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In reply to Alexandr Z
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8 years ago
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Alexandr Z
You should only use SoD.
In WoG and similar, the Idol of Luck works differently.

Thank you.

Sincerely,
Gur
8 years ago
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I was forced to ask myself, "Is there life after Metathesis?" and after reading your discussion, I decided to try The Last Crusade. I downloaded the map from HeroSports and got Gunnar on my second attempt. I realized that something was not right. The new version looks much more beautiful and detailed compared to the old one. I studied the map for only a couple of hours, but I didn't understand some things: 1) There are 2 warrior tombs with a small pool of artifacts allowed, which includes the Teapot, Sword of Justice, Titan's Cuirass, etc. Is this normal? Compared to the old version, the overpowered random objects have been removed, for example, the Refuge. With such a setup, computer-controlled players are easily defeated, and the hidden lair of the Azure Dragons can be broken into in the first week (although it's not certain that you can buy an Azure Dragon). 2) Do you need to wait for the Violet player to open the three tents in the starting zones? I spent some time trying to figure out this puzzle with the Rusty, Azure Dragon, Golem, and Medal, but I didn't find another solution than waiting for the Violet player to open the column. There was also another idea that you could step onto the shipyard from the gates (the three in a row), buy a ship, and everything would be fine. For each starting castle, there would be only one such location, and it wouldn't be on its own starting area. But it wasn't possible to step onto the shipyard from the gates, and it would have been a cool puzzle within the framework of this map
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8 years ago
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Dandy, in terms of combat difficulty, The Last Crusade is significantly easier than Metataxer's Revenge, but when it comes to logistics organization, it's many times more complex. Overall, it turns out to be a map with roughly comparable difficulty. I think you won't be disappointed. Just wait for a slightly newer version. After my playthrough, the author will tighten things up even more.

You don't need to wait for purple to solve the first simple puzzle. I couldn't buy azure in the first week, only in the second.
In reply to Marlo_Stanfield
8 years ago
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I've attached v3.4RC here.
I don't plan on adding anything new for now.
This version will likely be the one uploaded to the portal.
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8 years ago
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Gunnar is disabled. And has been for quite some time. Perhaps you have a very old version. Or some mod that changes the game mechanics.
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In reply to Dandy
8 years ago
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Dandy

2) Is it necessary to wait for the purple hero to appear in order to unlock the three tents in the starting areas? I spent some time trying to figure out this puzzle with the rusty, azure, golem, and medal heroes, but I couldn't find another solution other than waiting for the purple hero to unlock the path.

You can try it. No one is stopping you.
But if the purple hero arrives, he will also be able to unlock the path to the cross with the Grail.
In reply to Alexandr Z
8 years ago
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Alexandr Z
Gunnar is disabled. And has been for a very long time.
Perhaps you have a very old version.
Or some mod that changes the mechanics.
Yes, that was in a very old version from 2010) http://heroesportal.net/maps/view/3089
What about overpowered Necropolises? Are you planning to remove the Necropolises themselves or change the list of allowed artifacts?
8 years ago
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Hehe. And I immediately update to RC2.
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In reply to Marlo_Stanfield
8 years ago
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Marlo_Stanfield
Dandy, in terms of combat difficulty, The Last Crusade is significantly easier than Metataxer's Revenge, but in terms of logistics organization, it's many times more complex. Overall, it results in a map with roughly comparable difficulty. I think you won't be disappointed. Just wait for a slightly newer version. After my playthrough, the author will tighten things up even more.

You don't need to wait for purple to solve the first simple puzzle. I couldn't buy azure in the first week, only in the second.
Well, in any speedrun, logistics is a nightmare. :)
In 3.3.3, a daysman with tactics is available. After leveling him up a bit and with some kind of newbie from the daysman's tomb, he can kill at least 2 azure creatures from the stash, and there's a chance he can clear the entire stash without a preliminary hit with an implosion spell. But an implosion spell, even if not directly on the stash, is still needed to kill the computer-controlled enemies that will come to visit.
P.S. Is it normal that my saves don't work in the folder corresponding to this map? I assume the problem is due to the name containing unusual characters.
8 years ago
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Yes, there's an issue with the saves.
It seems that curly braces are causing problems.
Previously, Baratorch bypassed this by excluding all unnecessary characters.
But then he reverted it somehow, and now there are no daily saves on this map.
You can change the name in the settings by removing the braces and plus signs.
8 years ago
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There's a mega overpowered item for the sod_sp map by Rouzkavalier), tested on map version 3.4rc2.
On this map, you can get the Titan's Armor from a tomb, and if the hero has 1 native skill, with the armor, it will be 1 + 2 = 99 skill points:)
So, you need to be careful with the sod_sp patch; I think Rouzkavalier will fix this bug.
8 years ago
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Closed the graveyards.
RC3
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In reply to Dandy
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8 years ago
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Dandy
Well, in any speedrun, logistics are a nightmare:)
Here, let's just say that the logistics problems are somewhat different from those you might encounter when speedrunning another map. The question isn't about how quickly to complete it, but rather where and how to go.

Added 1 minute ago
Dandy
There's a mega overpowered item for sod_sp by rouzkavalera), tested on map version 3.4rc2
On this map, you can get the Titan's Armor from a tomb, and if the hero has 1 native skill, then with the armor, it will be 1-2=99 skill:)
so you need to be careful with the sod_sp patch, I think rouzkavalera will fix this bug:)
That's fun :)

In the beginning, you need one hero's stats to be zeroed out, so SoD SP should indeed be used carefully.
In reply to Alexandr Z
8 years ago
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Alexandr Z
Closed the Necropolises.
RC3
But why do it this way? It always looks strange when there are objects in the starting zones that are only accessible by flying. Wouldn't it be better to just remove the Necropolises? IMO, either use them from the very beginning (the bug with 99 knowledge will be fixed anyway) or don't include these objects at all. I'm not considering the case where an artifact from a Necropolis might help in completing the game on, say, the 6th month.

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