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The second super ability for the undead will be to massively cast "vampirism" on the necromancer's army – we need to come up with an incredibly epic name for this perk. The amount of life drained will be 20% and will not depend on magic power.
Some possible names that come to mind:
- Face of Death,
- Eternal Legion,
- In the Name of Ash.
I want to give vampirism to all necromancers – considering that their army is already undead, the most important effect of the "vampirism" spell (turning into undead) is not relevant here, and draining life energy in the early stages won't have a significant impact, but it won't be useless either – that is, the undead won't become overpowered, but the effect of vampirism will be useful for them – so casting the spell won't be pointless.
I also want to introduce racial abilities similar to the "undead" ability of the undead, naturally, this won't be for everyone (probably), we need to think about everything:
Currently, the racial abilities are as follows:
Undead - "Undead"
Orcs and Demons - "Demonic Blood" (original - "Boiling Blood")
Ability effect: vulnerability to holy and unholy spellsDemons - "Fire Resistance" (original - "50% fire immunity")
TE - "Malassa's Apprentice" (original - "Demon")
Ability effect: vulnerability to holy and immunity to unholy spellsLE - "Agility" (original - "Incorporeality")
Ability effect: 20% chance to dodge an attack
P.S.: Naturally, "Agility" will only be for elf units and will not be for ents, unicorns, dragons, or dryads (that is, the racial ability will correspond specifically to the representative of that race, and not to all units in the city)
... И древний лес, роскошен и печален, Блистает там воздушностью прогалин. Но между кедров, полных тишиной, Расщелина по склону ниспадала. О, никогда под бледною луной Так пышен не был тот уют лесной...