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Ideas and suggestions.

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#555
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libion
It's no secret that Keen Eye is considered the most useless skill in the game. There have probably been suggestions about it before, but I had the following idea: why not change it so that having this skill gives a chance to learn magic when fighting neutrals?

For example, when fighting neutrals of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutrals of level 7, there is some probability of learning a spell of level 4-5 after the battle.

I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.

It would be more logical to give a spell after the hero has fled from an opponent who cast magic, and also to give the opportunity to learn spells from neutrals on the map (e.g., Djinns, Archangels, and other fey creatures).
Стримы HMM5 на полных картах мод TE:
ru.twitch.tv/noom11

Alex_nv - draw - Vovan112013 летос 236

alex_nv wrote: Наконец то нормальная игра с открытием половины карты.