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#540
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=Lizard=
They say that a number of bugs (watering hole, etc.) will be fixed in the upcoming version. Some are related to mirrored map templates. I identified (most likely) a rare bug: if you enter a +1 level tree on a 3D map, you can't enter the same tree from the other side with the same hero. They say it has already been addressed.

Didn't they say that the watering hole bug was fixed a long time ago?!


#541
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Yes, it has been fixed. The fix was originally planned for release in version 1.5, but was eventually included in the HD mod in one of the updates (as were several other fixes). The mirror bugs are currently being addressed by HW_Rulez. However, I will also be noting them down, as at some point the mirror will be integrated into HotA, and then I will have the opportunity to fix and improve it.
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#545
Dobrogo vremeni sutok,
Mne prishla v golovu ideja. Posle nazhatije knopki porazhenije chtobi viprigivalo okno so statistikoj partiji. (pohozhee kak v starcraft 2) Grafiki po dnjam igri - skoko zoloto dobivalosj i tratilosj, skoko gerojev nanjimalosj i uvolnjalosj, sila armiji kak rosla, artifakti po kategorijam kak nahodilesj, i tak dalee.

Spasibo, udachnogo dnja.
https://www.twitch.tv/thexenofex
https://streamlabs.com/thexenofex

https://www.youtube.com/channel/UCG0ole0bEHwcdF8PETHeivw/videos

https://discordapp.com/invite/vFMJHaw

ICQ 683235445

In reply to Xenofex
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#546
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So, regarding Overlord Hour (OH): if both players access the same object, the OH is interrupted – first, Red goes, then Blue, and the OH resumes after 3 days;

Blue sees Red's actions from the previous day (emulating a real game), and when Blue attacks, Red's turn is rolled back to that day, and the OH is interrupted for 3 days.

Red sees Blue's actions immediately on the next day.
672466033
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
In reply to ДаУ
#547
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DaU
so, in OH (Online Hotseat): if both players access the same object, the OH is interrupted – first, Red goes, then Blue, and OH resumes after 3 days;

Blue sees Red's move from the previous day (emulates a real game), and when Blue attacks, Red's turn is rolled back to that day, and OH is interrupted for 3 days.

Red sees Blue's move immediately on the next day.
It's hard to understand without some context.
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#548
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Forgot to add:

Regarding Town Portal. Introduce a more balanced option.

1) Make the limitation the same as for Dimension Door. (how many times a day can be used by one hero). On expert difficulty, 2 times a day.

2) Town Portal should be available in all schools of magic, just like Dimension Door and Visions. (in any relic book of magic, except the book of air). And having any element of magic grants a bonus, except for air (just like with Dimension Door and Visions).
https://www.twitch.tv/thexenofex
https://streamlabs.com/thexenofex

https://www.youtube.com/channel/UCG0ole0bEHwcdF8PETHeivw/videos

https://discordapp.com/invite/vFMJHaw

ICQ 683235445

#552
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It's no secret that Keen Eye is considered the most useless skill in the game. I'm sure suggestions about it have already been made, but here's my idea: why not change it so that having this skill gives a chance to learn magic when fighting neutral creatures?

For example, when fighting neutral creatures of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutral creatures of level 7, there is some probability of learning a spell of level 4-5 at the end of the battle.

I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.
In reply to libion
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#553
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libion
It's no secret that Keen Senses (Eagle Eye) is considered the most useless skill in the game. I'm sure suggestions about it have already been made, but I had the following idea: why not change it so that having this skill gives a chance to learn magic when fighting neutral creatures?

For example, when fighting neutral creatures of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutral creatures of level 7, there is some probability that after the battle, a spell of level 4-5 will be learned.

I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.
Then Keen Senses on any S, M, and even L maps will be overpowered. And there is no logic in learning spells this way.
https://twitch.tv/calibanhw
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#554
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The portal in the dungeon strangely teleports golems. Randomly, sometimes regular ones, sometimes upgraded ones. Perhaps it needs to be adjusted to only teleport regular ones.
http://ru.twitch.tv/lizard_wt
In reply to libion
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#555
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libion
It's no secret that Keen Eye is considered the most useless skill in the game. There have probably been suggestions about it before, but I had the following idea: why not change it so that having this skill gives a chance to learn magic when fighting neutrals?

For example, when fighting neutrals of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutrals of level 7, there is some probability of learning a spell of level 4-5 after the battle.

I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.

It would be more logical to give a spell after the hero has fled from an opponent who cast magic, and also to give the opportunity to learn spells from neutrals on the map (e.g., Djinns, Archangels, and other fey creatures).
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.
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#556
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In the standard guard posts of the 6K (relevant for most templates), groups of sorceresses are generated, but not regular ones. I think this is strange; it should be the other way around. This is even more absurd considering that these groups of sorceresses (11-13 units) cannot be defeated by 2 angels with a level 0 spell (without morale boosts). One angel is guaranteed to be lost. There is no other similar guard post in the 6K. I believe this needs to be fixed.
http://ru.twitch.tv/lizard_wt
#557
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A very nasty exploit has been discovered. The host accidentally clicks the "Restart" button. They have no restarts left, and the opponent didn't request a restart. The opponent can't do anything about it. There's no save file. It's impossible to prevent. In tournaments, this is critically important and can sometimes add a significant percentage to the chances of winning. For example, if the host realizes they've restarted and are already noticeably behind on the first day. The only solution seems to be adding a restart confirmation and requiring confirmation from the other player as well. P.S. "Accidentally" is used as an explanation: "Sorry, I looked in the wrong place."
https://www.twitch.tv/grando__