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I personally didn’t get into those chess-related things at all, didn’t even read them, because my level of chess play is limited to a rough understanding of "who moves how." As for playing on a short timer on dispersion templates (primarily Jebus Cross and Diamond), I’ve yet to see an opinion similar to mine. I don’t consider it a pure coin flip, nor do I see it as papacy. It’s rather something in between and experimental. The skill aspect shows up when, for example, you have 4 minutes and you enter a zone where you spot 5-6 goodies. You must instantly realize that you physically cannot pick up more than 2 due to the timer. Thus, you have to prioritize very quickly, keeping in mind that the goodies you leave for your turn could easily be taken by the opponent. And so on. As a result, to a certain percentage, such games depend not only on the draft, but also on experience and the ability to make quick, tough decisions—i.e., on skill. Moreover, while I haven’t formed a definite opinion on Diamond yet, regarding Jebus Cross it’s clear—blitz is more skill-based than playing on 24+8.30+1.30, and significantly so.
p.s. On HL+U and mirrors, you can’t shorten the timer; it’s a completely different game there, requiring comprehensive global decisions. Not like "I’ll grab these 3 Dragon Fly Hives and 2 relics now, and those 4 next turn, since they’re farther from the opponent."