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[ТУРНИР-HotA] Diamond: Survival

#144
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Wicc
Well, describe your vision of the game with 200% intensity under a short time limit. The more diverse opinions, the faster the development of game theory will proceed.

I admit that I might be wrong, but given the lack of any methodological materials on this topic, it's better to have some material than none at all.
So, maybe it's not worth striving for such fast time limits? Making the games incredibly psychologically exhausting with a series of mutual failures and betrayals? You already use a 16+8+1 timer for your tournaments, which is shorter than the generally accepted time, where else can you reduce it?
P.S. And what you described will work partially in terms of surrenders, but it can hardly be considered an ideal system.
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