building, upgrades for archers, bulls, vipers, and built hydras. Or 23k gold, 35 wood, 30 stone, 14 mercury, and 14 sulfur! And all this wealth (especially considering our incredible lack of resources) in exchange for 8 days without a castle, during which 32k gold would have accumulated! If we paraphrase Voltaire, if need hadn't forced us to give the castle to the red, then he should have given it to him himself:)

Further - more. In order for the computer to build the village, it needs to understand that the village is safe. But there was also a strange thing. On 311, after capturing the starting swamp, it built a resource silo only if I spent the night with lizards in the castle. That is, the external garrison of the starting swamp, which is 2 days away, somehow influenced the computer's behavior.
It's like a butterfly effect. You spend the night with 1 sprite - the red hero runs to the castle, the village is not built. You spend the night with a hundred sprites - the red hero is afraid, the village is not built. You spend the night with 1 lizard - the red hero runs to us, but the village is built! The lizard effect:)
311-317 - the computer kindly built a fort, goblins, wolves, and birds, and didn't buy anything. My hero with a passfight on 1 fly was in ambush all this time behind the garrison (in the cage where the strongholds used to be), so he could easily take the castle in one turn.
321 - the last city is taken, and
322 (symbolically) - I kill the last red unit. Well, honor and praise to the red, he played better than any ally.

Added 9 minutes ago
But there are also some downsides to the honey pot:
Because of the quick start, the blue didn't have time to build bulls in one castle. And I didn't have enough wood and stone for 237, so I had to build bulls on 24. And the red, along with his Stakhanovist feats in building my castles, also had some sad problems with building cyclops. Cyclops were not built in any castle, and I will have to somehow conjure up these 60 crystals myself. However, 41 crystals already exist, so I will have to do some magic with the mills.
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8 years ago
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I took a small step back, but the appearance of the green and brown creatures is still synchronized, no matter how I try to replay the end of the turn. This is especially frustrating considering that I can defeat all the enemy heroes without significant losses; I just can't seem to organize their arrival correctly.

Added 1 minute ago
Interestingly, the map was uploaded to maps4heroes. The author himself wrote to me that no one has completed it in ten years.

Dandy, all our hopes are on you :)
In reply to Dandy
8 years ago
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Dandy
Heh, it's surprising that this map, which is almost 10 years old and doesn't stand out in terms of features, mechanics, or plot, was suddenly translated.

I can modestly say that this is my achievement :)
I found this map on a Polish forum, completed it 130%, wrote to the author, sent him save files, and "forced" him to upload the map to maps4heroes! For this, the author translated the map into English! As he wrote, "I made the map a long time ago, but I didn't know there was a community," so the map didn't go beyond Polish forums (or if it "accidentally" ended up on Russian-language forums).
In my opinion, completing it 200% is a heroic feat! By the way, as the author wrote, in the version that he recently uploaded to maps4heroes, this map has been slightly changed, in particular, the final boss's army has been increased + a number of other changes. So the Polish and English versions are different, albeit in small details. I can't write everything because the author may want to keep it a secret! ;)

Added 9 minutes ago
Added 1 minute ago
[/U]It's funny that the map was uploaded to maps4heroes. The author himself wrote to me that in ten years, no one has completed it 200%.

When creating the map, the author did not plan to upload it to any forums other than Polish ones. And since the number of people playing it was small, as the author wrote, he received save files of playthroughs only from 2 of his acquaintances, and a couple more 130% playthroughs. Therefore, it's not surprising that no one has tried to complete it 200%.
Plus, it's clear that without "mass" magic, its total limitation, the need to complete the map only with combat skills and management, all this weeds out beginner players, and most advanced players as well. And among the "hardcore" professionals, only China and the former USSR remain, where HMM3 has a lot of fans. I think that if this map is uploaded to the Chinese gamerhome, sooner or later we will see a 200% completion!

Added 4 minutes ago
DandyHeh, it's surprising that this map, which is almost 10 years old and doesn't stand out in terms of features, mechanics, or plot, was suddenly translated. Although it should be noted that there is not much text in it, and it is far from the most time-consuming map.
But I definitely won't play the English version.

As I wrote a few minutes ago, the English-language map is slightly different. It is definitely a little more difficult than the Polish version (the indicators in the quests and the strength of the opponents are slightly different, that's all I can say without spoilers). If anyone wants, you can check it in the editor. So, FOR THE SAKE OF EXPERIMENT, take into account which version you are playing. In my opinion, the English version is definitely more difficult, albeit in small details! And FOR THE SAKE OF EXPERIMENT, you should play the English version, because all other players will only download the English version, and based on the playthrough of the Polish version, dear Dandy, you will be comparing slightly different maps.
8 years ago
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Kolotok – that’s a good one! Well done for figuring out how to translate the map. I’ve looked at it and the changes in the editor. Here’s what I can say:
For the first few weeks, the map is easier. The starting bonuses have been increased. In the Polish version, we get 8 attack, and in the English version, we get 10 attack, offense, and archery! It’s a freebie, basically. It’s easier to defend, and at the end of the map, there’s armor with 4 attack/defense. In the English map, it’s guarded by 250 Lazurites, not 500.
Increasing the number of Nagas and Titans for the Sprocket was a logical step to make it more difficult, but it’s not enough. Whether it’s 49 or 99 Titans, they die from a single glance from the Gorgons. Now, it takes two Gorgon attacks to defeat the Nagas, instead of one. It’s not a big deal, it doesn’t really change anything.

But what really makes the game more difficult is that the author has halved the number of neutral guards, which means that the Cipesk can reach the village as early as the first month. Inferno can also take the mines in the first month, and Necropolis can take almost all the cities. In my opinion, the author didn’t even test this change and doesn’t realize how much it changes the AI’s behavior. I don’t think it’s an unsolvable problem, because in the Polish version, we have a comfortable margin for completing the Walkthrough. In the English version, we’ll have to play more strategically, instead of relying on brute force. But I think the author might realize that he’s gone too far – the change is too drastic.

So, I’m not sure if the map will be changed to restore the stronger guards. That’s why I’ll finish the Polish version instead of starting the English version.
But the key concept, which I’ve been repeating for the past three weeks, is this: if a map is beatable at 130%, then it’s beatable at 200%! At least on this map.

Added 17 minutes later
Ps: When someone finally beats it on any difficulty, then we can think about a 200% Walkthrough. But I don’t like to work on untested maps, which the English version is at the moment. But finishing the Polish version is a consistent approach.

Added 1 hour 26 minutes later
Exactly, the author replied in the comments on maps4heroes, and he thinks that the changes to Inferno and Necropolis are insignificant. Naive:( He doesn’t understand what kind of armies they will have, he didn’t test it!
So, I’m waiting for feedback from those who are trying to beat the English version:)
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8 years ago
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With the weakened guards at the computers, I'll probably have to complete the map 100% now :( A very ambiguous decision by the author. And yet, the chaotic invasion of brown and green still bothers me. It shouldn't be like that on a good map, it just shouldn't. It would be worth tying them to specific timeframes (e.g., by providing resources upon completing a certain quest), but at least spreading them out over a week and a half to two weeks. Early in the 5th month – green with reinforcements from three dungeons, mid-5th month – brown, early 6th month – the main green, a specialist in scorpions. That way, there would be enough time to contain Inferno and return home, even at 200%, not just for those who are setting world records for map speedruns :)

And I, perhaps, will postpone Limes Inferior again until better times.

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