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It's been a while since we played 200% ... and allrandom too ... on same-map especially never once. While fixing this oversight ...

Tournament Rules:

1) Template - Diamond

2) Castle and starting hero - random. Starting bonus can be chosen.

3) Difficulty - 200% (2500 gold at start).

4) Colors - in the first generation, red is for the player higher in rating; thereafter, colors change with each subjective restart (colors do not change during restarts due to a block or encounter).

5) Timer - we'll play rapid, 12+6+1, because there isn't much to do in the first week at 200%.

6) Roads are medium.

Other rules are standard (guild rebuild is enabled).

7) Tournament formula - Swiss system with elimination after 2 losses. Each round is played bo3.

8) Tournament games go into the rating by default, but at the request of any player, they may not. This should be announced before the game starts. A non-rated game must still be submitted through the report system (specify "non-rated" in the comments) - so that it hangs on the 1st page of the general list; I will annul it later.

Tournament Start - in a month, 25.09.2017

Winners of previous tournaments on Diamond:
Diamond Monster - BAJIEHOK
Diamond Masters - FireToSky

Round 1 Draw:

KobRa_RR (Red, Random, Fortress, Mirlanda, Gretchen) def matador99 (Blue, Random, Rampart, Ivor, Yabarkas) Diamond 211
KobRa_RR (Red, Random, Dungeon, Shakti, Shakti) def matador99 (Blue, Random, Tower, Halon, Jeremy) Diamond 136

Surreal (Red, Random, Inferno, Calh, Gunnar) def sonic111 (Blue, Random, Rampart, Riland, Gurnisson) Diamond 123
sonic111 (Red, Conflux, Random, Inteus, Moner) def Surreal (Blue, Tower, Random, Astral, Astral) Diamond 124
sonic111 (Red, Random, Castle, Edric, Gundula) def Surreal (Blue, Necropolis, Random, Sandro, Tant) Diamond 127

socola (Red, Random, Tower, Theodorus, Josephine) def Blitz (Blue, Castle, Random, Adelaide, Gunnar) Diamond 124
Blitz (Red, Random, Conflux, Ciel, Craig Heg) def socola (Blue, Random, Necropolis, Vokial, Nagash) Diamond 142
socola (Blue, Random, Tower, Faafner, Fiona) def Blitz (Red, Stronghold, Random, Terek, Terek) Diamond 123

Mercurial- (Red, Random, Castle, Valeska, Terek) def MadSpirit (Blue, Random, Rampart, Yanova, Mephala) Diamond 126
Mercurial- (Red, Random, Necropolis, Izra, Moandor) def MadSpirit (Blue, Random, Conflux, Lacus, Labeta) Diamond 117

ЯR (Red, Dungeon, Malekith, Kairi) def twaryna (Blue, Castle, Christian, Cassiopeia) Diamond 137
twaryna (Red, Random, Rampart, Aeris, Thorgrim) def ЯR (Blue, Random, Tower, Astral, Alkin) Diamond 132
ЯR (Blue, Stronghold, Tiraxor, Tiraxor) def twaryna (Red, Necropolis, Vidomina, Vidomina) Diamond 123

MikeM (Blue, Random, Castle, Rion, Dessa) def De_Luxe (Red, Random, Tower, Josephine, Dimmer) Diamond 123
MikeM (Red, Inferno, Xarfax, Calh) def De_Luxe (Blue, Stronghold, Yog, Gretchen) Diamond 127

Мирон (Blue, Random, Inferno, Ignatius, Ignatius) def RitoSux (Red, Random, Fortress, Dragon, Dragon) Diamond 123
RitoSux (Red, Random, Fortress, Corbark, Craig Heg) def Мирон (Blue, Random, Dungeon, Sinka, Jeremy) Diamond 121
Мирон (Blue, Random, Necropolis, Izra, Izra) def RitoSux (Red, Random, Inferno, Pepelina, Alkin) Diamond 127

Dandy (Blue, Random, Conflux, Fiur, Fiur) def Jelen117 (Red, Random, Tower, Astral, Astral) Diamond 124
Jelen117 (Blue, Rampart, Clancy, Sir Mullich) def Dandy (Red, Tower, Saira, Kairi) Diamond 132
Jelen117 (Blue, Rampart, Yanova, Craig Heg) def Dandy (Red, Rampart, Mephala, Mephala) Diamond 133

Dave_HUN (Red, Random, Wharf, Illor, Corkes) def Dawidu91 (Blue, Random, Fortress, Vistan, Gunnar) Diamond 122
Dave_HUN (Red, Random, Fortress, Tazar, Tazar) def Dawidu91 (Blue, Random, Wharf, Derek, Derek) Diamond 117

u2noob (Red, Castle, Valeska, Valeska) def Sevan_80 (Blue, Rampart, Yanova, Yanova) Diamond 116
u2noob (Blue, Tower, Pikedram, Pikedram) def Sevan_80 (Red, Castle, Orrin, Orrin) Diamond 115

Benis (Red, Fortress, Broghild, Broghild) def Javdet (Blue, Inferno, Nimussa, Jeremy) Diamond 131
Javdet (Red, Stronghold, Zubin, Gundula) def Benis (Blue, Inferno, Pepelina, Kairi) Diamond 124
Javdet (Blue, Rampart, Coronius, Yanova) def Benis (Red, Wharf, Eovatios, Loinis) Diamond 124

battanas (Blue, Tower, Iona, Pyra) def tun7gus7 (Red, Rampart, Yanova, Kairi) Diamond 131
tun7gus7 (Blue, Dungeon, Shakti, Shakti) def battanas (Red, Stronghold, Oris, Jeremy) Diamond 116
tun7gus7 (Red, Castle, Caitlin, Caitlin) def battanas (Blue, Wharf, Spint, Jeremy) Diamond 125

PaTRioT (Red, Inferno, Axis, Nila) def Magl (Blue, Castle, Caitlin, Kairi) Diamond 141

freesha (Red, Stronghold, Yabarkas, Gurnisson) def PROger (Blue, Castle, Adela, Jeremy) Diamond 134
PROger (Blue, Random, Castle, Loinis, Yanova) def freesha (Red, Random, Dungeon, Sinka, Nila) Diamond 142
freesha (Red, Conflux, Moner, Moner) def PROger (Blue, Wharf, Casmetra, Casmetra) Diamond 145

Fill-ua (Red, Random, Inferno, Zidar, Mariussa) def Montt (Blue, Necropolis, Aislinn, Clavius) Diamond 223
Fill-ua (Red, Rampart, Pearl, Kairi) def Montt (Blue, Fortress, Rosic, Dessa) Diamond 133

Redwhait HP (Blue, Random, Necropolis, Xi, Tamika) def Xocenk (Red, Random, Inferno, Pyra, Ciel) Diamond 133
Redwhait HP (Blue, Wharf, Zilar, Edric) def Xocenk (Red, Conflux, Tunar, Jeremy) Diamond 126

=Lizard= def WiZarDX_576
Player_ def Simon5760
Wallys def Нихилус

BeerWarrior vs Diabler - mutual tech loss
karapet.ru vs omon - mutual tech loss

Round 1 Deadline - until 23.10.2017

Leaving the tournament: WiZarDX_576, Simon5760, Нихилус, BeerWarrior, Diabler, karapet.ru, omon, Surreal

Round 2 Draw:

Winners:
Jelen117 (Red, Random, Rampart, Kairi, Kairi) def Javdet (Blue, Random, Inferno, Khalid, Damacon) Diamond 123
Jelen117 (Blue, Random, Dungeon, Jager, Shakti) def Javdet (Red, Random, Wharf, Corkes, Miriam) Diamond 123

Мирон (Blue, Random, Inferno, Pepelina, Ignatius) def Wallys (Red, Random, Conflux, Gelar, Labeta) Diamond 141
Мирон (Red, Random, Conflux, Pasis, Pasis) def Wallys (Blue, Random, Rampart, Coronius, Coronius) Diamond 147

ЯR (Red, Fortress, Corbark, Dessa) def Fill-ua (Blue, Tower, Nila, Gunnar) Diamond 115
ЯR (Red, Tower, Serena, Jeremy) def Fill-ua (Blue, Conflux, Labeta, Nila) Diamond 147

Player_ (Red, Wharf, Annabelle, Annabelle) def Mercurial- (Blue, Necropolis, Moandor, Xi) Diamond 133
Player_ (Red, Random, Fortress, Corbark, Broghild) def Mercurial- (Blue, Random, Necropolis, Clavius, Clavius) Diamond 123

tun7gus7 (Blue, Fortress, Andra, Andra) def =Lizard= (Red, Random, Stronghold, Craig Heg, Craig Heg) Diamond 134
=Lizard= (Red, Random, Fortress, Vistan, Tazar) def tun7gus7 (Blue, Random, Castle, Tyris, Ivor) Diamond 132
=Lizard= (Blue, Random, Conflux, Ciel, Jeremy) def tun7gus7 (Red, Random, Rampart, Elshar, Kairi) Diamond 137

Dave_HUN (Red, Rampart, Yanova, Broghild) def Magl (Blue, Rampart, Mephala, Kairi) Mirror Diamond 133
Dave_HUN def Magl

Redwhait HP (Blue, Wharf, Cassiopeia, Cassiopeia) def KobRa_RR (Red, Castle, Caitlin, Caitlin) Diamond 133
KobRa_RR (Blue, Necropolis, Moandor, Moandor) def Redwhait HP (Red, Wharf, Cassiopeia, Cassiopeia) Diamond 116
KobRa_RR (Red, Castle, Orrin, Orrin) def Redwhait (Blue, Necropolis, Vokial, Vokial) Diamond 123

sonic111 (Red, Random, Fortress, Verdysh, Gurnisson) def u2noob (Blue, Random, Stronghold, Crellion, Jeremy) Diamond 133

socola (Blue, Random, Castle, Cuthbert, Mephala) def freesha (Red, Random, Tower, Iona, Nila) Diamond 126
socola (Blue, Random, Wharf, Zilar, Cassiopeia) def freesha (Red, Necropolis, Clavius, Gunnar) Diamond 147

MikeM ->

Losers:
De_Luxe (Red, Necropolis, Random, Izra, Izra) def matador99 (Blue, Castle, Random, Lord Haart, Arlak) Diamond 124
matador99 (Blue, Random, Rampart, Aeris, Kairi) def De_Luxe (Red, Random, Inferno, Khalid, Gunnar) Diamond 133
matador99 (Blue, Random, Conflux, Luna, Luna) def De_Luxe (Red, Random, Necropolis, Vokial, Vokial) Diamond 114

twaryna (Blue, Random, Tower, Random, Saira, Gunnar) def Benis (Red, Random, Stronghold, Random, Dessa, Tiraxor) Diamond 134
twaryna (Blue, Random, Rampart, Melody, Ivor) def Benis (Red, Random, Fortress, Dragon, Dragon) Diamond 145

Blitz (Red, Random, Fortress, Vistan, Vistan) def PROger (Blue, Random, Inferno, Calh, Kairi) Diamond 124
Blitz (Blue, Random, Rampart, Uland, Gunnar) def PROger (Red, Random, Castle, Edric, Beatrice) Diamond 136

freesha (Red, Castle, Adela, Corbark) def Xocenk (Blue, Fortress, Broghild, Broghild) Diamond 141
Xocenk (Blue, Dungeon, Shakti, Shakti) def Dawidu91 (Red, Necropolis, Charna, Clavius) Diamond 137
Xocenk def Dawidu91

Dandy (Red, Random, Inferno, Ignatius, Ignatius) def Montt (Blue, Random, Tower, Ain, Miriam) Diamond 127
Montt (Blue, Random, Fortress, Dragon, Dragon) def Dandy (Red, Random, Castle, Sylvia, Sylvia) Diamond 126
Montt def Dandy

MadSpirit (Blue, Random, Stronghold, Craig Heg, Craig Heg) def RitoSux (Red, Random, Conflux, Grindan, Grindan) Diamond 125
RitoSux (Red, Stronghold, Yabarkas, Dessa) def MadSpirit (Blue, Fortress, Merista, Broghild) Diamond 132
RitoSux (Red, Wharf, Lina, Vistan) def MadSpirit (Blue, Dungeon, Ajit, Aislinn) Diamond 132

Sevan_80 - battanas mutual tech loss

Round 2 Deadline - until 21.11.2017

Reminder on the substitution order - if a player withdraws from the tournament before losing twice, their slot becomes vacant and is filled by the player from the losers' bracket who reported their lost round first. A substitution can only happen once; substitutions always enter the losers' bracket.

Magl withdrew after a loss in the winners' bracket, so his slot in the losers' bracket passes to De_Luxe.

Also, both players in the Sevan_80 vs battanas pair withdrew from the losers' bracket, so the "winner" slot of this pair passes to Benis.

Round 3 Draw:

Winners:

=Lizard= (Blue, Random, Inferno, Pyra, Gurnisson) def u2noob (Red, Random, Inferno, Calh, Calh) Diamond 116
=Lizard= (Red, Random, Stronghold, Terek, Dessa) def u2noob (Blue, Inferno, Pyra, Pyra) Diamond 124

Мирон (Red, Random, Conflux, Luna, Luna) def Player_ (Blue, Random, Castle, Caitlin, Broghild) Diamond 124

ЯR (Red, Stronghold, Craig Heg, Craig Heg) def KobRa_RR (Blue, Castle, Caitlin, Iona) Diamond 125

socola (Blue, Random, Stronghold, Dessa, Dessa) def MikeM (Red, Random, Rampart, Malcolm, Jeremy) Diamond 143

Dave_HUN (Blue, Random, Rampart, Yanova, Tyris) def Jelen117 (Red, Random, Castle, Orrin, Jeremy) Diamond 132
Jelen117 (Blue, Random, Conflux, Brissa, Brissa) def Dave_HUN (Red, Random, Conflux, Fiur, Luna) Diamond 133
Dave_HUN (Blue, Random, Fortress, Rosic, Kairi) def Jelen117 (Red, Random, Dungeon, Ajit, Tiraxor) Diamond 141

Losers:
De_Luxe (Red, Random, Stronghold, Gurnisson, Gurnisson) def Benis_xDD (Blue, Castle, Sorsha, Sorsha) Diamond 134
De_Luxe (Red, Wharf, Corkes, Corkes) def Benis_xDD (Blue, Rampart, Yanova, Yanova) Diamond 127

Xocenk (Blue, Stronghold, Gurnisson, Gurnisson) def freesha (Red, Rampart, Elshar, Gunnar) Diamond 135
Xocenk (Blue, Random, Wharf, Annabelle, Tazar) def freesha (Red, Rampart, Thorgrim, Vidomina) Diamond 125

matador99 (Red, Random, Wharf, Eovatios, Eovatios) def Javdet (Blue, Random, Inferno, Ignatius, Gunnar) Diamond 142
matador99 (Blue, Random, Rampart, Elshar, Elshar) def Javdet (Red, Random, Conflux, Erdamon, Luna) Diamond 123

Blitz (Blue, Random, Wharf, Spint, Alkin) def tun7gus7 (Red, Random, Dungeon, Alamar, Alamar) Diamond 144
Blitz (Red, Random, Rampart, Uland, Mephala) def tun7gus7 (Blue, Random, Wharf, Spint, Tazar) Diamond 146

Redwhait (Blue, Conflux, Moner, Moner) def Montt (Red, Dungeon, Malekith, Pyra) Diamond 126
Redwhait (Red, Necropolis, Septienna, Vidomina) def Montt (Blue, Necropolis, Tant, Tant) Diamond 127

RitoSux (Red, Fortress, Alkin, Alkin) def Fill-ua (Blue, Stronghold, Craig Heg, Craig Heg) Diamond 117
Fill-ua (Red, Wharf, Illor, Clavius) def RitoSux (Blue, Rampart, Pearl, Pearl) Diamond 123
RitoSux (Red, Random, Stronghold, Gretchen, Gretchen) def Fill-ua (Blue, Random, Inferno, Nimussa, Nimussa) Diamond 136

Mercurial- (Red, Random, Wharf, Manfred, Kairi) def Wallys (Blue, Random, Castle, Sanya, Broghild) Diamond 135
Mercurial- (Blue, Random, Inferno, Octavia, Dessa) def Wallys (Red, Random, Fortress, Vistan, Vistan) Diamond 216

twaryna - sonic111 - mutual tech loss and substitution by freesha

Players highlighted in italics play with a debuff - their opponents in Round 3 will be able to choose their color for the first two games.

Substitution: KobRa_RR => Javdet

Round 3 Deadline - until 19.12.2017

Round 4 Draw:

Winners:
Dave_HUN (Blue, Random, Dungeon, Ajit, Alamar) def ЯR (Red, Random, Tower, Tan, Jeremy) Diamond 131
Dave_HUN (Red, Random, Inferno, Olema, Gunnar) def ЯR (Blue, Random, Dungeon, Das, Craig Heg) Diamond 144

socola (Blue, Random, Conflux, Inteus, Luna) def =Lizard= (Red, Random, Necropolis, Nagash, Izra) Diamond 133
socola (Blue, Random, Necropolis, Nagash, Tant) def =Lizard= (Red, Random, Inferno, Pyra, Pyra) Diamond 217

Intermediate winner-loser pair:
Redwhait (Red, Inferno, Zidar, Dimmer) def Мирон (Blue, Wharf, Eovatios, Miriam) Diamond 132
Redwhait (Red, Stronghold, Gretchen, Gretchen) def Мирон (Blue, Fortress, Bron, Dragon) Diamond 137

Losers:
De_Luxe (Red, Rampart, Riland, Riland) def Mercurial- (Blue, Fortress, Rosic, Rosic) Diamond 133
De_Luxe (Red, Necropolis, Aislinn, Aislinn) def Mercurial- (Blue, Castle, Orrin, Orrin) Diamond 131

Xocenk (Blue, Wharf, Illor, Illor) def Jelen117 (Red, Rampart, Uland, Kairi) Diamond 133

Javdet (Red, Necropolis, Tamika, Tamika) def Blitz (Blue, Wharf, Casmetra, Kairi) Diamond 126
Blitz (Blue, Random, Conflux, Fiur, Luna) def Javdet (Red, Random, Wharf, Zilar, Tiraxor) Diamond 126
Blitz (Blue, Random, Conflux, Inteus, Moner) def Javdet (Red, Random, Inferno, Pepelina, Mariussa) Diamond 221

freesha (Red, Fortress, Dragon, Dragon) def MikeM (Blue, Rampart, Mephala, Mephala) Diamond 125
MikeM (Blue, Fortress, Corbark, Corbark) def freesha (Red, Dungeon, Sinka, Alkin) Diamond 137
freesha (Red, Rampart, Yanova, Dimmer) def MikeM (Blue, Castle, Orrin, Tazar) Diamond 122

u2noob (Red, Castle, Orrin, Orrin) def Player_ (Blue, Rampart, Ivor, Ivor) Diamond 123
u2noob (Red, Inferno, Rashka, Rashka) def Player_ (Blue, Inferno, Fiona, Fiona) Diamond 121

matador99 - RitoSux

Round 4 Deadline - until 16.01.2018

Round 5 Draw:

Winners:
Dave_HUN (Blue, Random, Castle, Tyris, Broghild) def socola (Red, Random, Dungeon, Lorelei, Gunnar) Diamond 131
Dave_HUN (Blue, Random, Stronghold, Shiva, Tiraxor) def socola (Red, Random, Wharf, Cassiopeia, Labeta) Diamond 147

Losers:
u2noob (Red, Random, Tower, Iona, Jeremy) def Blitz (Blue, Random, Inferno, Khalid, Pyra) Diamond 136
Blitz (Blue, Random, Castle, Sanya, Sanya) def u2noob (Red, Random, Stronghold, Terek, Terek) Diamond 111
u2noob (Red, Random, Dungeon, Arlak, Jeremy) def Blitz (Blue, Random, Rampart, Kairi, Kairi) Diamond 132

Xocenk (Blue, Conflux, Pasis, Labeta) def ЯR (Red, Rampart, Riland, Kairi) Diamond 124
Xocenk (Red, Inferno, Calh, Ignatius) def ЯR (Blue, Wharf, Manfred, Manfred) Diamond 131

De_Luxe (Red, Tower, Halon, Halon) def Redwhait (Blue, Conflux, Brissa, Brissa) Diamond 126
Redwhait (Red, Castle, Orrin, Orrin) def De_Luxe (Blue, Inferno, Calh, Calh) Diamond 131
De_Luxe (Red, Dungeon, Das, Das) def Redwhait (Blue, Tower, Solmir, Solmir) Diamond 125

freesha def RitoSux

=Lizard= def Мирон

Round 5 Deadline - until 16.02.2018

Round 6 Draw:

Winners:
Dave_HUN ->

Losers:
Xocenk (Blue, Conflux, Ciel, Labeta) def =Lizard= (Red, Dungeon, Sefinroth, Yanova) Diamond 123
Xocenk (Blue, Random, Fortress, Merista, Bron) def =Lizard= (Red, Random, Wharf, Corkes, Corkes) Diamond 122

De_Luxe (Red, Tower, Ain, Ain) def freesha (Blue, Rampart, Mephala, Mephala) Diamond 133
freesha (Blue, Fortress, Dragon, Dragon) def De_Luxe (Red, Inferno, Calh, Calh) Diamond 134
De_Luxe (Red, Rampart, Ivor, Ivor) def freesha (Blue, Inferno, Calh, Calh) Diamond 131

socola (Red, Random, Rampart, Yanova, Miriam) def u2noob (Blue, Random, Necropolis, Tamika, Tamika) Diamond 122

Round 6 Deadline - until 19.03.2018

Round 7 Draw:

Intermediate pair (winner-loser):
Dave_HUN (Blue, Random, Wharf, Miriam, Miriam) def Xocenk (Red, Random, Wharf, Illor, Illor) Diamond 122
Dave_HUN (Blue, Random, Rampart, Coronius, Ivor) def Xocenk (Red, Random, Tower, Rissa, Corkes) Diamond 133

Losers:
De_Luxe (Red, Fortress, Alkin, Alkin) def socola (Blue, Tower, Astral, Astral) Diamond 127
De_Luxe def socola

Round 7 Deadline - until 16.04.2018

Final:

Dave_HUN vs De_Luxe

The match is in bo5 format with a score of 1-0 in favor of the winner (Dave_HUN)

Final Deadline - until 16.05.2018
In reply to PaTRioT
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#138
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PaTRioT
Solution:
1) White captures the pawn on h6 with the bishop, Black plays gh6
2) White captures the knight on g6, Black is forced to capture the knight with the pawn fg6
Black doesn't touch the knight, but captures the rook with Cxg3.
In reply to Wicc
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#139
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Wicc
Black doesn't touch the knight, but takes the rook Cxg3
296524052
Весна 2012.
In reply to Marcus Aurelius
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#140
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Marcus Aurelius
Yes, Kxf7 is a cool move, I didn't even consider it. :)
There's no time to think – you have to act! :smile16:
In reply to Dirty_Player
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#141
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Dirty_Player
No time to think – action is what matters! :smile16:
I doubt thinking would have helped me. I simply didn't notice it; I probably lacked the attention and experience to pay attention to it.
In reply to Marcus Aurelius
#142
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The game system described by Vik, involving short timers on Diamond difficulty, based on "watching streams and 20-30 single-player generations," and presented as "optimal gameplay," is complete nonsense. Firstly, it's a blatant attempt to level the playing field between stronger and weaker players, at least for the first week. Since we're playing with 4-5 heroes and avoiding difficult battles, there's almost no opportunity to showcase skill differences. Secondly, with this approach, if you're unlucky and end up in a match with tough blocks, you can basically just give up. You won't engage in difficult battles, and there's even less scouting, so you start the second week guessing where to go, which is very advantageous. And thirdly, claiming to understand Vik's game strategy at 200% is such a delightful theoretical exercise. The essence of 200% understanding lies in actively micromanaging at the start, wherever possible.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#143
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LuckyF
The game system described by Vik, which involves playing on a short timer on Diamond difficulty, based on "watching streams and 20-30 single-player generations," and presented as the "optimal game" is complete nonsense.
Now, describe your vision of playing at 200% efficiency with a short timer. The more diverse opinions we have, the faster the development of game theory will progress.

I admit that I might be wrong, but given the lack of any methodological materials on this topic, it's better to have some material than none at all.
In reply to Wicc
#144
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Wicc
Well, describe your vision of the game with 200% intensity under a short time limit. The more diverse opinions, the faster the development of game theory will proceed.

I admit that I might be wrong, but given the lack of any methodological materials on this topic, it's better to have some material than none at all.
So, maybe it's not worth striving for such fast time limits? Making the games incredibly psychologically exhausting with a series of mutual failures and betrayals? You already use a 16+8+1 timer for your tournaments, which is shorter than the generally accepted time, where else can you reduce it?
P.S. And what you described will work partially in terms of surrenders, but it can hardly be considered an ideal system.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#145
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LuckyF
Maybe it's not worth chasing such fast timers?
You're getting off-topic...
In reply to Wicc
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#146
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I personally didn’t get into those chess-related things at all, didn’t even read them, because my level of chess play is limited to a rough understanding of "who moves how." As for playing on a short timer on dispersion templates (primarily Jebus Cross and Diamond), I’ve yet to see an opinion similar to mine. I don’t consider it a pure coin flip, nor do I see it as papacy. It’s rather something in between and experimental. The skill aspect shows up when, for example, you have 4 minutes and you enter a zone where you spot 5-6 goodies. You must instantly realize that you physically cannot pick up more than 2 due to the timer. Thus, you have to prioritize very quickly, keeping in mind that the goodies you leave for your turn could easily be taken by the opponent. And so on. As a result, to a certain percentage, such games depend not only on the draft, but also on experience and the ability to make quick, tough decisions—i.e., on skill. Moreover, while I haven’t formed a definite opinion on Diamond yet, regarding Jebus Cross it’s clear—blitz is more skill-based than playing on 24+8.30+1.30, and significantly so.

p.s. On HL+U and mirrors, you can’t shorten the timer; it’s a completely different game there, requiring comprehensive global decisions. Not like "I’ll grab these 3 Dragon Fly Hives and 2 relics now, and those 4 next turn, since they’re farther from the opponent."
http://ru.twitch.tv/lizard_wt
In reply to Wicc
#147
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Wicc
Don't stray from the topic...
My take is to avoid such tournaments altogether. But for those who play, they will constantly have to decide what is more important at the moment: a timer that simplifies the game and levels the playing field to the average skill level, or quality development. It all depends on luck and guesswork. And, by the way, such decisions will also partially consume the timer.
discord: LuckyF#3482
icq: 681350680
In reply to Grando
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#148
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Al Feyn


Everything works out fine for Kotov. There's no point in nitpicking his texts. He's one of the most helpful chess authors.

You're rushing and often don't understand people..
At first glance, the move lg6 seems like the most obvious one, but after analyzing the variations for a couple of minutes, you run into kf7.


In reply to Wicc
#149
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Wicc
Well, describe your vision of the game with 200% detail, given a short time limit. The more diverse opinions there are, the faster the development of the game theory will proceed.
The logic of the phrase is roughly like if I said to you - Wicc, you owe me 100k tomorrow. Which way is more convenient for you to do it - to a Sberbank or VTB card? I'm interested in your opinion.
What will your answer be? That's the kind of answer Lucky gave. Forget the whole idea. :smile02:
KobRa_RR
You're rushing and often don't understand people...
Well, I don't know. You didn't formulate the thought properly on the first try. )) You edited your post after my reply. Basically, did I understand you correctly? If anything needs to be clarified here, it's whether Kotov's recommendations are applicable to short time limits?
https://www.twitch.tv/grando__
In reply to LuckyF
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#150
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LuckyF
My take is to avoid such tournaments altogether.
Well, then avoid them, why are you spamming? And this also applies to Al Feyn.
In reply to Wicc
#151
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Wicc
This also applies to Al Feyn.
This is a theoretical discussion. You could call it a methodological one. It's not just about this tournament. And you started it. Who's to blame that you're writing incorrect, non-working things (in this case, trying to hastily attach recommendations to a fast timer that don't directly apply to it - Cobra will write about this again below) and trying to pass it off as methodological research? So, it's not spam.
Besides, I've already decided not to participate even in this discussion, but you didn't delete your (incorrect :D) response to my already deleted post. I had to continue. :D
We're gamers here - "fighters for peace throughout the world, in all possible worlds." So, we'll have to wave our sabers until justice prevails. :smile13:
https://www.twitch.tv/grando__
In reply to Grando
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#152
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Al Feyn
:

Well, I don't know. You didn't even formulate your thought properly on the first try. )) You edited your post after my reply. Basically, did I understand you correctly? If anything needs clarification here, it's whether Kotov's recommendations apply to short time limits?

I was just showing Marcus Aurelius that there's nothing about a short time limit in Kotov's example. After you jumped in, I highlighted in bold the "half an hour," which proves, even to the blind, that this isn't a blitz game.
I wouldn't even think of bothering the esteemed Kotov.