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Walkthroughs for custom maps.

#1052
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Marmot
Xaart, good evening! We missed you too (I did, at least :) ).
After his Walkthrough of "Brothers of Mercy and War", Pomazok1329 posted a review here. Read it — maybe it will help. He didn't really like the map, it seems.
Don't forget about us, stop by, tell us what maps you're playing through.
I recently finished playing through "The 5th element - episode one", I'll finish writing my review a bit more and post it here. I started playing through the previously mentioned "Ray of light". The first week is a bit tough, then it gets easier. But there are still many serious matters ahead, and I'm only at the very beginning of a glorious path.

Marmot, thank you, likewise :smile36:! I will definitely drop by; if I disappear, it's only temporary).

I read the review by Pomazok1329; I still have a long way to go to reach his level, and indeed the level of many others.

After your Walkthrough of the map "Infernal Conquest" http://heroesportal.net/maps/search/Infernal%20 I decided to take a risk. I completed it on my 2nd attempt (I'm used to it)), the first time I played as Conflux (a tome of earth magic right under my nose). Unfortunately, one unforgivable mistake decided the outcome not in my favor. One of the opponents took my town in the Dungeon that gives Town Portal (I scolded myself for half a day!), immediately taught it to his heroes, gathered an army, and struck. I never even reached the Red Inferno. I fled and decided to start again, this time with Tower.

To win, you need to deliver the Cloak of the Undead King to the Inferno of Abdrusan (by the way, on heroesportal they uploaded the map Hell Bursts http://heroesportal.net/maps/search/hell%20burst, a carbon copy of Infernal Conquest. Both the layout and the objective).

My main hero was Solmyr, freed from a prison, with good starting skills and artifacts. Experience, the son of difficult mistakes, helped me avoid many situations. In addition to the Cloak of the Undead King, I decided to assemble the Angelic Alliance (for which I needed to visit all the tents) and free all prisoners (they are all in the Dungeon, prisons guarded by legions of different creatures, behind the prisons are crowds ready to join (their numbers grow as the game progresses).

A seer on an island also asked for the Alliance to be obtained. As I progressed, I eliminated all opponents (except Pink and the main Red), freed the prisoners, each received an army from those who joined. For a long time I couldn't find the passage to the red tent and assemble the Alliance. While I was going back and forth between the surface and the underground, Red couldn't stand it and sent his strongest player, Zeron, on reconnaissance. Walking over the water, Zeron came to the island seer and stood still. After that, Red only watched my movements.

In the very center of the map is a green island, the entrance guarded by 4000 Archangels (it was probably month 8 of the game). Since there's a buzzing, it's not without reason). I landed Solmyr, defeated the Archangels, and moved on. The path went in a spiral, along the way I fought off groups of invisible Azure Dragons. In the very center of the spiral was a Pandora's Box, another 3000 Archangels, and the prize – Angel Wings. With the wings, I flew to Red's lower 2 Inferno towns, took them, transferred them to defend other heroes, and entered a part of the Dungeon that was previously inaccessible. I took Necropolis, freed Isra from prison, and captured parts of the Cloak of the Undead King from vampires and other undead. Isra received the Cloak and learned Town Portal. Leaving him in Necropolis for a while, I took the Tome of Air Magic, guarded by angels. Hooray! With wings and Fly, I visited the red tent, defeated Pink, and assembled the Alliance. Then to the seer (Zeron was still standing nearby, I killed him immediately), the seer gave me 1000 Archangels for the Alliance. Capturing the upper Inferno towns, I teleported Isra with the Cloak to Abdrusan. Victory.