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Posts from Harmony - Troop Symmetry Auto-translated

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#864
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SRD, members of our group on VKontakte asked about the compatibility of Harmony with EWA, and they are also interested in where they can download the Harmony modification. I don't know what to tell them. What do you think?
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#865
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In fact, they are compatible, and you know that the mod is not ready yet.
У меча предназначения два острия, одно из них ты.

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Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#866
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Interested
They are actually compatible.

How can I say that these mods are compatible if I'm not sure – I haven't tested the Harmony mod.

Interested
and you know the mod isn't ready yet.
But we don't know when it will be ready, do we?
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#867
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No one has tested it yet, but according to what has been said, everything is compatible so far, except for the new creatures. Work is in progress; we changed the spellbook over the summer.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
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2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#868
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That’s also good news. We’ll be waiting.
In reply to atlant108
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#869
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Generally, Harmony is a fully independent mod that changes the game in many ways, and attempting to integrate it into a collection will most likely require some cuts, which will lead to a disruption of the mod's internal balance. So, I'm not sure if the integration into a collection will go smoothly, but I'm not against it. Finally, on Thursday, I will be able to dedicate a full day to the mod – I have a completely free day, not just 1-2 hours here and there. I won't promise anything, but it's possible that I'll release something on Thursday. Right now, I'm thinking about this: The "vampirism" spell – essentially, its main effect is not the "drain" ability, but the transformation of a unit into undead (its relationship to holy/unholy spells, morale, poison, mind magic, etc.). How can anyone who has studied dark magic turn a unit into undead? According to general fantasy canons, necromancy is associated with darkness and dark arts, as well as other unholy things and even demons, but we have a specific case – Ashan, where there are clear distinctions between the concepts of "necromancy," "darkness," "chaos," etc., and all of this is by no means the same thing. Necromancy is not related to dark magic – darkness comes from Malassa, and necromancy is, roughly speaking, a sub-branch of primordial magic and has nothing to do with Malassa (the only connection between necromancy and darkness is the fact that Malassa was involved in the creation of Mother Namtara). In general, I'm thinking of separating vampirism from dark magic and giving it only to necromancers. Besides, dark magic is usually more powerful than light magic, so some weakening will balance it out (losing the ability to remove mind magic and poison). In ToE, dark magic is the only magic that is useful regardless of the game's stage.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#870
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The hero supposedly moves closer to the unit and drains life energy from the enemies it has killed, and then the unit heals itself.
Vampires take this energy for themselves.

Added after 55 seconds
Another question is, is it possible to resurrect a living being with dark magic as a human?
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#872
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So, the effect is identical to raising the dead.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
In reply to Заинтересованный
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#873
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Interested
The hero supposedly moves closer to the unit and draws life energy from the enemies it has killed, and then the unit heals itself.
Vampires take this energy for themselves.
Well, I guess this is just a personal interpretation – there's nothing like that in the lore, and the description of the spell and its effect speaks of a temporary transformation of the unit.
We need to come up with a name for this spell; I think "... ritual" or "... rite" would work.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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#874
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SRD

Dark magic is usually more effective than light magic, so some weakening will balance it out (losing the ability to remove mind control and poisoning) - in general, in Tribes of the East, dark magic is the only magic that is useful regardless of the game stage.

Yes, I agree with that. Dark magic needs to be weakened.
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#875
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SRD
I think this is just a personal interpretation – there’s nothing like that in the lore, and the description of the spell and its effect suggests a temporary transformation of the unit.
We need to come up with a name for this spell; I think “…ritual” or “…ceremony” would work.
Yes, this is a personal interpretation. It’s unlikely that troops in the heat of battle would be drinking blood, and biovampirism is a common trope in fantasy.
У меча предназначения два острия, одно из них ты.

Заинтересованный занимается написанием прохождений
Прохождения]
НЕКРОМАНТ

2,3,4,5
Заинтересованный планирует создать серию мультиплеерных карт "Фантазия безумного картострителей".
Миссия 1 - Фктиф-Зобар готова на 11,5%
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#876
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What do you think of these name options:

Dark Ritual,
Ritual of the Cursed,
Necromancer's Ritual
Finally, on Thursday, I will be able to dedicate the whole day to modding - I have a completely free day, not just 1-2 hours, I won't promise anything, but maybe I'll post something on Thursday.

Did you manage to find time for the mod?
In reply to atlant108
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#877
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The second super ability for the undead will be to massively cast "vampirism" on the necromancer's army – we need to come up with an incredibly epic name for this perk. The amount of life drained will be 20% and will not depend on magic power. Some possible names that come to mind: - Face of Death, - Eternal Legion, - In the Name of Ash. I want to give vampirism to all necromancers – considering that their army is already undead, the most important effect of the "vampirism" spell (turning into undead) is not relevant here, and draining life energy in the early stages won't have a significant impact, but it won't be useless either – that is, the undead won't become overpowered, but the effect of vampirism will be useful for them – so casting the spell won't be pointless. I also want to introduce racial abilities similar to the "undead" ability of the undead, naturally, this won't be for everyone (probably), we need to think about everything: Currently, the racial abilities are as follows: Undead - "Undead" Orcs and Demons - "Demonic Blood" (original - "Boiling Blood") Ability effect: vulnerability to holy and unholy spells Demons - "Fire Resistance" (original - "50% fire immunity") TE - "Malassa's Apprentice" (original - "Demon") Ability effect: vulnerability to holy and immunity to unholy spells LE - "Agility" (original - "Incorporeality") Ability effect: 20% chance to dodge an attack P.S.: Naturally, "Agility" will only be for elf units and will not be for ents, unicorns, dragons, or dryads (that is, the racial ability will correspond specifically to the representative of that race, and not to all units in the city)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...