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Posts from Walkthroughs for custom maps.

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In reply to DarkT1me
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DarkT1me
Also, the author's idea with the purple pillars is unclear. They seem to be an obstacle, but they can be bypassed by going around the nearest building (most often it's a sphinx or a watering hole). As a result, it's either just decoration, or the author didn't think this through on the map.
Judging by the word "sphinx," I suspect you're playing a WoG version? Then stop and start over, but in SoD. And if you also WoG-ified the map, then many things might have been replaced on it, which is not allowed on RPG maps. The same goes for the huge additional increase in creatures: it might be the "work" of WoG.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to DarkT1me
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DarkT1me
Good afternoon. The map is very interesting, but how did you manage to defeat the main 3 opponents? On day 2, the AI receives a full castle upgrade and 40 improved warriors of type 7 via script, resulting in 38 warriors of type 7 + 10 Azure Dragons on day 3. Usually, on day 1/3/7, the AI comes to you, and sometimes not just one, and it's impossible to defeat them.
I tried playing even on the easiest difficulty, but it doesn't change anything, and the AI always gets 38+10 on day 3.
Any ideas on how to beat this?
I continued the game and saw the problem. The enemies in this form are overwhelming (I still don't understand where the bonus of ten Azure Dragons comes from), which means we'll have to resort to guerrilla tactics. Our starting castle is inaccessible to the enemies, so the survival issue is not unsolvable. The Horn of Plenty hints at the priority of buying 1 Azure Dragon per week. The main thing is not to let the main hero fall into the enemy's clutches. The task is to steal the elemental spheres on the territory of each of the enemies, then take the captain's hat, while not forgetting to upgrade water magic, and then get the Badge of Courage on any of the 4 areas of the map. This is the main goal of the guerrilla tactics (it's no coincidence that the Badge of Courage is depicted on the drawn miniature of the map exactly where it is depicted), although here, perhaps, a more important point is to reach and destroy the Stone Golem at point 58.69.0. The items in this case are interconnected. Something like that.
DarkT1me
In fact, it's not even clear why the AI only comes at the end of the month, because 40+10 is enough to wipe out 500 mages near the portals and then beat up the player.
And the author's idea with the purple pillars is also unclear; they seem to be an obstacle, but they can be bypassed through the nearest building (most often it's a Sphinx or a watering hole). As a result, it's either decoration, or the author didn't think this through on the map.
The enemies don't come right away because they have things to do at home. Regarding the pillars, I'm sure that's how it was intended. The goal is to confuse the player and force the AI to visit the Veil of Darkness, so that the game takes place in constant tension.
Gur
How?
What exactly confused you? You can swim past, joining that Crystal Dragon.
Marmot
Judging by the word "Sphinx," I suspect you're playing the WoG version?
"Sphinx" in this case is the Veil of Darkness.

Added 1 minute ago
In general, the map is extremely confusing, and the author's style is very original. I haven't seen anything even remotely similar yet.
In reply to Marlo_Stanfield
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Marlo_Stanfield
I continued the game and saw a problem. The enemies are too strong in this state (I still don't understand where the bonus of ten Azure Crystals comes from), which means we'll have to resort to guerrilla tactics. Our starting Castle is inaccessible to the enemy, so the survival issue is not insurmountable. The Horn of Plenty hints at the priority of buying 1 Azure Crystal per week. The main thing is not to let the main hero fall into the enemy's clutches. The task is to steal elemental spheres from each of the enemy territories, then take the captain's hat, while not forgetting to upgrade water magic, and then get the Badge of Courage on any of the 4 areas of the map. This is the main goal of the guerrilla tactics (not for nothing is the Badge of Courage depicted on the drawn miniature of the map exactly where it is depicted), although here a more important point is to get to and destroy the stone golem at point 58.69.0. The things in this case are interconnected. Something like that.
Great idea. I didn't think that they couldn't break into the main Castle.
They get 10 Azure Crystals from a box that opens in the passage for 1 warrior of type 7 within 3 days.
How do you break into the Azure Crystal stash (in 1-2 weeks) and where do you get 30k to buy 1 dragon, ignoring everything in the Castle except the capitol?

Added 2 minutes ago
Marmot
Judging by the word "sphinx," I suspect you are playing the WoG version? Then stop and start over, but in SoD. And if you also WoGified the map, then many things may have been replaced on it, which is not permissible on RPG maps. The same applies to the huge additional increase in creatures: it may be the "pranks" of WoG.
No, I meant Veil of Darkness, I just couldn't remember the exact name. This map cannot be completed in either WoG or Hota, as you cannot pass by the Crystal Dragons on the second day of the game. So I'm playing in SoD.
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Regarding the Azure Lair, these are just some thoughts out loud. Perhaps it would be worth checking the Mage Guild upgrade in the castles or buying a hero with diplomacy and recruiting creatures to join him for the attack. It seems a bit tight on resources, but based on estimates, it might be possible to break the Lair around the end of the second week and buy a dragon. And if the Gorgons guarding the Libraries of Enlightenment can join (I didn't check this yesterday), then it might be possible to break it even earlier.

Added 17 minutes later
Although, it might make more sense to quickly upgrade to level 7 in the main castle. I'm not sure yet.
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Today was a great save; the computer reached 1.2.5. I built up my economy in 3 castles and mainly focused on building angels, but I couldn't open the hidden stash due to the computer's speed. It seems that the troops don't matter here; you need to be the first to collect the spheres to pass.
Gorgons don't join. They're annoying; I have to replay the battle 33 times to prevent their gaze from killing the azure creature.
In reply to Marlo_Stanfield
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Marlo_Stanfield

What exactly confused you? You can swim through there by joining with that crystal dragon.

It doesn't work...

Sincerely,
Gur
"Пришел, увидел и пропил..."

Хай Гурий Слесарь
In reply to DarkT1me
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DarkT1me
It seems that troops don't matter here; you need to be the first to collect the spheres to proceed.
Something tells me that troops will still be needed :) And it's also a good idea to eliminate these computer-controlled opponents sooner or later.
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I finally managed to buy a dragon in the second week (it's impossible to do so in the first week when playing at 200%), and giants also start appearing in the castle. Yes, after much deliberation, I decided to play as the Tower faction.
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In reply to Marlo_Stanfield
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Marlo_Stanfield
I finally managed to buy a dragon in the second week (it's impossible to do this in the first week when playing at 200%), and giants also start appearing in the castle. Yes, after much deliberation, I decided to play as Tower.
I've been running around like crazy, driving the blue and green players into my two castles, and using portals to send them back and forth. With my main hero, I conquered their territory and collected 10 azure gems. As a result, I destroyed the green player's main castle in the second month, but I got bogged down with the others, and they already had 80 units of level 7 in their castles; you can't destroy them with just 10 azure gems.
In general, I defeated all three opponents in 3.3.5. I'm not sure what to do with the hydras; the opponents without castles died, and now a hero with hydras and the Grail is trapped there. I wrote to the map developer and am waiting for advice on what to do with the hero with the Grail.
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I'm currently halfway through the second month, and I've completely eliminated the red faction with archangels. The "hithrana" tactic, using explosions, left them no chance. I plan to use the same approach to destroy the fortress flag, but I'll have to rely on brute force against the black dragons (it would have been better to start with the Dungeon faction, though). I think two flags should be eliminated quickly, while one should last a bit longer. Then, with a hero equipped with hydras, we'll deal with the remaining enemy hero and move on to the water.
In reply to Marlo_Stanfield
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Marlo_Stanfield
I'm currently in the middle of month 2, and I've completely eliminated the red faction with archangels. The "hit-and-run" tactic with explosions didn't give him a chance. I'm planning to use the same approach to take down the Fortress flag, but I'll have to rely on brute force against the black dragons (it would have been better to start with the Dungeon instead).

I think that two flags should be eliminated quickly, while one should be left standing for a bit longer. Then, with a hero equipped with hydras, we deal with the remaining enemy hero and move on to the water.
The "hit-and-run" tactic? Is that throwing an explosion and running away, repeating the process? Does it cost a lot of gold to do that? I'm playing as the red faction, and he doesn't have an explosion spell, so I had to rely on brute force. =)
The author said that on the cross with the Grail, you need to kill the opponent, but it doesn't seem to be essential.
In reply to DarkT1me
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DarkT1me
Is that the tactic of a trickster? Is it throwing an explosion and running away, and repeating this in a loop? Does it cost a lot of gold to do this? I'm playing as Red, and he doesn't have an explosion, so I had to rely on brute force.
Moreover, when the main hero's turn or mana ends, we dismiss him and hire him again on the same day. I attacked with units of Gremlins. It cost about 20,000 to repurchase the hero. Given that the total income is more than 30,000 per day, I could afford it. Plus, the advantage of the Tower on this map is the ability to learn a large number of useful spells at home. And the heroes level up in magical stats. But still, it's more convenient to play as Dungeon here because of the summoning portals (allowing you to buy a huge number of Azure Dragons, as long as you have the funds) and the lack of a need to fight creatures of level 7 with complete immunity to magic.

Added 8 minutes later
On the Xiedu map, by the way, I made tricksters for 2 million gold, buying more than ten thousand Snipers :D
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Either I have a bug, or it's a flaw in the map. But the purple player didn't visit/couldn't enter the purple tent, and as a result, many things on the map didn't happen, and I've reached a dead end; I can't do anything else on the map. I'm waiting for a response from the author; maybe they can help.
Here's the save file, just in case; maybe someone here can see what can be done next.
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The author said that this is not a bug; the trigger for the purple faction will activate in month 6. So, I'm stuck for now and don't know what to do until the purple faction arrives.

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