I haven't heard about any mass blindness...
I haven't heard about any mass blindness...
New here? I'm Roha — want a quick tour?
They say that a number of bugs (watering hole, etc.) will be fixed in the upcoming version. Some are related to mirrored map templates. I identified (most likely) a rare bug: if you enter a +1 level tree on a 3D map, you can't enter the same tree from the other side with the same hero. They say it has already been addressed.
so, in OH (Online Hotseat): if both players access the same object, the OH is interrupted – first, Red goes, then Blue, and OH resumes after 3 days;
Blue sees Red's move from the previous day (emulates a real game), and when Blue attacks, Red's turn is rolled back to that day, and OH is interrupted for 3 days.
Red sees Blue's move immediately on the next day.
It's no secret that Keen Senses (Eagle Eye) is considered the most useless skill in the game. I'm sure suggestions about it have already been made, but I had the following idea: why not change it so that having this skill gives a chance to learn magic when fighting neutral creatures?
For example, when fighting neutral creatures of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutral creatures of level 7, there is some probability that after the battle, a spell of level 4-5 will be learned.
I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.
It's no secret that Keen Eye is considered the most useless skill in the game. There have probably been suggestions about it before, but I had the following idea: why not change it so that having this skill gives a chance to learn magic when fighting neutrals?
For example, when fighting neutrals of level 1-2, depending on their number, the probability of learning a random spell of level 1-2 changes linearly or according to some formula. When fighting neutrals of level 7, there is some probability of learning a spell of level 4-5 after the battle.
I think that if the probability is chosen correctly, the game will become more interesting and diverse. That's it.